MisterXY 0 Posted March 10, 2007 The fire rate in single mode for the M4 is just perfect. You can shoot as fast as you can press the fire button. But the M16 A2/A4 has a small delay after each shot you made. When you press the fire button too fast, you get out of rhythm, which has an effect of your rate of fire. I don't know which are the differences between the M4 and M16 in reality, but I think you can shoot with both as fast as you can pull the trigger. Can it be changed in the next patch? This videos shows it pretty good what I mean: ArmA ingame video: http://download.yousendit.com/F65913921CB225D1 Share this post Link to post Share on other sites
killacom 0 Posted March 10, 2007 The M4 is just a compact version of the M16. The M4 is more suited to close combat due to its size compared to the M16 which is considered unsuitable for the modern battlefield due to its ageing design and size. hope that answers your question i agree with you about the M4 but can't say much about the M16 as i don't use it that much. Share this post Link to post Share on other sites
max power 21 Posted March 10, 2007 Shooting both of those ingame was much faster than the guy was doing in real life! I'm not sure of the real life video shows anything. The ingame video shows us what you mean clearly, and if the devs did that intentionally and wish to let you know, they'll reply here, I'd imagine. BTW there's some differences between the m16a2 and the m4, and I think there's less differences between the m16a4 and the m4 (like, the carry handle is detatchable on both of those rifles, as opposed to the m16a2) but I don't know enough about them to begin to guess as to whether there's any internal differences that would impede your fire rate. Share this post Link to post Share on other sites
Overdosed 0 Posted March 10, 2007 And whats the difference between M4 and M4A1? Share this post Link to post Share on other sites
W0lle 1052 Posted March 10, 2007 M4 = Semi, Burst Firemode M4A1 = Semi, Auto Firemode Share this post Link to post Share on other sites
MisterXY 0 Posted March 10, 2007 Shooting both of those ingame was much faster than the guy was doing in real life! Â I'm not sure of the real life video shows anything. You can see in some parts of the video, that he is shooting three to four shots very fast one after another, which is not possible with an M16 in ArmA. Especially at the end of the video you can see him shooting very fast. And it's not only the rate of fire which bugs me, it's also about the stoppages you have when you press the fire button too fast. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted March 10, 2007 Who cares? How long do you reckon you're going to be using the BIS weapons anyway? Share this post Link to post Share on other sites
Clavicula_nox4817 0 Posted March 10, 2007 I'm glad the game doesn't simulate stoppages, that stuff is pretty freaking annoying. How would it be done? By a config directed probablity? That's annoying too, to have stuff like that dictated arbitrarily. The last thing I want to do in a game is be forced to perform SPORTS or SLAPP or whatever other equivalents exist. Share this post Link to post Share on other sites
max power 21 Posted March 10, 2007 I like the BIS weapons. Share this post Link to post Share on other sites
Maddmatt 1 Posted March 10, 2007 Who cares? How long do you reckon you're going to be using the BIS weapons anyway? They will definitely be used for a long time, so I don't think problems should be ignored. If the BIS weapons are done well then there is no need to replace them for a while. Share this post Link to post Share on other sites
JdB 151 Posted March 10, 2007 This might have been done to make a distinction between the regular forces that use the M16A2 (/A4), and the Special Forces that use the M4A1 (more highly trained, marksmen). That doesn't explain the M4 though, so I guess they did the configs seperatly without copying some common characteristics. Share this post Link to post Share on other sites
MisterXY 0 Posted March 10, 2007 I'm glad the game doesn't simulate stoppages, that stuff is pretty freaking annoying. How would it be done? By a config directed probablity? That's annoying too, to have stuff like that dictated arbitrarily. The last thing I want to do in a game is be forced to perform SPORTS or SLAPP or whatever other equivalents exist. I don't mean weapon jams. I mean the stoppages between each shot, when you are firing too fast. You can try it out what I mean by shooting the M4 in single mode, and the M16 in single mode as fast as you can. You will notice that the M16 stops shooting if you hit the fire button too fast. As I said in my first post, the M4 the AKs etc. in ArmA are just perfect. You can shoot as fast as you can pull the trigger with those weapons. Only the M16s don't support this feature. Share this post Link to post Share on other sites
MehMan 0 Posted March 10, 2007 Yeah I noticed that too, it just feels like there's a small delay, it's quite annoying. I like using the M16, looks cooler. On a side note, does anybody find the way the soldier holds the gun wierd? It's mostly the thumb that bothers me, looks like he can't carry the gun properly. Yeah yeah, I know, minor thing, not important, and I am probably wrong. Share this post Link to post Share on other sites
monkeyboy27 0 Posted March 10, 2007 In real life, the M4 does have a faster rof than the m16, so its realistic they put this in the game. The m4 has a smaller bolt and gas system, which takes less time to cycle then the 16's, resulting in a shorter cycle time. Its also less poweful than the m16 because the bullet doesn't reach as fast a velocity with the short m4 barrel. I'm not sure if this has been reflected in the game, but I think it has. Share this post Link to post Share on other sites
MisterXY 0 Posted March 10, 2007 In real life, the M4 does have a faster rof than the m16, so its realistic they put this in the game. The m4 has a smaller bolt and gas system, which takes less time to cycle then the 16's, resulting in a shorter cycle time. Â Its also less poweful than the m16 because the bullet doesn't reach as fast a velocity with the short m4 barrel. Â I'm not sure if this has been reflected in the game, but I think it has. I'm not a weapon expert, so I can only tell by information on internet sites... Â But on wikipedia, both, the M4 and M16A2 can shoot 700-950 rounds per minute. And even when the M16 can only shoot less RPM than the M4, it doesn't have these delays between the shots, like the Arma-M16. Just watch the first video. When you watch my video, you see that the shots for the M16 are not permanent. It goes bang bang bang.... bang bang... bang bang bang... Maybe delay is not the right word for describing it what I mean. The shots come out of the weapon in an uneven interval. Maybe that's better. When Wikipedia is right, the AK74 has a ROF of 600-650 shots per minute. But you can shoot with them in single mode like the M4... When they have reflected the different ROFs, the AKs must behave like the M16 in ArmA, or not? But they don't. I'm still very shure, the M16 in ArmA does not work like the real thing. Share this post Link to post Share on other sites
Daniel 0 Posted March 10, 2007 It possibly doesn't, maybe the weapon had a different author. Share this post Link to post Share on other sites