5133p39 16 Posted March 14, 2007 Getting tired of all the 'realistic' missions sometimes? Want to have a break and play for pure enjoyment and fun? Me too. What i want from this topic, is to gather unusual mission concepts and ideas. They can be complicated or simple, but they must be funny. I don't want any "serious missions" here. I believe there is a lot of people around, capable of making almost anything, but they lack the ideas - let's give them some. I, for example, count myself among these people (definitely when speaking about lack of ideas), and as much as i enjoy playing various missions, i enjoy making them. I want your ideas, what you think could be funny, links to old OFP missions with higher fun factor, etc. Just remember, the FUN is the key now, not realism. I was thinking a long time about starting this topic, so now i finally did it, i hope it will be useful. I'll add some examples as they come to my mind, but right now i can only think about remake of the old classic "Space Invaders" :-)) ...do you think i am joking? (how could be I, the creator of OFP Ludo joking? ;-) ) Share this post Link to post Share on other sites
celery 8 Posted March 14, 2007 Snake would be grand, especially in multiplayer Share this post Link to post Share on other sites
whisper 0 Posted March 14, 2007 If we could spawn a player into a killable bird, a hunt mission could be laffo :P Share this post Link to post Share on other sites
5133p39 16 Posted March 14, 2007 a snake? :-)) i can imagine some crazy variation, but not enough to convince myself of making that happen. Looks like i better edit my first post and remove the line mentioning "invaders", you people are taking it too seriously I think the Killable bird could MAY BE possible in ArmA, but it will need more than just that - i mean, we need something the bird-player has to do to keep him in the hunters sights, some goal he has to achieve, something more elaborated? Share this post Link to post Share on other sites
Drongo69 117 Posted March 14, 2007 I've always wanted to play an open-ended "Night of the Living Dead" or "I am Legend" mission. Basically something like the DS game Lost in Blue combined with zombies in a tactical shooter. The player must gather food, weapons, medicine and other supplies in order to stay alive as long as possible on an island overrun by the undead. It would not be a one or two hour deal, it would be an ongoing campaign that could take tens of hours to finish. It wouldn't be a straight shoot-em-up, the player would have to find, barricade and improve an abode/fortress, whilst keeping an eye on thirst, hunger, health, disease and sanity (and of course shooting every shambling fiend that got too close). Perhaps characters could have different skills or classes (eg. doctors have better healing skills, police start with more weapons, pilots can use helos, mechanics can repair vehicles, etc). This should all be pretty easy with a little bit of scripting. The difficult part is coming up with a decent endgame. Get X kills to clear the island? Upgrade your fortress enough? Survive for X days? Share this post Link to post Share on other sites
whisper 0 Posted March 14, 2007 I think the Killable bird could MAY BE possible in ArmA, but it will need more than just that - i mean, we need something the bird-player has to do to keep him in the hunters sights, some goal he has to achieve, something more elaborated? Yup, but didn't have time to think about what it should do. A bomb script attached to him and he must tag every other players, perhaps Otherwise, there's also probably something that could be done for a M113 soccer match, we need to find a suitable ball (a player? ) and rules Share this post Link to post Share on other sites
Commando84 0 Posted March 14, 2007 i dunno resident evil but in the arma engine would be a killer but mission type wise im thinking what about agents that run around and place out sathel charges to stop the other agents? Im not sure if its like bomber man im thinking kind of style.. Also maybe some sort of battle ships the board game but in Arma where you play turned based game vs another player and send artillery barrages into the grid of your choice and you get to see if you hit any of your oponents units or bases or stuff there. Also maybe some quick fun like shilka or vulcan defend base against crazy amounts of blackhawks or mi17's I made a small test mission to test AA weapons where a squad of AA soldiers and a few other soldiers coop togheter to defend a small town on the intro island against 4-6 blackhawks + 2 little birds full of SF assault soldiers ( the ones with grenadelaunchers on their weapons ) that makes for a fun challenge imo when you never know when your position gets compromised cause of a birdie came down and trashed the building you where hiding in and killing you i also came up with more crazy mission stuff like where you try to make a beach landing on a beach with 4-6 artillery guns and 2-3 mg positions and a squad of soldiers behind the hill in guard mode and you have 3 sf assault dudes that come floating in a crrc ship Share this post Link to post Share on other sites
pk! 0 Posted March 14, 2007 Golf, with little electric carts. Share this post Link to post Share on other sites
5133p39 16 Posted March 14, 2007 i dunno resident evil but in the arma engine would be a killer but mission type wise im thinking what about agents that run around and place out sathel charges to stop the other agents? Im not sure if its like bomber man im thinking kind of style.. Anybody remembers the "Spy vs. Spy" on Amiga?Two spies on an island, searching for some ...i am not sure, rocket parts? maybe some documents too... while setting traps to catch each other. I remember it was hillarious back in that time. And i already tried to came up with something like this (Escape from island) but since people weren't interested i abandoned the idea - maybe it's time to ressurect this project? Also maybe some sort of battle ships the board game but in Arma where you play turned based game vs another player and send artillery barrages into the grid of your choice and you get to see if you hit any of your oponents units or bases or stuff there.Also maybe some sort of battle ships the board game but in Arma where you play turned based game vs another player and send artillery barrages into the grid of your choice and you get to see if you hit any of your oponents units or bases or stuff there. I made something like this for two players for OFP.Each player got an Abrams tank. At the mission start, the players got 5 minutes to hide in their sector, and after the timeout the tanks has been stripped of the fuel so they cannot move. Then the players started firing on the position where they think the other player could be hiding. When a player fired a shot, the camera switched to follow the bullet until it hit (or disappeared). That was the only way to spy out the other player's hideout. Once you knew where the other player was, it was matter of altering your aim to hit him (which was very tricky, but thrilling). Share this post Link to post Share on other sites
5133p39 16 Posted March 14, 2007 Otherwise, there's also probably something that could be done for a M113 soccer match, we need to find a suitable ball (a player? ) and rules Well that sounds crazy enough, i like the idea :-) Ball is not a problem, it can be anything - if it was OFP i would say Guba would be good for that. It's a shame we don't have ragdoll in ArmA :-))) Share this post Link to post Share on other sites
d3dsh33p 0 Posted March 14, 2007 well, how about the entire area is filled with different things to do so rally race in bagango soccer at delores etc etc Share this post Link to post Share on other sites
5133p39 16 Posted March 14, 2007 I've always wanted to play an open-ended "Night of the Living Dead" or "I am Legend" mission. Basically something like the DS game Lost in Blue combined with zombies in a tactical shooter. The player must gather food, weapons, medicine and other supplies in order to stay alive as long as possible on an island overrun by the undead. It would not be a one or two hour deal, it would be an ongoing campaign that could take tens of hours to finish.It wouldn't be a straight shoot-em-up, the player would have to find, barricade and improve an abode/fortress, whilst keeping an eye on thirst, hunger, health, disease and sanity (and of course shooting every shambling fiend that got too close). Perhaps characters could have different skills or classes (eg. doctors have better healing skills, police start with more weapons, pilots can use helos, mechanics can repair vehicles, etc). This should all be pretty easy with a little bit of scripting. The difficult part is coming up with a decent endgame. Get X kills to clear the island? Upgrade your fortress enough? Survive for X days? Sounds good, but this isn't small thing. One must really thoroughly think it over, instead it will end up unfinished as a skeleton in your closet (i have quite a collection of them ). Good thing is, that there are already people working on some zombie mods. Share this post Link to post Share on other sites
5133p39 16 Posted March 14, 2007 well, how about the entire area is filled with different things to doso: rally race in bagango, soccer at delores, etc etc Good point, if possible we can put more things together, so players wouldn't need to load another mission when they get bored with the current one. Maybe we could make it even that the race track would go right through the soccer field :-)) Seriously good point. I'll try and put together all these ideas people are posting and put then into the title post as an examples/inspiration. Keep them coming people! Share this post Link to post Share on other sites
d3dsh33p 0 Posted March 14, 2007 yea the USM squad has a training mission with all kinds of different things around the two islands to train with so thats truely where the idea came from Share this post Link to post Share on other sites
=jps=sgtrock 4 Posted March 15, 2007 Model railroads with bus lines! Share this post Link to post Share on other sites
monkeyboy27 0 Posted March 15, 2007 How about darts? Currently the men fly for 100's of meters up in the air if you fire an m136 directly at them, so if somebody could create a dartboard about 200m high, and somehow make the bodies mark the board when they hit.... it could make an interesting game APC football would be good, but you might as well go the whole hog, and use tanks. If all the tanks were invincible, and we could work out a suitable ball, then the tanks could "kick" the ball with their cannons. Share this post Link to post Share on other sites
5133p39 16 Posted March 15, 2007 Model railroads with bus lines! I made BUS lines for OFP - you could have any number of routes which could be (but didn't needed to) tied together. Even AI was able to use them wisely enough to pick the best route including route changes to get from point A to point B. But i never released it to the public - it wasn't very reliable (you know how the AI is driving). I would like to port it ot the ArmA, but that is impossible in the current state of ArmA's AI drivers - not that they are so bad, but there are so much objects around the roads or in the cities, and they tend to mess things up when you most need it to be right. ...for example, i had to move parking places in the Psycho Slayer mission outside of towns, because the AI often couldn't find the way, or crashed into each other, etc. I don't want to even imagine them driving BUSes Don't take it bad - i don't mean it as ranting, it's just how things are - ArmA isn't driving simulator or GTA. Maybe, after BIS releases their new Visitor tool, and someone makes an island better suited for AI driving (better connected roads, less obejcts near the roads, more place aroun the BUS stations and around roads in the towns, etc.), then maybe, i will port the BUS trafic into ArmA (i would like to use it in the Psycho Slayer mission). And about the railroads - i was pretty surprised when i seen there are no railroads in ArmA. After the Train addon for OFP, i would think that BIS will add trains into ArmA. Guess they had more important things to do Share this post Link to post Share on other sites
colligpip 0 Posted March 15, 2007 I would like the sims in armed assualt - that way my girlfreind could controll all the civilians and i could do all the army stuff. O the joy when the sims land gets invaded mind you they might put up fierce resistance or perhaps not. It would be good if you could build houses in game as you can in the sims, would be brillaint for a persistant world type server. You could extend this with a civilian airline all those that play microsoft flight sims copuld join in . so basically a huge persitant ongoing world full of civilians and military. Or second life style stuff going on in armed assualt would be good. Share this post Link to post Share on other sites
5133p39 16 Posted March 15, 2007 How about darts? Currently the men fly for 100's of meters up in the air if you fire an m136 directly at them, so if somebody could create a dartboard about 200m high, and somehow make the bodies mark the board when they hit.... it could make an interesting game APC football would be good, but you might as well go the whole hog, and use tanks. If all the tanks were invincible, and we could work out a suitable ball, then the tanks could "kick" the ball with their cannons. Yes! Throwing soldiers on target! But i am not sure how to mark the imacts on the target... i'll think about it later after i update the first post with the posted ideas. Share this post Link to post Share on other sites
celery 8 Posted March 15, 2007 Speed test, dance game and Guitar Hero should be possible in ArmA. Share this post Link to post Share on other sites
d3dsh33p 0 Posted March 17, 2007 after looking that the new view distance settings i think an extreme turkey shoot is in order using the auto nade launcher from that hill... make it playable for as many people as possible and generally every one shooting at the same distanced targets... sorta like a mario party type quick game. Once you run ou of bullets you have to wait on everyone else to finish or the time runs out targets include: buildings made out of vegitation (straw huts) cars trucks civilians random ai involved in combat with each other helicopters plenty of funny possibilities Share this post Link to post Share on other sites
=jps=sgtrock 4 Posted March 17, 2007 Model railroads with bus lines! I made BUS lines for OFP - you could have any number of routes which could be (but didn't needed to) tied together. Even AI was able to use them wisely enough to pick the best route including route changes to get from point A to point B. But i never released it to the public - it wasn't very reliable (you know how the AI is driving). I would like to port it ot the ArmA, but that is impossible in the current state of ArmA's AI drivers - not that they are so bad, but there are so much objects around the roads or in the cities, and they tend to mess things up when you most need it to be right. ...for example, i had to move parking places in the Psycho Slayer mission outside of towns, because the AI often couldn't find the way, or crashed into each other, etc. I don't want to even imagine them driving BUSes Don't take it bad - i don't mean it as ranting, it's just how things are - ArmA isn't driving simulator or GTA. Maybe, after BIS releases their new Visitor tool, and someone makes an island better suited for AI driving (better connected roads, less obejcts near the roads, more place aroun the BUS stations and around roads in the towns, etc.), then maybe, i will port the BUS trafic into ArmA (i would like to use it in the Psycho Slayer mission). And about the railroads - i was pretty surprised when i seen there are no railroads in ArmA. After the Train addon for OFP, i would think that BIS will add trains into ArmA. Guess they had more important things to do Well, we might be able to pull something off. I just finished a user mission with 4 working bus lines in South Sahrani. All are Move - Move - Move - Cycle at the moment: 1) Paraiso, to Balmopan, to Ambergris, to Cedras, to Chantico, to Gulan, to Somato, to Yoro, to Paraiso 2) Cayo, to the bus stop for the Tiberia turn off, to Iguana, to Parato, to Dolores, to Parato, to Iguana, to the bus stop for the Tiberia turn off, to Cayo, to Gulan, to Somato, to Yoro, to Paraiso, to Yoro, to Somato, to Gulan, to Cayo 3) Ortega, to Dolores, to Corazol, to Ortega 4) Bus stop to the NW of Corazol, to Corazol, to Ortega, to Dolores, to Gulan, to Somato, to Yoro, to Pariaso, to the 2nd bus stop NW of Corazol, to the bus stop NW of Corazol Each bus has a driver and a rider so you can set the rider to "Player" and watch the route. Mind you, you'll notice that going over bridges can be problematic. Other than that, they seem to work fine. I've got the user mission running overnight at 4x speed to see if there are any long term hang ups. You interested in looking at it if it finishes the night OK? Share this post Link to post Share on other sites
5133p39 16 Posted March 18, 2007 Well, we might be able to pull something off. I just finished a user mission with 4 working bus lines in South Sahrani. All are Move - Move - Move - Cycle at the moment:1) Paraiso, to Balmopan, to Ambergris, to Cedras, to Chantico, to Gulan, to Somato, to Yoro, to Paraiso 2) Cayo, to the bus stop for the Tiberia turn off, to Iguana, to Parato, to Dolores, to Parato, to Iguana, to the bus stop for the Tiberia turn off, to Cayo, to Gulan, to Somato, to Yoro, to Paraiso, to Yoro, to Somato, to Gulan, to Cayo 3) Ortega, to Dolores, to Corazol, to Ortega 4) Bus stop to the NW of Corazol, to Corazol, to Ortega, to Dolores, to Gulan, to Somato, to Yoro, to Pariaso, to the 2nd bus stop NW of Corazol, to the bus stop NW of Corazol Each bus has a driver and a rider so you can set the rider to "Player" and watch the route. Mind you, you'll notice that going over bridges can be problematic. Other than that, they seem to work fine. I've got the user mission running overnight at 4x speed to see if there are any long term hang ups. You interested in looking at it if it finishes the night OK? Sure i am interested, if you can post it somewhere, i'll be glad to look at it. Share this post Link to post Share on other sites
d3dsh33p 0 Posted March 31, 2007 http://video.google.com/videopl....t&hl=en i want this as a mission... mario party like thing 20 people lined up (or more!!! could show off some of the cool explosions / tracer effects at night or evening for the lulz, have little girls and fat dads as the character you play as if someone knows how to do that??? edit:think this ones been posted before but its a good one http://video.google.com/videopl....s&hl=en Share this post Link to post Share on other sites
december 0 Posted April 1, 2007 Some kind of "Amazing Race". You have teams and have to read clues, do tasks and use various forms of transport. Would be very easy to do I think Share this post Link to post Share on other sites