Jump to content
Sign in to follow this  
berghoff

Island conversion

Recommended Posts

If all info is up to date we got 3 guys for islands.

Since only the terrain without object/textures are in ArmA we need to wait for the tools. smile_o.gif

But it would be nice to know who is going to work on what island. Personally i don't mind which one it is.

I assume desert Island is also without textures currently but shouldn't be hard to get some basic textures on them smile_o.gif.

Island list:

Desert/Core Island - Assigned to: W0lle

Everon - Assigned to: Berghoff

Malden - Assigned to: Planck

Kolgujev - Assigned to: Kegetys

Nogova - Resistance Rearmed

All 4 islands had quite different themes to them.

Objects that needs to be converted:

Trees;

Quote[/b] ]

data3d.pbo

jablon.p3d - done

str_jablon.p3d

str osika.p3d - done

str buk.p3d - done

str briza.p3d - done

str_briza_kriva.p3d - done

str_briza_rovna.p3d - done

str trnka.p3d - done

str_fikovnik_ker.p3d - done

str_fikovnik.p3d - done

str_fikovnik2.p3d - done

str_liskac.p3d

str habr.p3d - done

str jalovec.p3d - done

str borovice horska.p3d

oliva.p3d - done

str borovice.p3d

sakura.p3d

str_pinie.p3d - done

str krovisko vysoke.p3d - done

str vrba.p3d - done

str osika.p3d - done

str jedle.p3d

str_liskac.p3d - done

str kastan.p3d - done

str jalovec.p3d - done

str lipa.p3d - done

str javor.p3d - done

str dub.p3d - done

str dub jiny.p3d - done

hrusen.p3d

hrusen2.p3d - done

str_topol.p3d - done

str_topol2.p3d - done

str jerabina.p3d - done

str smrk dvoj.p3d

str_smrcicicek.p3d

str smrk vysoky.p3d

str smrk.p3d

str smrk ridky.p3d

afstr borovice horska.p3d

afstr borovice.p3d

pahejl borovice.p3d

pahejl borovice2.p3d

str_smrcicicek.p3d

str smrk_medium.p3d

pahejl smrk.p3d

Bushes;

Quote[/b] ]

data3d.pbo

ker listnac.p3d

ker rakosi.p3d

ker trs travy.p3d

krovi_bigest.p3d - done

krovi_long.p3d - done

krovi.p3d - done

krovi2.p3d - done

krovi3.p3d - done

krovi4.p3d - done

ker buxus.p3d - done

ker deravej.p3d - done

ker pichlavej.p3d - done

ker trs travy.p3d

ker trs travy kvetina.p3d

ker trs travy2.p3d

ker trs travy3.p3d - done

ker trs travy4.p3d

ker trs travy5.p3d - done

ker trs travy6.p3d

ker trs travy7.p3d

ker s bobulema.p3d - done

Buildings;

Quote[/b] ]

data3d.pbo

all road/village signs smile_o.gif

AFbarabizna.p3d - done

AFDum_mesto2.p3d - done

AFDum_mesto2L.p3d - done

AFDum_mesto3.p3d - done

AFHospoda.p3d - done

ammostore2.p3d - done

Astan.p3d

bouda1.p3d - done

bouda2.p3d

bouda2_vnitrek.p3d - done

bouda3.p3d - done

budova1.p3d - done

budova2.p3d - done

budova3.p3d - done

budova4.p3d - done

budova4_in.p3d - done

budova5.p3d - done

bozi_muka.p3d

Cihlovej_dum.p3d - done

Cihlovej_dum_in.p3d - done

Cihlovej_dum_mini.p3d - done

Danger!.p3d - done

Deutshe.p3d - done

Deutshe_mini.p3d - done

Dulni_bs.p3d

dum01.p3d - done

dum02.p3d - done

Dum_m2.p3d - done

Dum_mesto2.p3d - done

Dum_mesto2L.p3d - done

Dum_mesto3.p3d - done

Dum_mesto.p3d - done

dum_mesto_in.p3d - done

dum_olezlina.p3d - done

dum_rasovna.p3d - done

dum_rasovna_in.p3d - done

dum_zboreny.p3d - done

dum_zboreny_Lidice.p3d - done

dum_zboreny_total.p3d - done

Dumruina.p3d - done

Dumruina_mini.p3d - done

Fortress1.p3d

Fortress2.p3d

fuelstation.p3d - done

fuelstation_army.p3d - done

fuelstation_new.p3d

garaz.p3d - done

garaz_bez_tanku.p3d - done

garaz_s_tankem.p3d - done

HANGAR.p3d

helfenburk.p3d - done

helfenburk_brana.p3d - done

helfenburk_budova2.p3d - done

helfenburk_cimburi.p3d - done

helfenburk_zed.p3d - done

hlaska.p3d - done

hospoda_mesto.p3d - done

hrobecek2.p3d

hrobecek.p3d

jezek kov.p3d

jezekbeton.p3d

kasna.p3d

kaple.p3d

kostelik.p3d - done

kostel2.p3d

kostel3.p3d

kostel_trosky.p3d

Majak.p3d - done

Majak_podesta.p3d - done

Majek_v_celku.p3d - done

MASH.p3d

Mesto_dum.p3d

Molo_beton.p3d - done

Molo_drevo.p3d - done

Molo_drevo_bs.p3d - done

Molo_drevo_end.p3d - done

Molo_krychle.p3d - done

Newplot2.p3d

Newplot.p3d

newport.p3d

ohrada_end.p3d

ohrada_sama.p3d

pletivo.p3d

pletivo_dira.p3d

pletivo_wired.p3d

pletivo_branaL.p3d

pletivo_branaP.p3d

plechbud.p3d

plot_green_brank_o.p3d

plot_green_branka.p3d

plot_green_cihlsloup.p3d

plot_green_draty.p3d

plot_green_vrat_l.p3d

plot_green_vrat_o.p3d

plot_green_vrat_r.p3d

plot_green_vrata.p3d

plot_provizorni.p3d

plot_rust_brank_o.p3d

plot_rust_branka.p3d

plot_rust_cihlsloup.p3d

plot_rust_draty.p3d

plot_zboreny.p3d

plutek.p3d

Repair_center.p3d - done

Ryb_domek.p3d - done

Ryb_domek_in.p3d

Statek_brana.p3d

Statek_brana_open.p3d

Statek_hl_bud.p3d

Statek_hl_kulna.p3d

Statek_plot.p3d

stodola_old.p3d

stodola_open.p3d

strel_post_panel.p3d

strel_post.p3

Stoh.p3d - done

vrata_L.p3d

vrata_p.p3d

vrata_open.p3d

zed2.p3d

zed3.p3d

zed.p3d

zed_dira.p3d

zed_kamenna.p3d

zed_podplaz.p3d

vez.p3d

Rocks;

Quote[/b] ]

skala.p3d - done

skala_new.p3d - done

skala_newk.p3d - done

kamen1_zula.p3d - done

kamen2_zula.p3d - done

kamen3_zula.p3d - done

kamen4_zula.p3d - done

kamen5_zula.p3d - done

kopa_kameni.p3d - done

kopa_kameni2.p3d - done

kamen1_piskovec.p3d - done

kamen2_piskovec.p3d - done

kamen3_piskovec.p3d - done

kamen4_piskovec.p3d - done

kamen5_piskovec.p3d - done

Share this post


Link to post
Share on other sites

It would be important to know from the island designers what they need from the other artist and how many/which house or object models they didn't see in ArmA.

Share this post


Link to post
Share on other sites

Elite Intro Isle is now textured and I popped it into the repository.

Hope I got it in there ok.

Planck

Share this post


Link to post
Share on other sites

Just updated my copy before going to bed... arg... ArmA is starting now biggrin_o.gif

/edit: It's all working! yay.gif Now we have something for fast loading and testing! thumbs-up.gif

Share this post


Link to post
Share on other sites
Quote[/b] ]

Hope I got it in there ok.

Planck, I just loaded it up in ArmA. The memories are coming back smile_o.gif Looks like its all there!

Share this post


Link to post
Share on other sites
Elite Intro Isle is now textured and I popped it into the repository.

Hope I got it in there ok.

Planck

Great smile_o.gif How did you manage this? Is it also possible for the larger Islands? smile_o.gif)

Quote[/b] ]It would be important to know from the island designers what they need from the other artist and how many/which house or object models they didn't see in ArmA.
I'll see if I can make a list smile_o.gif

Share this post


Link to post
Share on other sites
Quote[/b] ]

Is it also possible for the larger Islands?

Yes it is possible but it will take a looooong time using the method I used for the Elite Intro.wrp.

Might be wiser to wait and see if any tools are available soon to make the job easier.

As you know the Desert Island was textured with one texture in OFP, but things were slightly different in Elite.

In Elite the texture name in the wrp file was replaced by a .bimpas file which listed a texture and an .rvmat file for use.

The .rvmat then listed other textures needed for different passes.

In ArmA .bimpas is not used any more, instead the texture or bimpas name in the .wrp file is replaced by the path/name of an .rvmat file.

The .rvmat file lists all the texures used for those areas of the island that are using the named .rvmat file, for Into.wrp it was easy, only one file listed. which I changed and added the names of the textures I wanted to use into the .rvmat file.

Editing one file name, remembering not to change the length of the path or name was all I did......with a hex editor.

Then all I needed to do after that was edit a copy of the rvmat with the texture names I wanted to use...and also renamed the .rvmat file to the name I had given it in the .wrp file.

Check the In.rvmat file I put in the repository for info.

The .rvmat file also lists those files used for the editor satellite textures.

Planck

Share this post


Link to post
Share on other sites

Since the original OFP islands had real counterparts it might be possible to use google earth satelite maps or maybe even someone has better resolution satelite maps.

Share this post


Link to post
Share on other sites
Thanks a lot for the list, BergHoff! smile_o.gif

The buildings list are missing some objects still, all those czech names gets confusing after a while. tounge2.gif

Share this post


Link to post
Share on other sites

I've explored the plants.pbo a bit I seen that ArmA already has most tree textures from OFP in high-res also for some models that aren't even in ArmA if I'm not mistaken. smile_o.gif

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×