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major woody

BulletCamII

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I found this old BulletCam script in my stock (Don't know who's made it).  I saw that it has a great potential when it comes to find firing angles ect. The problem is that it does'nt work in ArmA - so can anybody convert it for me plz?  smile_o.gif

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Change <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">PosBullcam = preprocessFile "PosBullCam.sqf" in init.sqs to<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">PosBullcam = compile preprocessFile "PosBullCam.sqf"

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So far so good! - But it seems that the fonts are all wrong, and when I shoot the D30, the whole gun flys - not the shell only biggrin_o.gif

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Haven't had a look at that one but this one seems to work:

http://download.yousendit.com/85EA5F465FD289AD

you'll need this in your init

Quote[/b] ]CalcPosFunction = compile preprocessFile "CalcRelPos.sqf"

and

Quote[/b] ][unitname] exec "bulletcam\movieactionloop.sqs"

Can't remember now where I got it and there's no mention in the scripts for who wrote it but it's a neat effect. I have been messing around with this so there are a couple of things added but it's fundamentally the same. I'd recommend slowing down time for that Max Payne effect too!

Cheers

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