bravo 6 0 Posted January 2, 2007 Help for the community: From the 1st video of arma we can see some "crappy" burn smoke coming out from the extraction oil machines.. What do i need to do to make that effect for my new mission? help would be appreciated. example: ARMED ASSAULT E3 TRAILER thx Share this post Link to post Share on other sites
10-78 Duke 0 Posted January 2, 2007 Just put about 10 lit fires inside the oil pump......did this with a jeep wreck....works pretty well! Will burn without stopping. Share this post Link to post Share on other sites
bravo 6 0 Posted January 2, 2007 oh comon.. some help plz Share this post Link to post Share on other sites
BlackScorpion 0 Posted January 2, 2007 Errrr... I doubt that he was joking? Done the same stuff in OFP few times so... Share this post Link to post Share on other sites
bravo 6 0 Posted January 3, 2007 Errrr... I doubt that he was joking? Done the same stuff in OFP few times so... so are you saying that BIS used that method when they made that intro? They gotta use other stuff.. Share this post Link to post Share on other sites
dr_chris 10 Posted January 3, 2007 What's the problem with that? As long as it works. If you're not going to accept help, don't ask for it :P Share this post Link to post Share on other sites
bravo 6 0 Posted January 3, 2007 What's the problem with that? As long as it works.If you're not going to accept help, don't ask for it :P the problem is that in my mission those oil pumps must be turned off.. its not preatty good idea to put like 10 or 20 lit of "fire inflame true" Share this post Link to post Share on other sites
ManDay 0 Posted January 3, 2007 As long as it works...?! If you dont want to then just create the particle-effects yourself. Share this post Link to post Share on other sites
Deadfast 43 Posted January 3, 2007 Speaking of oil pumps, is it possilbe to make it moving ? (sorry for infiltrating your post ) If it is somewhere is can't find it. I'm pretty sure, that it should be possible to move it, as when you start a mission there you'll see it rotating for 180°. Share this post Link to post Share on other sites
bravo 6 0 Posted January 3, 2007 yeah, plz post more ideas and more suggestions so this oil pump works 100% feel free to post ideas and info help. ps- i dont know how to creat carticles myself, thats why i wanted help. all help and suggestions welcome! Share this post Link to post Share on other sites
Maddmatt 1 Posted January 3, 2007 Fireplace idea is obviously stupid. Would the setdamage command work on the pumps? Look in the wiki. You could also de-pbo any mission that does that and have a look. Share this post Link to post Share on other sites
mattxr 9 Posted January 3, 2007 We need another big Fire Smoke Script that would be cool, tried to get one working myself but the scripting was too much for me.. WE NEED ONE GANG! Share this post Link to post Share on other sites
bravo 6 0 Posted January 3, 2007 Fireplace idea is obviously stupid.Would the setdamage command work on the pumps? Look in the wiki. You could also de-pbo any mission that does that and have a look. you know wich mission that have those? if so tell me plz i will open it and see how it works edit: typo Share this post Link to post Share on other sites
mattxr 9 Posted January 3, 2007 Best only way is if you can set pos a bus under the ground[if possible] and destroy it ^^ there ya go Share this post Link to post Share on other sites
mattxr 9 Posted January 3, 2007 OK I HAVE WHAT YOU WANTED.. GIVE ME 5min Edit1: Also That Picture you saw wasnt a oil pump on fire but a tank burning, but it looked as if the oil pump was on fire but as you can see in my video its east to make, but it only lasts untill the fire goes out. is that what you wanted? Share this post Link to post Share on other sites
bravo 6 0 Posted January 3, 2007 OK I HAVE WHAT YOU WANTED.. GIVE ME 5minEdit1: Also That Picture you saw wasnt a oil pump on fire but a tank burning, but it looked as if the oil pump was on fire but as you can see in my video its east to make, but it only lasts untill the fire goes out. is that what you wanted? im afraid thats not what i want.. though is really nice work plz teach me how you did that also. what i want is this: look in this video: ARMED ASSAULT E3 TRAILER HELP me BIS!!! Share this post Link to post Share on other sites
mattxr 9 Posted January 3, 2007 Get an Empty Bus Place over the oil pump Add this into the Bus Init Field.. Quote[/b] ]this setpos [(getpos this select 0), (getpos this select 1), -2.7]; this setdamage 1 the bus fits perfect over the pump. Share this post Link to post Share on other sites
Maddmatt 1 Posted January 3, 2007 Destroy the pumps with the setdamage command, that should work. I don't know which missions have that effect, I only have the demo. But as I said the setdamage scripting command should work. Share this post Link to post Share on other sites
mattxr 9 Posted January 3, 2007 Now i see .. in the video Share this post Link to post Share on other sites
bravo 6 0 Posted January 3, 2007 the oil pumps must not be destroyed.. because i want to be able to turn off the fire/smoke also the pumps may/should move im quite sure that the inflame true on the object would not work.. its would be too simple ^^ edit: to answer your help i tryed the bus with diff altitude <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this setpos [(getpos this select 0), (getpos this select 1), -4]; this setdamage 1 looks like the pump is damaged.. But i want it working and burning like in that movie: is it possible to have both things working at same time? edit2: ups .. changed the altitude to -4 Share this post Link to post Share on other sites
deFiler 0 Posted January 3, 2007 lo, from the config they are animated = true so they should move allready .. what they do for one round and then stop animationPhase returns allways 0 after the stop (position player nearestObject 269) animate ["Vez_ropa_anim", 0 or 1] does not do anything and they are indestructable by config .. guess its a thingy for the long grown list .. Share this post Link to post Share on other sites
bravo 6 0 Posted January 4, 2007 hum.. i also noticed that they are indestructible. You mean that we can't do much till a new fix pach is released? damn! there goes my inspiration for new missions. Share this post Link to post Share on other sites
deFiler 0 Posted January 4, 2007 yap looking that up killed a good missionobjective ... damn shame .. Share this post Link to post Share on other sites
bravo 6 0 Posted January 28, 2007 anyone found a way to make the oil pumps "bleed" properlly? Share this post Link to post Share on other sites
binkster 0 Posted January 28, 2007 Doest look like you can just using setdammage in the init field. Try making a script to create a vehicle like emptydetector and make a smoke/fire script. Maybe you can use a getdammage script then exec another script for smoke/flames. The buss under ground is kinda same thing except i think the explosion effects has a lifetime. Share this post Link to post Share on other sites