gonza 8 Posted January 28, 2007 Hello I have make 3 missions (I have modified (Sector Control: Sandy Dunes (20)) a Matt Rochelle SC mission thanks to him) it is BF2 like Gameplay there 4 sectors by map and you must cature them in order - you can choose your class - there is a vehicule respawn script sc30Duneprod.Sara.pbo ################################################################################ sc30villageprod.Sara.pbo ################################################################################ sc30urbanprod.Sara.pbo I am waiting for your feetback Share this post Link to post Share on other sites
colligpip 0 Posted January 31, 2007 O yes i liked these missions. I have wanted BF2 style missions in AA for ages(not the bunnyhoping etc the node capture style with Armeda better AI). Â Could you make it so you can controll a whole squad and that the AI use vehicles. Also a progressive spawn point when you gain flags would be good. Norrin is working on this sort of thing. http://www.flashpoint1985.com/cgi-bin....t=57427 Share this post Link to post Share on other sites
gonza 8 Posted February 1, 2007 I have made a light version of dune mission whit less script and have made groupes;so it is possible to control IA now 5 squad off 3 players by team I test it tonight and put a link here for the progressive spawn point when you gain flags it is not difficult to make Share this post Link to post Share on other sites
gonza 8 Posted February 1, 2007 <a href="http://hutch.web.free.fr/tmp/sc30Dunelightprod.Sara.pbo" target="_blank">mission Dune light version with groupes </a> <a href="http://hutch.web.free.fr/tmp/sc30urbanlightprod.Sara.pbo" target="_blank">mission urban light version with groupes </a> Share this post Link to post Share on other sites
Victor_S. 0 Posted February 2, 2007 Is it possible to play this single player. Like start up a server and play by myself like with some cti? Share this post Link to post Share on other sites
gonza 8 Posted February 2, 2007 for the moment AI dont move I'm working to add AI patrol and droping of parachute when the main base is captured , truk convoi to defend advenced bases the missions will be a mixte of coop & C&H sorry for my poor english , I'am french Share this post Link to post Share on other sites
sickboy 14 Posted February 2, 2007 Nice, very nice! I'm not a real PvP fan, but we have our PvP Specials every month, having some fun! I'm sure we're going to run these missions Thanks! Share this post Link to post Share on other sites
gonza 8 Posted February 2, 2007 Is it possible to play this single player. Â Like start up a server and play by myself like with some cti? yes but AI dont move hehe , a little PVP is fun after some coop Share this post Link to post Share on other sites
colligpip 0 Posted February 2, 2007 has anybody a mission that is similar to this but with Full AI that works against you and same side group controll. I want to play co-op against the AI. Share this post Link to post Share on other sites
mattxr 9 Posted February 2, 2007 Cool, nice maps I could say "You finished what i started " Share this post Link to post Share on other sites
gonza 8 Posted February 14, 2007 hello I back for post my update I have made a lot off modification now this is a mix between BF2 and CTI -2 team of 9 players (SLA / US) -3 squads by team -4 sectors guarded by independants to clean and capture by order -squads leaders spawn on the main base -groups members could spawn on the leader for the moment I have just upated 1 mission sc18DunelightIAprod.Sara.pbo Share this post Link to post Share on other sites
colligpip 0 Posted February 15, 2007 O yes i like this. I have been wanting somthing like this for a while. could you add a cobra and the ah-6 to another mission. And perhpas a few more ai that can be controlled. Or perhpas i may try this myself. ANother idea how about civs in it that if you kill your score goes down!! Gave this a go online worked well as far as i played about 30 mins Share this post Link to post Share on other sites
Ninjia^ 0 Posted February 27, 2007 One of my biggest hopes was that BIS would look at the battlefield series and use it as a template for Arma's multiplayer. Unfortunatly that didnt happen but this is a good start by the community. I personally would like to see smaller maps based around this kind of gameplay i.e. BF2's Karkland map, with no air units and very limited viechles in general. Anyway keep up the good work if this can be implemented sucessfully it will be awesome! Share this post Link to post Share on other sites
Frantic 0 Posted February 27, 2007 One of my biggest hopes was that BIS would look at the battlefield series and use it as a template for Arma's multiplayer. Unfortunatly that didnt happen but this is a good start by the community.I personally would like to see smaller maps based around this kind of gameplay i.e. BF2's Karkland map, with no air units and very limited viechles in general. Anyway keep up the good work if this can be implemented sucessfully it will be awesome! no panic...the ArmA editor is made for creating any maps we want. im trying to make BF2 style maps in the near future, just need the scripts for it first! Share this post Link to post Share on other sites
whisper 0 Posted February 27, 2007 One of my biggest hopes was that BIS would look at the battlefield series and use it as a template for Arma's multiplayer. Unfortunatly that didnt happen but this is a good start by the community.I personally would like to see smaller maps based around this kind of gameplay i.e. BF2's Karkland map, with no air units and very limited viechles in general. Anyway keep up the good work if this can be implemented sucessfully it will be awesome! If you ask me, ArmA is strong for large scale (large view distance, high number of AI and hoefully players possible), so we should expand on this instead of copying what already exists. We should play on ArmA strong points, otherwise, what is the point? Share this post Link to post Share on other sites
mattxr 9 Posted February 27, 2007 Im already making a BF2 style map with limited vehicles. In a Open Big Open Area. For 100 Players. Share this post Link to post Share on other sites
gonza 8 Posted February 28, 2007 I will put my update next week I have hadded more vehicle and delete the vehicle respawn script this script is bugged ,I found it in this forum I will put a new version next week and I have added some nice gameplay improvement take a flag offer new vehicule now (like combat heli or tank only in colline map for the moment) there is now 4 player by squad and missions dont crashe now you can download this very stable version but wait for next week for improuvements colline for 1.04 dune for 1.04 Share this post Link to post Share on other sites
colligpip 0 Posted February 28, 2007 this is good - but please could somebody make a mission that is almost exactly the same layout as bf2 - ie cap points vehicle respawns and with AI. I have nearly lured some people away from BF2 but they alwasy say, "not enough action" "too slow" "wheres the vehicles" etc if i can tempt them away from bf2 it will be good as i am fed up with playing bf2 in my group of players. Share this post Link to post Share on other sites
mattxr 9 Posted February 28, 2007 With your maps i have a problem after the first 4 players in the list the rest of the players dont spawn with the weapons they select. I suggest you look at my new map i just released because i spent hours and hours making it so all players after the first 4 would be able to select there weapon. Share this post Link to post Share on other sites
Ninjia^ 0 Posted February 28, 2007 One of my biggest hopes was that BIS would look at the battlefield series and use it as a template for Arma's multiplayer. Unfortunatly that didnt happen but this is a good start by the community.I personally would like to see smaller maps based around this kind of gameplay i.e. BF2's Karkland map, with no air units and very limited viechles in general. Anyway keep up the good work if this can be implemented sucessfully it will be awesome! If you ask me, ArmA is strong for large scale (large view distance, high number of AI and hoefully players possible), so we should expand on this instead of copying what already exists. We should play on ArmA strong points, otherwise, what is the point? I agree that this is definatly Arma's strongpoint and I love the large scale battles in both Single play and co-op missions. However in multiplayer PvP missions I often end up not seeing any other players for long periods of time running around aimlessly trying to find the action until it becomes tedious and I eventually Quit to find a smaller map. Im not saying I want the game to be just like BF2, I hate the unrealistic physics engine and damage system but I definatly think Armas multiplayer could benefit from more focused fighting areas, progressive respawns and smaller map layouts with defined choke points. OFP + BF2 would have been my perfect game, realistic, yet fun at the same time. I suppose what I'm getting at really is that I was hoping for a more polished multiplayer game from BIS in general this time round, and when last year I received an email from Codemasters / BIS asking how important the multiplayer section of the game was I was expecting that they would put more resources into this area, especially considering this was what kept the OFP community alive for so long. Sorry if this sounds negative, I just want a realistic fast paced shooter thats easy to join and fun at the same time. Arma was going to be it but hasn't quite got there yet. Hopefully with good scripts and user missions we will get somewhat closer. Share this post Link to post Share on other sites
gonza 8 Posted February 28, 2007 With your maps i have a problem after the first 4 players in the list the rest of the players dont spawn with the weapons they select. I suggest you look at my new map i just released because i spent hours and hours making it so all players after the first 4 would be able to select there weapon. Â I have changed class by weapons box my last version work well with that , I have tested the last dune map 6 hours with 18 players and no probleme Share this post Link to post Share on other sites