berghoff 11 Posted January 18, 2007 If all info is up to date we got 3 guys for islands. Since only the terrain without object/textures are in ArmA we need to wait for the tools. But it would be nice to know who is going to work on what island. Personally i don't mind which one it is. I assume desert Island is also without textures currently but shouldn't be hard to get some basic textures on them . Island list: Desert/Core Island - Assigned to: W0lle Everon - Assigned to: Berghoff Malden - Assigned to: Planck Kolgujev - Assigned to: Kegetys Nogova - Resistance Rearmed All 4 islands had quite different themes to them. Objects that needs to be converted: Trees; Quote[/b] ]data3d.pbo jablon.p3d - done str_jablon.p3d str osika.p3d - done str buk.p3d - done str briza.p3d - done str_briza_kriva.p3d - done str_briza_rovna.p3d - done str trnka.p3d - done str_fikovnik_ker.p3d - done str_fikovnik.p3d - done str_fikovnik2.p3d - done str_liskac.p3d str habr.p3d - done str jalovec.p3d - done str borovice horska.p3d oliva.p3d - done str borovice.p3d sakura.p3d str_pinie.p3d - done str krovisko vysoke.p3d - done str vrba.p3d - done str osika.p3d - done str jedle.p3d str_liskac.p3d - done str kastan.p3d - done str jalovec.p3d - done str lipa.p3d - done str javor.p3d - done str dub.p3d - done str dub jiny.p3d - done hrusen.p3d hrusen2.p3d - done str_topol.p3d - done str_topol2.p3d - done str jerabina.p3d - done str smrk dvoj.p3d str_smrcicicek.p3d str smrk vysoky.p3d str smrk.p3d str smrk ridky.p3d afstr borovice horska.p3d afstr borovice.p3d pahejl borovice.p3d pahejl borovice2.p3d str_smrcicicek.p3d str smrk_medium.p3d pahejl smrk.p3d Bushes; Quote[/b] ]data3d.pbo ker listnac.p3d ker rakosi.p3d ker trs travy.p3d krovi_bigest.p3d - done krovi_long.p3d - done krovi.p3d - done krovi2.p3d - done krovi3.p3d - done krovi4.p3d - done ker buxus.p3d - done ker deravej.p3d - done ker pichlavej.p3d - done ker trs travy.p3d ker trs travy kvetina.p3d ker trs travy2.p3d ker trs travy3.p3d - done ker trs travy4.p3d ker trs travy5.p3d - done ker trs travy6.p3d ker trs travy7.p3d ker s bobulema.p3d - done Buildings; Quote[/b] ]data3d.pbo all road/village signs AFbarabizna.p3d - done AFDum_mesto2.p3d - done AFDum_mesto2L.p3d - done AFDum_mesto3.p3d - done AFHospoda.p3d - done ammostore2.p3d - done Astan.p3d bouda1.p3d - done bouda2.p3d bouda2_vnitrek.p3d - done bouda3.p3d - done budova1.p3d - done budova2.p3d - done budova3.p3d - done budova4.p3d - done budova4_in.p3d - done budova5.p3d - done bozi_muka.p3d Cihlovej_dum.p3d - done Cihlovej_dum_in.p3d - done Cihlovej_dum_mini.p3d - done Danger!.p3d - done Deutshe.p3d - done Deutshe_mini.p3d - done Dulni_bs.p3d dum01.p3d - done dum02.p3d - done Dum_m2.p3d - done Dum_mesto2.p3d - done Dum_mesto2L.p3d - done Dum_mesto3.p3d - done Dum_mesto.p3d - done dum_mesto_in.p3d - done dum_olezlina.p3d - done dum_rasovna.p3d - done dum_rasovna_in.p3d - done dum_zboreny.p3d - done dum_zboreny_Lidice.p3d - done dum_zboreny_total.p3d - done Dumruina.p3d - done Dumruina_mini.p3d - done Fortress1.p3d Fortress2.p3d fuelstation.p3d - done fuelstation_army.p3d - done fuelstation_new.p3d garaz.p3d - done garaz_bez_tanku.p3d - done garaz_s_tankem.p3d - done HANGAR.p3d helfenburk.p3d - done helfenburk_brana.p3d - done helfenburk_budova2.p3d - done helfenburk_cimburi.p3d - done helfenburk_zed.p3d - done hlaska.p3d - done hospoda_mesto.p3d - done hrobecek2.p3d hrobecek.p3d jezek kov.p3d jezekbeton.p3d kasna.p3d kaple.p3d kostelik.p3d - done kostel2.p3d kostel3.p3d kostel_trosky.p3d Majak.p3d - done Majak_podesta.p3d - done Majek_v_celku.p3d - done MASH.p3d Mesto_dum.p3d Molo_beton.p3d - done Molo_drevo.p3d - done Molo_drevo_bs.p3d - done Molo_drevo_end.p3d - done Molo_krychle.p3d - done Newplot2.p3d Newplot.p3d newport.p3d ohrada_end.p3d ohrada_sama.p3d pletivo.p3d pletivo_dira.p3d pletivo_wired.p3d pletivo_branaL.p3d pletivo_branaP.p3d plechbud.p3d plot_green_brank_o.p3d plot_green_branka.p3d plot_green_cihlsloup.p3d plot_green_draty.p3d plot_green_vrat_l.p3d plot_green_vrat_o.p3d plot_green_vrat_r.p3d plot_green_vrata.p3d plot_provizorni.p3d plot_rust_brank_o.p3d plot_rust_branka.p3d plot_rust_cihlsloup.p3d plot_rust_draty.p3d plot_zboreny.p3d plutek.p3d Repair_center.p3d - done Ryb_domek.p3d - done Ryb_domek_in.p3d Statek_brana.p3d Statek_brana_open.p3d Statek_hl_bud.p3d Statek_hl_kulna.p3d Statek_plot.p3d stodola_old.p3d stodola_open.p3d strel_post_panel.p3d strel_post.p3 Stoh.p3d - done vrata_L.p3d vrata_p.p3d vrata_open.p3d zed2.p3d zed3.p3d zed.p3d zed_dira.p3d zed_kamenna.p3d zed_podplaz.p3d vez.p3d Rocks; Quote[/b] ]skala.p3d - done skala_new.p3d - done skala_newk.p3d - done kamen1_zula.p3d - done kamen2_zula.p3d - done kamen3_zula.p3d - done kamen4_zula.p3d - done kamen5_zula.p3d - done kopa_kameni.p3d - done kopa_kameni2.p3d - done kamen1_piskovec.p3d - done kamen2_piskovec.p3d - done kamen3_piskovec.p3d - done kamen4_piskovec.p3d - done kamen5_piskovec.p3d - done Share this post Link to post Share on other sites
raedor 8 Posted January 18, 2007 It would be important to know from the island designers what they need from the other artist and how many/which house or object models they didn't see in ArmA. Share this post Link to post Share on other sites
Planck 1 Posted January 19, 2007 Elite Intro Isle is now textured and I popped it into the repository. Hope I got it in there ok. Planck Share this post Link to post Share on other sites
raedor 8 Posted January 19, 2007 Just updated my copy before going to bed... arg... ArmA is starting now /edit: It's all working! Now we have something for fast loading and testing! Share this post Link to post Share on other sites
Pennywise 0 Posted January 19, 2007 Quote[/b] ]Hope I got it in there ok. Planck, I just loaded it up in ArmA. The memories are coming back Looks like its all there! Share this post Link to post Share on other sites
berghoff 11 Posted January 19, 2007 Elite Intro Isle is now textured and I popped it into the repository.Hope I got it in there ok. Planck Great How did you manage this? Is it also possible for the larger Islands? ) Quote[/b] ]It would be important to know from the island designers what they need from the other artist and how many/which house or object models they didn't see in ArmA. I'll see if I can make a list Share this post Link to post Share on other sites
Planck 1 Posted January 19, 2007 Quote[/b] ]Is it also possible for the larger Islands? Yes it is possible but it will take a looooong time using the method I used for the Elite Intro.wrp. Might be wiser to wait and see if any tools are available soon to make the job easier. As you know the Desert Island was textured with one texture in OFP, but things were slightly different in Elite. In Elite the texture name in the wrp file was replaced by a .bimpas file which listed a texture and an .rvmat file for use. The .rvmat then listed other textures needed for different passes. In ArmA .bimpas is not used any more, instead the texture or bimpas name in the .wrp file is replaced by the path/name of an .rvmat file. The .rvmat file lists all the texures used for those areas of the island that are using the named .rvmat file, for Into.wrp it was easy, only one file listed. which I changed and added the names of the textures I wanted to use into the .rvmat file. Editing one file name, remembering not to change the length of the path or name was all I did......with a hex editor. Then all I needed to do after that was edit a copy of the rvmat with the texture names I wanted to use...and also renamed the .rvmat file to the name I had given it in the .wrp file. Check the In.rvmat file I put in the repository for info. The .rvmat file also lists those files used for the editor satellite textures. Planck Share this post Link to post Share on other sites
metalchris 0 Posted January 19, 2007 Since the original OFP islands had real counterparts it might be possible to use google earth satelite maps or maybe even someone has better resolution satelite maps. Share this post Link to post Share on other sites
raedor 8 Posted January 19, 2007 Thanks a lot for the list, BergHoff! Share this post Link to post Share on other sites
berghoff 11 Posted January 19, 2007 Thanks a lot for the list, BergHoff! The buildings list are missing some objects still, all those czech names gets confusing after a while. Share this post Link to post Share on other sites
berghoff 11 Posted January 24, 2007 I've explored the plants.pbo a bit I seen that ArmA already has most tree textures from OFP in high-res also for some models that aren't even in ArmA if I'm not mistaken. Share this post Link to post Share on other sites