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granQ

Koh Pulau, the concept (island, addons, mission)

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well, look who is home wink_o.gif

Check this first post for more information about the current stage on this project.

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a_s4.jpg

Made this small update. Its working in arma, rotors and stuff. What is needed is to make some damage textures and see if I can fix the self shading feature.

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Nice smile_o.gif

Is it the BWMod Alouette or a completely different model?

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im intrigued about the name Pulau? its a actual island that i did for my geography case study at A-Level the other year.

is it based on the actuall island?

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Nice smile_o.gif

Is it the BWMod Alouette or a completely different model?

completly diffrent... howevever BWmod's model looks better. This one is made by Ugga, textures and arma coding by me. Right now in temporary textures, might get a standalone release later.

About the name and island, here are the facts.

The history is based on Lao, (former french colony, then communist dictatorship but more "friendly" then its neighbour cambodia).

The name is based as it says, "Koh", the thai word for island and Pulau the word in "malay" (feel stupid now, cant remeber what the language is called).

If you look on a map you will see how thai island names are like: Koh Chang, Koh Tao..while in malaysia its Pulau X, Pulau Y..

The geography of the island and roadnetwork so on will be based on the thai island "Koh Lanta"

http://andaman-island-hopping.com/maps/aih_lanta.jpg

The scale will be keept in ArmA, while some changes will be made, adding an airport and other things to make it "Koh pulau" and not "Koh Lanta".

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cool where are u going to stick the airport and solar plant? good luck, looks very promising.

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i might actually skip the solar plants.. because they dont generate so much.

The airport will be in the north west corner, before coimg into the biggest town.

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