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DieAngel

IDF's Corner shot

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for those that don't know, the IDF has a nice little toy for close quarter combat called the cornershot, it's basically a submachinegun frame with trigger assembly wich has an hinge that can turn the front part at 45 degrees left or right. at the front you can mount pistols or smgs, this is combined with a camera system that allow you to just peek your weapon at a corner and see/shoot from safety.

I wonder of this is even remotely possible:

-Is there a way to make the "barrel" element of an ArmA gun move/turn so that it will fire sideway.

-The stryker pilot, as far as i know is seeing the outside through a computer screen, is it really some sort of display pannel or is it simply a windows to the outside disguised as a display? and if it isn't could i for example attach one of these displays to a weapon?

a video of the cornershot can be seen here, pardon my poor english.

http://www.youtube.com/watch?v=yAplAzb2Y5c

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I haven't studied ArmA's weapons configurations in any detail

yet, but I believe that it is very close to the original OFP

scheme. That being so it would be possible to create an

ArmA gun that you can "bend" like a Corner Shot. It would

require several models which with the aid of scripting you

can change around via the action menu. I made myself a

British submachine gun with a folding stock using this idea for

OFP, for example. I don't know if you could do the video

monitor thing, though. Maybe someone else can help out

there.

edit: Actually with the new "3D sights views" I think you

maybe could get some kind of "view around the corner"

working. It'd be an interesting thingy to try to make (but the

AI couldn't use it of course and I have no idea if it could be

made MP compatible). And, no, I'm not voluntering to do it -

I have too much other mod stuff planned as it is already.

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ty, and no i asn't asking you to volunteer tounge2.gif

so , for the stryker is the pilot screen a true screen or a window in disguise?

Wouls be cool if i could implement the folding screen the corner shot has

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im pretty sure its a window in disguise in the same way the driver's screen is - its nothing different to how they simulated the periscopes.

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technically i tmight be possible

if arma uses 2 memory points for the muzzle.

i havent tried this but it sounds plausible to me.

it prolly not possible to bend/turn the muzzle "live"

but you could do few models with different muzzle turning positions

and just script the turning ny changing the weapons models

like with remove/addweapon

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yeah i thiought about 3 models, straight, 45 left and 45 right.

After, how would you swap from one to the other? completely different weapons? or would it be possible to swap the gun ends on some command. tho if this is possible, how would i go for changing the aim view & barrel direction.

Sound to me in straight mode you aim in normal ironsight style

and in bent mode it place your view in 2D sight, like for the sniper rifles. that is placed where the cornershot's camera should point.

I don't know enough about raw weapon editing in Arma yet. It sound interesting, yet confusing...

as far as i understood, having 3 barrels imply to have 3 magazines right?

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You wouldn't have 3 barrels (you'd have horrendous problems

with ammo count if you tried it that way). You'd have 3

different complete models ("straight", "bent left", "bent right")

that you would swap with an action menu selection. You

wouldn't get the "bending" animated though - you'd make a

menu selection and the end would instantly and magically

bend, but at least you would have the salient attribute of the

Corner Shot device  (ie. it "bends" at the end). I'll see if I can

dig out the old Op. Flashpoint submachine gun I did a while

ago and send you the scripting. It is perfectly feasible to do

though

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well if you look how they use it the bending is quite fast, swapping between the models and a nice plastic clasp and the illusion will be good enough. The thing that annoy me is that it will probably need a player action to do it, right? that might break a bit the speed of the tool but i guess that it could be usable enough.

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The thing that annoy me is that it will probably need a player action to do it, right? that might break a bit the speed of the tool but i guess that it could be usable enough.

It'll have to be done with user actions - there's no other way.

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Very cool!

But for the game to keep some kind of balance, weapons would have to take damage, wich I don't believe they do.

Maybe it could be done as some kind of turreted vehicle that would take damage. I suppose it could still be quite tough but, I think you have give those tallented enough to hit it a chance. Or it could tip the game balance way over.

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well the most efficient weapon bound to a cornershot seems to a semi automatic pistol, smgs and grenade aunchers can be tied to it, but i think they makes the weapon really too long, not sure about the accuracy either.

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well the most efficient weapon bound to a cornershot seems to a semi automatic pistol, smgs and grenade aunchers can be tied to it, but i think they makes the weapon really too long, not sure about the accuracy either.

That's the first thing I thought when I saw it being

demonstrated: "It looks really cumbersome with all the

weight forward".

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Well I assume that the original design use a handgun , for the other versions, well they even have a panzerfaust version...

I started modeling tounge2.gif sticking to handgun hehe

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I couldn't help myself, so i started modeling it tounge2.gif

Note its the hi-poly version for the normal maps, with some luck i might finish it before we get the updated editing tools tounge2.gif

cornershot3.jpg

cornershot4.jpg

Note: the second image is fairly the same, it was just for the details of the other side of the folding stock hinge.

I know it's early for now , but any comments/suggestions are appreciated.

//EDIT changed the pictures for some a lil more advanced with the full folding butt stock and the rubber grip on it

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Update, i think it's enough details for this folding butt stock tounge2.gif

Let's hope it looks nice in a normal map

cornershot5.jpg

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and another update of the modeling process!

cornershot7.jpg

i am working in symmetry but once i am done with this side of the gun, i will make the other side properly, for now, it's identical

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Okay so basically it would be kinda 3 guns but how would i swap from one to the other and keep the ammo count ?

My idea is to have one ironsight different for each gun mode

When straight you have the new Arma ironsight over the weapon, maybe with a nice reticle, i don't know yet, when using the bent left or the bent right, when going in ironsight it switch to a view a bit like OFP used to do and how the sniper rifles still do, where it would looks like you are looking through the LCD screen , where in fact your view would be at the gun's front, where the camera is supposed to be.

That makes sense?

-And if yes, I imagine the weapon swapping would be done by script, (but u dunno how :/ ) like using the action menu ( straighten weapon , bend left, bend right)

I also imagine that when in the 45° axis camera, aiming might prove to be a bit difficult but that's part of the fun hehe.

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Just curious. What weapon are you planning mounting on it?

because you could mount nearlly anything up to a P90 or MP7 on it.

Regards HH smile_o.gif

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Well for the sake of balance, and to keep it simple, for now i will mount a handgun, i might eventually mount a very short smg once the concept work but i have the feeling it might create some unbalance ... I highly doubt the AI will react properly however...

Also what shall i add to the weapon model for having proper ironsight?

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Well for what i know the corner shot can have the barrel lined with the frame, turned at +45 degrees or -45°

a little update by the way.

cornershot8.jpg

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update! this is a little youtube video that present the "concept" tounge2.gif

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