deanosbeano 0 Posted December 1, 2006 Decided to load arma up even tho i had it a few days (my new mini cooper s delayed the arma excitement). My first job is to find out what works and what dosent in the conversion process, so far because i dont use anims its been quite easy , just a simple removal of version required . anyway heres a pic and vid of the transition without any tweaking and using the old ofp script code. The video. The image check my website in my sig to see where i am going with this. i hope tommorrow to see how the bridge works so maybe i can add the animation to my own buildings. Share this post Link to post Share on other sites
mickuzy 0 Posted December 1, 2006 good luck be pretty cool. wouldnt a rocket leave a bigger hole but??? Share this post Link to post Share on other sites
the_shadow 0 Posted December 1, 2006 good luck be pretty cool. wouldnt a rocket leave a bigger hole but??? not a shaped charge... the M136 (aka AT4) have a Shaped charge warhead, so it would leave a even smaller hole then on the video... Share this post Link to post Share on other sites
deanosbeano 0 Posted December 1, 2006 like life nothing is forever the same , both those holes are created using same script, one whole is bigger than other, i think if i made the holes always same size then in six months people will say ,hmm everytime i hit a wall it always blows same size hole . in summary its random size hole , i agree maybe aminimums would be at least size of hole on right in pic , unless its on a corner of building of course. you notice the text that say how much it is damaged, this is the amount of damage the initial brick took and then a radius is calculated, from this a random sum decides how big the hole should be. in the film i use an alternative brick to shoot at (look at the diff colour of it) , this way i know i shot that brick and can keep testin if the hole is nice and random. Share this post Link to post Share on other sites
mickuzy 0 Posted December 1, 2006 okay cool. keep the random holes Share this post Link to post Share on other sites
xnodunitx 0 Posted December 2, 2006 Hey glad to see your still continuign this project Little suggestion though and its mostly looks but can improve the way things look by a vast marginal difference. Use sharp and smooth edges,in this case all sharp. In O2 just select the faces,in this case entire block,and press U,if you want smooth faces just press I. Hope to see more from you Share this post Link to post Share on other sites
deanosbeano 0 Posted December 2, 2006 Quote[/b] ]se sharp and smooth edges,in this case all sharp. In O2 just select the faces,in this case entire block,and press U,if you want smooth faces just press I. thanks for the tip , i will try it , unfortunately despite my opening optimism , i now find any of the ladder or door selections have dissapeared, looksl ike some de pbo ing and wiki reading is instore for moi / . Share this post Link to post Share on other sites
Commando84 0 Posted December 2, 2006 nice stuff there, hope you keep the random holes, any1 know if its able to jump or climb small fences and walls or do i still have to run around them like in ofp? Share this post Link to post Share on other sites
the_shadow 0 Posted December 2, 2006 nice stuff there, hope you keep the random holes, any1 know if its able to jump or climb small fences and walls or do i still have to run around them like in ofp? this far you have to run around im afraid Share this post Link to post Share on other sites
OIK 0 Posted December 2, 2006 nice stuff there, hope you keep the random holes, any1 know if its able to jump or climb small fences and walls or do i still have to run around them like in ofp? this far you have to run around im afraid ITs good exercise though . Share this post Link to post Share on other sites
deanosbeano 0 Posted December 4, 2006 small update. shaped charge effect Share this post Link to post Share on other sites
Col. Faulkner 0 Posted December 13, 2006 nice stuff there, hope you keep the random holes, any1 know if its able to jump or climb small fences and walls or do i still have to run around them like in ofp? Â this far you have to run around im afraid Yes (*sigh*) in "The Ultimate Combat Simulation" you can stop an infantry assault with a wicker fence and trying to do FIBUA you still have to politely go in through the open door... Â But I really do like your "blow a hole in the wall" effect! Share this post Link to post Share on other sites
deanosbeano 0 Posted December 13, 2006 cheers my walls have hidden ladders in ofp so ya can climb over them. i cant do anymore with this until the tools are released and i can animate the bricks. i ope to release a simple door blocking wall for sf entry in a few weeks. i have still to mp test and understand this new call/spawn execvm , verses the old way . Share this post Link to post Share on other sites
bazooka_boy 0 Posted December 18, 2006 Hats off to you sir. I didn't work with OFP for ages after making a bunker which was bullet proof but where a tank round hitting the outside would kill those inside. So this is the first I've seen of your work, but it's very impressive. I was going to wait until the new tools are released to try and re-work my bunker, but this has promted me to start early. Please keep us posted on your progress Share this post Link to post Share on other sites