sickboy 13 Posted March 29, 2007 ArmA & OFP do not publish the say over network. The script only runs on the server and as such only runs the sound on the server and not on the Clients. You can play the sound on all computers by using the init field of a gamelogic or by using network services lite or equilevant to execute the Say at all computers at once. Share this post Link to post Share on other sites
bravo 6 0 Posted March 29, 2007 still have no idea how to make it happen. dunno what codes to put. im bad at codes. Share this post Link to post Share on other sites
DecimusAquila 0 Posted March 29, 2007 Hey Mr_Murray, great script!Im currently using it with the 2 radio's but I just want to know... How do I make it so that only squad leaders can use the artillery?? I dont want it so that any player can use it, I only want squad leaders to have access... Thanks I use Mr Murrays script too and when playing LAN games with others, only the squad leaders can call for artillery fire. No other player not squad leader were able to do so. Strange why yours is not working? Unless I did something to mine not realising it. Share this post Link to post Share on other sites
-duke- 0 Posted April 1, 2007 still have no idea how to make it happen.dunno what codes to put. im bad at codes. I'm also very interested in how to make it so all the clients hear the sounds in MP, it really makes no sense to use it otherwise. Also bravo6, can you post the code you used for running the script on as a trigger? Share this post Link to post Share on other sites
bravo 6 0 Posted April 2, 2007 still have no idea how to make it happen.dunno what codes to put. im bad at codes. I'm also very interested in how to make it so all the clients hear the sounds in MP, it really makes no sense to use it otherwise. Also bravo6, can you post the code you used for running the script on as a trigger? <span style='font-size:17pt;line-height:100%'>Artillery using trigger</span> (just East side) in trigger init: [] exec "eastari\setfire.sqs" im using these scripts: ari.sqs <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">;Script & Idea by Mr-Murray 2006 ;mr-murray@bossmail.de ;www.mapfact.net #loop @(fire) fire=false ?(!(local server)):exit ~10 [E1,EATarget1] exec "eastari\feuer.sqs" ~5 [E2,EATarget1] exec "eastari\feuer.sqs" ~4 [E3,EATarget1] exec "eastari\feuer.sqs" ~3 [E4,EATarget1] exec "eastari\feuer.sqs" ~2 [E5,EATarget1] exec "eastari\feuer.sqs" ~2 [E6,EATarget1] exec "eastari\feuer.sqs" goto "loop" artismoke.sqs <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">?(!(local server)):exit ~0.1 _radius = 5 _p = getpos _this _x = _p select 0 _y = _p select 1 _i=0.0 #LOOP _xs = sin _i _ys = cos _i drop ["\ca\data\cl_basic" , "" , "Billboard" , 50 , 5 , [_x + (_xs * (_radius + 3)), _y + (_ys * (_radius + 3)), 0] , [1.8,2.8,0] , 1 , 2 , 1.55 , 1 , [2.5,6] , [[0.35,0.3,0.25,0.5],[0.35,0.35,0.25,0.4],[0.35,0.3,0.25,0.2],[0.4,0.35,0.3,0]] , [0] , 0.2 , 0.2 , "" , "" , ""] drop ["\ca\data\cl_basic" , "" , "Billboard" , 50 , 5 , [_x + (_xs * _radius), _y + (_ys * _radius), 0] , [1.5,2.5,0] , 1 , 2 , 1.55 , 1 , [1.5,5.7] , [[0.35,0.3,0.25,0.5],[0.35,0.35,0.25,0.4],[0.35,0.3,0.25,0.2],[0.4,0.35,0.3,0]] , [0] , 0.2 , 0.2 , "" , "" , ""] drop ["\ca\data\cl_basic" , "" , "Billboard" , 50 , 5 , [_x + (_xs * (_radius - 3)), _y + (_ys * (_radius - 3)), 0] , [1.2,2.5,0] , 1 , 2 , 1.55 , 1 , [1.5,5.4] , [[0.35,0.3,0.25,0.5],[0.35,0.35,0.25,0.4],[0.35,0.3,0.25,0.2],[0.4,0.35,0.3,0]] , [0] , 0.2 , 0.2 , "" , "" , ""] _i = _i + 4.8 ?(_i < 360): goto "LOOP" exit feuer.sqs <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">;Script by Mr-Murray and JörgF 2006 ;mr-murray@bossmail.de ;www.mapfact.net ;www.mr-murray.de.vu ~Random 2 _K = _this select 0 _Z = _this select 1 _X = Getpos _Z select 0 _Y = Getpos _Z select 1 _K DoWatch [_X,_Y,5000] _A =_K Ammo "D30" ~5 _K fire "D30" @ _A > _K Ammo "D30" _K exec "eastari\artismoke.sqs" ~2 _N = nearestObject [_K,"HeatD30"] _X = _X+((Random 60)-40) _Y = _Y+((Random 60)-40) _H = "HeliHEmpty" CreateVehicle [_X,_Y] ~1 _H say "ari" ~1 _N setpos [_X,_Y,0] "Sh_105_HE" CreateVehicle [_X,_Y,0] _H exec "eastari\artismoke.sqs" ~0.5 deleteVehicle _H exit setfire.sqs <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">;Script & Idea by Mr-Murray 2006 ;mr-murray@bossmail.de ;www.mapfact.net setfire=true setfire=false @!setfire [] exec "eastari\ari.sqs" fire=true publicvariable "fire" publicvariable "ATarget" titletext ["","plain down"] ~5 exit Share this post Link to post Share on other sites
MeNeZ 0 Posted April 2, 2007 I get this error now... ` _A > _K l#l Ammo "M119"` Error ammo:Type Number,expected object Only one of the arty rounds fire. The rest all give this error. It works fine before I merge into my map... Share this post Link to post Share on other sites
bravo 6 0 Posted April 2, 2007 I get this error now... ` _A > _K l#l Ammo "M119"` Error ammo:Type Number,expected object Only one of the arty rounds fire. The rest all give this error. It works fine before I merge into my map... i said east arty only, not west. m119 is west armor. Share this post Link to post Share on other sites
nuxil 2 Posted April 2, 2007 ops sorry wrong place.. moderator pls delete this post sorry Share this post Link to post Share on other sites
-duke- 0 Posted April 3, 2007 Big Thanks Bravo6 for posting the code! I'll definitely give this a try this upcoming weekend. Share this post Link to post Share on other sites
cj 1 Posted June 9, 2007 I'm trying to use this script but use it so I can call it from anywhere using a Radio Alpha trigger. I've made many attempts but all have failed so far! Can somebody tell me how to correctly do this please? Cheers Share this post Link to post Share on other sites
GoreZiad 0 Posted July 6, 2007 I have a problem. I got this to work fine all day, but now it has stopped working? When I click on the map, no marker is appearing, and I get this error: ' k |#|DoWatch [_X,_Y,500] ' Error Type Any, expected Number Please help me! Share this post Link to post Share on other sites
Taurus 20 Posted July 6, 2007 Just some guesses here as I haven't tried the script(yet) feuer.sqs <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _K = _this select 0 _Z = _this select 1 _X = Getpos _Z select 0 _Y = Getpos _Z select 1 _K DoWatch [_X,_Y,5000] this is sent to feuer.sqs (example) [E1,EATarget] Where E1 is a gun EATarget an InvisibleH Maybe you mission doesn't have all of them? as there are six guns needed. ari.sqs <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ... [E1,EATarget] exec "eastari\feuer.sqs" [E2,EATarget] exec "eastari\feuer.sqs" [E3,EATarget] exec "eastari\feuer.sqs" [E4,EATarget] exec "eastari\feuer.sqs" [E5,EATarget] exec "eastari\feuer.sqs" [E6,EATarget] exec "eastari\feuer.sqs" ... Share this post Link to post Share on other sites
GoreZiad 0 Posted July 6, 2007 Yeah but when the script are working, only 5 canons work. So I need to delete one of them. I'll figure it out, but I could really need some help from Mr.Murray. Thanks for the reply Taurus. Share this post Link to post Share on other sites
Taurus 20 Posted July 6, 2007 Np! If you remove any of the cannons from the mission i.e. you remove E6 and E5 you need to alter the script accordingly eastari\ari.sqs <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ... [E1,EATarget] exec "eastari\feuer.sqs" [E2,EATarget] exec "eastari\feuer.sqs" [E3,EATarget] exec "eastari\feuer.sqs" [E4,EATarget] exec "eastari\feuer.sqs" ... if its for West side and remove W5 and W6 westari\ari.sqs <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ... [W1,ATarget] exec "westari\feuer.sqs" [W2,ATarget] exec "westari\feuer.sqs" [W3,ATarget] exec "westari\feuer.sqs" [W4,ATarget] exec "westari\feuer.sqs" ... Noticed that I see the original westari\ari.sqs and eastari\ari.sqs scripts differs, dunno why. Share this post Link to post Share on other sites
GoreZiad 0 Posted July 6, 2007 How do I put the scripts in here, so they look like they do in the file? If I just paste them, it look wrong. Share this post Link to post Share on other sites
Taurus 20 Posted July 6, 2007 you use the code-tag example [ code] myScriptLine1; myScriptLine2; myScriptLine3; ... [ /code] Without the space after "[" it'll look like this when posted <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> myScriptLine1; myScriptLine2; myScriptLine3; ... There is also the "Code"-button which you can use. Press it ones to add the "start"-tag, and press it another time to add the "close"-tag Share this post Link to post Share on other sites
GoreZiad 0 Posted July 6, 2007 I don't understand that Anyway, here it is: ~Random 2 _K = _this select 0 _Z = _this select 1 _X = Getpos _Z select 0 _Y = Getpos _Z select 1 _K DoWatch [_X,_Y,5000] _A =_K Ammo "M119" ~5 _K fire "M119" #Next @ _A > _K Ammo "M119" _K exec "westari\artismoke.sqs" ~2 _N = nearestObject [_K,"HeatM119"] _X = _X+((Random 60)-40) _Y = _Y+((Random 60)-40) _H = "HeliHEmpty" CreateVehicle [_X,_Y] ~1 _H say "Ari" ~1 _N setpos [_X,_Y,0] _Bomb="SH_125_HE" CreateVehicle [_X,_Y,0] _H exec "westari\artismoke.sqs" ~0.5 deleteVehicle _H exit Thanks. Share this post Link to post Share on other sites
Mr-Murray 0 Posted July 6, 2007 I think you need support immediately I´m very buzy at this time with my exams. Thats one reason why my editing guide isn´t still finished. I think I could give you a lil workshop on tomorrow. Maybe via Skype or teamspeak. I hope u got one of these programs on your pc!? I´ll explain you this practice Now I´m away from my computer. Best regards, Mr-Murray Share this post Link to post Share on other sites
GoreZiad 0 Posted July 6, 2007 Thanks Murray. Good luck with the exams. Share this post Link to post Share on other sites
livebythesword 0 Posted July 8, 2007 Quote[/b] ]I have a problem. I got this to work fine all day, but now it has stopped working? When I click on the map, no marker is appearing, and I get this error: ' k |#|DoWatch [_X,_Y,500] 'Error Type Any, expected Number Please help me! I got this error when I hadn't added the Firemarker and ATarget markers on the map. The artillery wouldn't move and fire straight ahead. Share this post Link to post Share on other sites
GoreZiad 0 Posted July 8, 2007 Yes, Sword. That was my problem. I may have overlooked that I deleted them at some point. Share this post Link to post Share on other sites
Mr-Murray 0 Posted July 8, 2007 But there are all accessories on the map. I´m sure you´ve forgot to copy them. Regards, Mr-Murray Share this post Link to post Share on other sites
{USI}_Zombie 0 Posted July 31, 2007 I appear to have a locality problem. The scripts work just fine when I am the only one on my hosted map... when 1 person connects, the scripts still work fine, but the guns fire 4 times instead of 2 with 2 people connected, (plus me), the guns fire 6 times... I am afraid to try it with more people.... Share this post Link to post Share on other sites
{USI}_Zombie 0 Posted August 2, 2007 ok...I will try to work it out...I think ?!server: exit...just have to figure out where Share this post Link to post Share on other sites
Krofton 0 Posted September 23, 2007 Mr. Murray, will you please work on a version of your Airstrike script for 1.08? I don't think you know how bad people are in need of it. It would be much appreciated by many! Especially me! Share this post Link to post Share on other sites