ForceLeader 0 Posted November 30, 2006 hi all! i have the game but i dont have the editing guid. so the old ofp animation codes not work :-( i will that a men sit down name switchmove"EffectStandSitDown" name PlayMove"EffectStandSitDown" but not work Share this post Link to post Share on other sites
sniperandy 0 Posted November 30, 2006 hmm there is a ArmA action list on the BI wiki. But no anim list afaik. Share this post Link to post Share on other sites
moricky 211 Posted November 30, 2006 I've just added anims lits, you can find i here: http://community.bistudio.com/wiki/Armed_Assault:_Moves_List BTW: And this can be useful too: animationState Share this post Link to post Share on other sites
Blanco 0 Posted November 30, 2006 I don't have ArmA yet but I've noticed 2 new eventhandlers in ArmA that might help to get the right anim strings. Animchanged and AnimDone Both EH's have a parameter that return the anim string. (_this select 1), I can't tell you more but it might help Edit : Ok, Gaia beat me. Jeez the names are even more difficult now Share this post Link to post Share on other sites
XCess 0 Posted November 30, 2006 Yeh, a description of each one is badly needed. Share this post Link to post Share on other sites
ForceLeader 0 Posted November 30, 2006 thx nice !!! it work Share this post Link to post Share on other sites
Blanco 0 Posted November 30, 2006 Btw, what is the return of the animationstate command? Is it the name of animation or things like "up", "down" or maybe "kneel" ? Just curious... Share this post Link to post Share on other sites
moricky 211 Posted December 1, 2006 Btw, what is the return of the animationstate command?Is it the name of animation or things like "up", "down" or maybe "kneel" ? Just curious... No, it's config name of anim. For "Up", "down" etc. use unitPos command. BTW: But setUnitpos isn't working in ArmA, it's immediately switched back to "AUTO" (I think it's because of FSM settings, but I'm not sure). Share this post Link to post Share on other sites
Vänskä 0 Posted December 1, 2006 Has anyone started to work on descriptions for all the moves? Or is there any place where one should post these description? I´ve been going trough them. Share this post Link to post Share on other sites
Lonewolf1980 0 Posted December 2, 2006 it's not working for me,i'm probably just being dumb but what did you put in the soldiers init to get the animation working. Share this post Link to post Share on other sites
Blanco 0 Posted December 2, 2006 Use Switchmove or Playmove Share this post Link to post Share on other sites
Lonewolf1980 0 Posted December 2, 2006 soldier1 switchMove "AmovPercMstpSlowWrflDnon_SaluteIn" or soldier1 switchMove "WeaponMagazineReloadKneel" neither working. (soldiers name set to soldier1) what am i doing wrong it's been ages since i did this in ofp. Share this post Link to post Share on other sites
moricky 211 Posted December 2, 2006 Both commands can't be executed in init fields or scripts, there must be little delay (0.01). Share this post Link to post Share on other sites
johnnyboy 3797 Posted December 4, 2006 On this separate post below, Vanska started writing descriptions for the animations: http://www.flashpoint1985.com/cgi-bin....t=55140 It would be awesome if this could be built into the animation list on the wiki (so you see the description next to each animation code). Share this post Link to post Share on other sites