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snakebyte85

A server where we can play seriously...?

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I like Arma, and I like do coops. I like play with a minimum of organization, in Coop and in other Multiplayer modes.

But in all servers I play with many many noobs confused_o.gif where they do anything they want, and if there is an Ambush Mission they fire when they want, they go alone like rambo, they don't hear the leader confused_o.gif .

In Arma the main part of the game is the organization...

So my question is this: is there a server where there are players that play seriously, with a minimum of organization?

P.S. Sorry for my bad english...! And escusme for this arrogating post but I want to meet other players like me icon_rolleyes.gif

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Maybe this : ZEUS is something for you. They will switch to ArmA as soon as the International / Englishversion is available.

Keep an eye on them...  welcome.gif

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6th Sense Is very good, we have 2 dedicated servers up and running and a good turnout everynight and in the daytime.

All you need to do is Register post in the welcome thread and state that you are a ArmA player, into Coop and that your serious, and in no time youll be verified and can play on our passworded servers.

If your an a*Åhole then dont even think of registering. biggrin_o.gif

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Wow 6Thense is a good choice for a good organized coop, with real rules!

But it's impossible for me to play with you, because I can't use a Mic. Reading/Writing and Speaking/Hearing English are two different things sad_o.gif . I could play only by chat.

EDIT: I am Italian, but I don't understand the speaking english banghead.gif

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Oh my god you don't know how pissed I get... Just yesterday we were playing a custom "ambush the convoy" mission, so I planted 10 satchels along the road. We clearly mentioned, multiple times, "DO NOT FIRE UNTIL THE CONVOY PASSES OVER THE SATCHELS"...

So what happens? These trigger happy idiots start firing their RPG's at the convoy before they are even remotely close to the satchels.

Next example, we were just starting that impossible 20 player sieze the city mission, so my idea was to load the HMMV up with all the ammo and explosives we can get and drive it to a location where we can safely snipe enemies and reload at the HMMV... So I grab the HMMV, drive it near the ammo box, and start loading it up... I even tell everyone "DO NOT TAKE THE HMMV"... So as I'm loading it, guess what happens? Yup, someone gets in and takes off despite me yelling "STOP!!!!"...

I had to quit at that point.

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Yeah, most of the times I've been online so far it's like one team for every person on the server. But it's not surprising really when you play on open servers. If just some1 goes Rambo usually all teamplay go out the window and every1 is rushing to get a kill be4 it's all over. And then complaining because they end up being a bird most of the time. I'll play on locked servers and seek out serious squads from now on.

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www.tacticalgamer.com is a group of like-minded gamers, average age around 30, who love to play with discipline. Their ArmA server is at 64.34.201.27.

Enjoy!

Thank you! I will enjoy this evening, but i hope you won't use teamspeak notworthy.gif .

Quote[/b] ]So what happens? These trigger happy idiots start firing their RPG's at the convoy before they are even remotely close to the satchels.

You could say to go in road, because there are hidden enemies. Then.... BOOOOOOOOOOOOM rofl.gifrofl.gifrofl.gif

Some noob in paradise goodnight.gifbiggrin_o.gif

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Hey Snakebyte

We have a saying at 6th Sense, which states: Learn by Doing!

Many of our members started with bad English, if it was either writing, or reading, or talking or hearing... doesn't matter.

It is of coarse important to have good communications going ingame for a proper teamplay etc. etc. but I'm sure after a couple of days/rather weeks you roll right into it... Really, we have many italians, actually... we have many ppl from all over the world, and i'm sure we had members that were even worse than you tounge2.gif

We don't allow ppl that don't know basic English in either reading/writing or hearing/speaking, on our servers, but as I can read your messages... your english writing is good enough, and i'm sure we can work out the speaking & listening!

English Speaking & Listening is something that's important in the modern world anyway I guess, better start sooner with it than later/never tounge2.gif

If you don't have a mic... a mic cost's € 4,95 at the cheap store around the corner... so no excuses for not having mics smile_o.gif

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LOL i guess its good to be English then..

[Tear in the eye for his motherland yay.gif ]

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If you like organized play check out ArmAInteractive.com

We have our own dual opteron dedicated server. And as soon as the season begins, all the organized play you can want. Check us out. Our servers are switched to pub server when we arent battleing.

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6th Sense is nice, but no free choice of equipment, which sucks.

But I can't blame them, most team leaders don't know how to deploy the long range specialists sad_o.gif

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6th Sense is nice, but no free choice of equipment, which sucks.

But I can't blame them, most team leaders don't know how to deploy the long range specialists  sad_o.gif

There is a free choice depending which teamleader is in, so take teamleader slot and it's up to you, besides, the reason for such rule is simple:

If it's up to everyone, everyone got an AT4 launcher and a funky sniper rifle, which doesn't do realism nor fun/pleasure any good,

nothing to do with the TL not being able to deploy long range specialists. (which is a learning and person-dependent process anyway)

Besides, the rule works even more different... it states that you are supposed to keep to the weapons of the class you selected...

So if you selected Sniper, you are free to choose any sniper rifle, if you selected an at4 assault guy then ur not supposed to pick a sniper riffle, as ur an at4 assault guy, not a sniper, and so on. If you selected grenadier, ur supposed to take a weapon with grenadier capabilities etc..

So you most certainly have a freedom of choice:

1. You can pick the class you prefer

2. You can pick the weapon from the class you prefer

If ppl would just pick up every weapon they find because they like it, then how can a teamleader do proper leading if his sniper just picked up an AK74, or his AT4 guys dropped their launchers and took a machinegun because they like it more? This is teamplay, not singleplayer smile_o.gif

Maybe ask next time instead of making up some reason that sounds plausible, but really isn't smile_o.gif

Besides, any feedback is and has always been welcome smile_o.gif

Added this little info into our ArmA FAQ. There might be more ppl running around with wrongly acquired info tounge2.gif

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You've got a point there, for sure.

Let me rephrase my post.

If you play in a all-human-player team, you can pick whatever weapon you are most effective with but still communicate with the others to fit into the team's choice of gear. Just because some map-maker decided to use specific units in his mission does not mean you can only be effective that way.

Actually, quite the opposite is true.

Think about inverted role-playing. What use does some hardcore machinegunner has, if he has to stick to the "Grenadier" class, because every other slot is already filled? Most guys won't switch their position they are most proficient with anyway.

So the challenge for the squad/team leader is not just accomplishing missions with as few KIAs as possible. It's more, way more.

His responsibility is much more complex than just assigning people to their classes. He has to think about the human factor. The hardcore machinegunner will be useless with his "predefined" M203 grenadelauncher, just because the mission designer had this infantry MOS in mind creating the operation.

He could ask the players what speciality they have. Be it mowing down enemy troops, lobbing grenades into the hostile backyard or flying helos up-side down interpreting Frank Sinatra songs.

If there are two machine gunners, he can assign them to different teams, or use them as a rear security element (like in SEAL teams).

Even in the case there are only snipers, he can successfully finish the mission. They can carry whatever is required to do the job (AT weaponry, satchels, mines, et cetera).

In fact, one sniper alone is useless, too. The spotter can wield the M203 or equivalent. Same for machinegunners. One can acquire the heavy machine gun to force the enemy to cover while the other gunner advances with the M249 (or PK respectively).

Cooperative team play is about the human player and his abilities. In singleplayer, however, you can not just pick whatever you like if you are not the team leader. The AI can not deploy anything but simple grunts whatever their weapon of choice is. He will only assign targets and positions, not complex tactics.

Therefore, mission designers with serious co-op gameplay in mind should avoid predefined classes. Team/squad leader, medics, at specialists, saboteurs and so on do not have ONE weapon choice. granted, an AT spec with just a pistol is not able to do his job. But even a medic could equip mines, if needed.

Remember, if any of the members is KIA or WIA and no one else is able to take over his part, the class selection in the mission briefing is obsolote. The leader has to regain initiative and has to improvise tactics.

Choosing the equipment the player is familiar with in the first place, just gives the leader some advantage, because he does not have to think fast, if the shit hits the fan later on who should carry what.

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...

You got some very valid points there aswell.

It's a pitty though that you didn't post this opinion to us before, as one can't improve without feedback, without critics, without other points of view etc smile_o.gif But im happy I spotted ur post smile_o.gif

I guess we always watched it from the other side... The Teamleaders side...

It's already hard to get teamleaders, as most don't want to get in the spot...

It's even pretty fucked up... when you have a team that just takes whatever they want, and leave you up with "well ur TL, solve it!".

Through our perspective, it's the teamleader that makes and implements the plan, and he does that based upon the classes that he has available to him... and he makes up the needs for his plan...

At (some)times it's hard to get a big team under proper control, and at (some)times it's even hard to get a good game going (we all have a bad day now and then), in OFP we lost sometimes more than 20 minutes at the start of missions while everyone was picking their rifles, the leader revising his plan again, and yadi yadi yadi, and in the end we were busy for 20-30 minutes, and died after 15 minutes of play.

So to come to a solution for the problem where teamleaders are sometimes hard to find, and that teamleaders get even further confused simply because ppl are changing weapons etc in mid game...  or in start game.. (and the reasons in my earlier post) we decided to make it up to the teamleader.

And I think to keep it interesting for all parties, it should be left up to the teamleader, which can either mean that you will have to do with the weapons you have available to your class, or you are free to select them, but that should be apparent from the start, and ppl should not just do what they want without taking the TL into consideration smile_o.gif

PS.. If you have more of these feedbacks etc... It would be great to share em (altough on our own forums of coarse), we are always open to suggestion, on any level smile_o.gif

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I just signed up at 6th sence and i'm awaiting my confirmation mail.

I'm sure we'll get along just fine.

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Come play at the Fraghaus Dedicated ArmA Server

Remote: armaserver.fraghaus.com

TeamSpeak: ts.fraghaus.com (VON Disabled)

Website: www.FragHaus.com

- All day - Everyday.

- Large and small scale CTF's and Co-Op missions.

- Rock'n community with veteran players.

- TK'ers and knobs are Kicked and banned.

All that want to have some REAL fun are welcome.gif to join us.

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