Jump to content
Sign in to follow this  
Lolsav

Can you stop the nuke?

Recommended Posts

briefcase1.JPG

"The Briefcase" is a coop multiplayer mission for 24 players. The goal is to deactivate a nuke bomb that its located in a unknow location.

briefcase2.JPG

To locate it you will need a "tracker device" that will lead you to it, by following the "beeping" aided by a visual effect on the bottom right screen.

The tracker can be turned "on" and "off" and it only affects the player who is using it.

Hints:

The location of the nuke its random. The next time you play the map it could be elsewhere on map... or not wink_o.gif

The tracker has 8 degrees of "beeping" with the first shift happening at 4000 meters away from it. A common mistake during the early beta stages of mission were the players to immedialty get out of their transportation and proceed immediatly on foot. 4000 meters is still a long way to go on foot...

The idea came from and old mission of Toadlife called "Operation lojack" who was a great mission. I updated the script to SQF and to my intents with the help of guys here on script forum, to them my thank you, to Toadlife a greater thanks for all the great work he has done for the community. Not only because of "Operation lojack" but because of his great script making, most of them still available at ofpec.com.

This is still a beta version but is highly playable. Has intro on/off, outro for losing and for winning.

The download

link

Place in mpmissions folder

Have fun smile_o.gif

Edit: Armaholic mirror ---> Updated

Edit 2: By mistake i uploaded the incorrect version the first time. The working one it has mission name "Co24TheBriefcaseBeta4.Sara.pbo"

Edit3 : JIP seems to mess with random nuke position, forcing it to switch more than it should. Temporary solution: DISABLE AI when launching the map.

NExt version i hope to have that corrected.

Share this post


Link to post
Share on other sites

Wanderfalke, read my edits on main post. And thanks for the feedback anyway

Share this post


Link to post
Share on other sites

Myself and 5 others ran this mission last night and had a terrific time. Probably one of the top missions we've played. There are problems, unfortunatly most have nothing to do with the mission itself but rather the stability of the game in general.

We spent about 2 hours in one instance of this mission tracking the nuke. Using the tracker to zero in on the nuke which was alot of fun. I persoanlly CTD alot due to the sprocket version problems that are well known. The others in my group do not have the ctd problem. We progressed and searched a couple of areas then found what we thought was the actaul location of the nuke. We started taking casualties which is where the problem started. Up to that point I was able to rejoin the same unit after a ctd, no problems there, but after the other ai where killed and there where no slots the mission was pretty much over. At this point we had put 2 hours in and our only option was to start over again from the begining.

I don't think the missions should be made shorter I love the fact it takes time to complete it and the searching involved. Is there a way to save progress perhaps at a halfway point so that the entire mission does not have to be restarted in case of failure? This is the only co-op I've played that I feel really needs this because its pretty involved and the time and thought put into finding the nuke.

Is there something that can be done to save progress of a group of 6 human players in a co-op online game?

Share this post


Link to post
Share on other sites
Is there something that can be done to save progress of a group of 6 human players in a co-op online game?

That feature was one of the big promises for ARMA but so far, as long as i know, wasnt implemented yet.. maybe in future patch.

I might also add the JIP (Join in progress) is a pain for coop map makers. On my map ill give a short example:

When the map starts there is a trigger with a countdown that has on his activation field true. So it will activate at start and release the order to some variables. If a new player comes in the trigger is reactivated when it shouldnt...

Anyway i hope to clear some bugs in future releases of the mission and for that any feedback is welcomed. Hence, thanks for your feedbadk there smile_o.gif

Share this post


Link to post
Share on other sites

Very nice!

Could you allso make Operation lojack for arma?

Share this post


Link to post
Share on other sites

Fun mission! The only complaint I have is that once you've tracked the nuke, it becomes very obvious where it will be when all the enemies suddenly spawn there.

How about a version using that island population script and you have to find one civilian out of many? You could put in enemy civilians as well to make things harder.

Just a thought. Also, using a trigger for that first variable does make it difficult to get around the JIP issue, unless perhaps you make the trigger activate only if missionstarted is false or something.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×