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Traffic usage

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I'm just curious, since I might be setting one up, but I need to know how much traffic I should buy. So the info I wish to know is:

<ul>[*]How much traffic have you used the last months?[*]How much do you play?[*]How many players have been playing?[*]What kind of missions have you been playing?

Thanks for answers

JW

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for a server 10-20gb should be ok

Never.

A reasonably well visited Coop server with VON and an average

of 20 players that stay on for 5 hours a day (I say again: reasonably

popular) uses around 250GB/month. Make that 200GB without VON

and 300GB if you tune the settings for higher-than-default bandwidth.

In our case (server.armed-assault.de:41910) a very well visited

Coop server used ~200GB in just two weeks (no VON). I based

my estimations on that and on a post by Suma (?) who said that

bandwidth per player is 32kb/s with VON enabled (16kb/s in either

direction).

A CTI server on the other hand might well use up to 1TB/month

if it's popular (which probably won't be the case, given the current

instability of the server and the massive desync that often occurs).

I suggest you look out for a dedicated server with >250GB/month

traffic included if you're planning to host a popular public server in

the long run.

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for a server 10-20gb should be ok

Never.

Your statement is definitly wrong, you assumed that there is only one, simple outcome for that case, when there really are a number of only jointly sufficient results.

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If you're planning to host a 10 slot coop server for your friends

or clan mates then 20GB might just be sufficient. "Never" might

have been too blunt, my apologies.

However my personal understanding of an ArmA server is somewhat

larger in size. When we talk about hosting a game most people will

have in mind 20-30 players, and so do I.

Quote[/b] ]you assumed that there is only one, simple outcome for that case

To my understanding a server will always use a certain amount of

bandwitdh per player, at least with default settings. How exactly

can there be different "outcomes", apart from size and popularity?

Also I am not assuming in any way, I stated what my log files

told me, based on the premises I mentioned above.

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In SWAF we used to run an OFP server which took 100-500 GB a month... crazy_o.gifcrazy_o.gif

Better to get something with unlimited bandwidth.. coz as better maps are released, and optimisation occurs in patches, expect more players on a server at a time.. meaning more bandwidth.. and when 16th Feb comes expect a ton more players joining the game wink_o.gif

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Now that the 505-version (stop bragging about it being the UK-version, it's the rest-of-europe-version wink_o.gif ) has been released, does anyone have good stats over your server, ie, how often people play, how many, how much traffic that has been used, what connection the server have etc?

With regards

wex

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based on the ofp engine zeus used to run a 30 player server 24/7/365 and we could use anything up to 400gb/month/server

from what i have been told, and it may just be hearsay, so someone running a dedi like cia may be able to clarify here

the arma engine uses less bandwidth per player, so we are guessing we can run a 40 player server using our hardware and expect the same 400gb/month/server for a linux

Now i would really love to see a busy server's bandwidth stats, because we are going to relocate our server to a different colo and forewarning of the correct bandwidth expectations would be great for us when negotiataing a contract

we estimate needing a maximum ever of 1 terabyte per month for our 2 servers and have actually come across a few colo's that will give us either unlimited or 2 terabytes.

I would assume the unlimited bandwidth will be a choked connection, not a 10 to 100mb burstable

so could someone who actually knows what they are talking about give some realtime stats please

Much appreciated

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Unlimited transfer is not really unlimited. At some point (usually in the 2-3TB range) the hosting company will reduce your bandwidth or cut it altogether. Such companies have poor connections. Expect your pings to be well above 100ms.

I'd stick with limited transfer in the range of 1 to 2TB.

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