Jump to content
Sign in to follow this  
Inc_Cat

Weapons - What range are they zeroed on

Recommended Posts

Hi all

We have something we're trying to sort out to be more accurate in the game. What we're talking about here is zero range for weapons ingame (and forumla to calculate distance using mil dots).

The forumla I know, I would just like to know what the exact height (and prefably with) of a soldier is in Armed Assault?

As for zero range. All weapons as far as I discovered has a similar to real trajectory. To further understand how that works in game, one need to know at what range are the different weapons zeroed on?

M4 one belives to be zeroed at 300M

So does anyone in the community, or prefably gamedevelopers able to give out data as to what range the different weapons are zeroed on? When I mean zeroed, that means the range you hit exactly in the middle of your scope, or similar.

Getting this data would be really appriciated.

Send me a PM if you have further questions.

Share this post


Link to post
Share on other sites

depends if the scope has adjustable distances?? if it has u zero at 100 meters, thats will then be zeroed to 300 meters, then when ur firing at 4-5-600 u change it, but is this possible in game? if not ull just have 2 'elavate' ur weapon an watch for tracers landing, anjust remember ruffly how much u have 2 aim up

Share this post


Link to post
Share on other sites

Only the SPR has the ability to zoom scope.

All other scoped weapons does not have that option, nor any adjustment features.

Share this post


Link to post
Share on other sites

In the absence of any definite information you could try

examining the config file for the weapons.

Edit: Yes, I just had a quick look; the config.bin has all the

information you need. Most rifles are "zeroed" at 400m, most

pistols and SMGs are set for 50m. The SPR zooms between

120m and 400m. You can unpack the weapons.pbo

with "Eliteness" and decompile the weapons/config.bin into

source code using "armaunbin"

Share this post


Link to post
Share on other sites

In this community, I think a 'yet' needs to be added to the end of that statement. wink_o.gifbiggrin_o.gif

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×