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Tactical Jerky

Upcoming tactical shooter from Blackfoot Studios: Ground Branch

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Good fun in this round, managed a good defense:
 

 

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Second video, a longer one this time with several rounds of attack and defense on the Depot map:

 

 

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Only watched the first 5 minutes but what this game seems to miss is the exhilaration of a firefight. That being, these AI just seem to bumbling around not really noticing, anticipating, or acting in either a defensive or offensive way. They need to be stepping to cover, using those wall corners and windows, crouch down behind that tree stump -anything really. No offence to the creators but def not my cup of tea - too much of a turkey shoot

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AI is heavy WIP so would not read too much into that, they are just something for us to shoot at for the moment next few builds they will use cover, vault, flank ect ect hence why this is pre alpha testing. 

 

 

New build

 

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Some more gameplay. With new enemy placement, patrol paths and so on, the game is becoming more unpredictable and tense, just like Rogue Spear used to be for me :) 

 

 

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It was good to see this amount of populated servers already!  Couldn't resist and jumped into a coop server, and did a livestream of it too:

 

 

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