Jump to content
Sign in to follow this  
Snake Man

PMC First Fight - Campaign

Recommended Posts

A new v0.5 is ready for testing except I have small little problem as the weaponPool is not activating every time. I offered a private testing in PMC Tactical but so far nobody replied.

Most of the recently posted bugs in this topic has been fixed, altough the leader dropping dead issue is because of the teamswitch and leader getting killed. There is nothing I can do about it except to removed the whole teamswitch thing...

Share this post


Link to post
Share on other sites

Hi Snake man...

I was just wondering, coz ur site has not been updated with news for quite some time and no news about PMC - First Fight or similar. Are you still working or taking a (rather long) breather? goodnight.gif

Share this post


Link to post
Share on other sites

Well there is no news posted because... there is nothing to post about. As I said above, v0.5 has been done long time ago, I gave it to one person to test through email but he has not reported anything back.

Anyways here is the changelog at the moment:

--- fixes v0.5
- long day, undisclosed location, added few idling soldiers and uaz.
- gulan heights briefing typo "suprise", fixed.
- gulan heights added briefing support part.
- gulan heights added troops to some mission related towns.
- gulan heights added SU34 air patrol.
- gulan heights added tent + ammobox / camp stuff to the objectives.
- gulan heights bmp patrol near objectives were not good, tweaked.
- gulan heights objective triggers tweaked to more practical setup.
- gulan heights changed the hind to MG equipped version.
- gulan heights changed another hind to KA-50.
- gulan heights aa 2, adjusted targets position.
- gulan heights added car patrols, as roads felt so empty.
- gulan heights added soldiers to gulan.
- long day added defenses to gulan, fd65 farmhouse and hotel type valley.
- long day, added car patrols.
- long day, added airbase defences.
- long day, added vehicles to airbase.
- disabled team switch.
- seek friends ending cutscene fired while radiocomms was playing, fixed.
- silent watch, red dusk bugged team loadstatus, fixed.
- silent watch, added patrols and defenses. propably more interesting now.
- silent watch too early, BIS changed engine, added half an hour.
- missions 7, 8, 12-14 had no radio replys, fixed.
- all briefings got minor adjustments.
- added bn880's random weather.
- swift sweep, one radio comms missing, fixed.
- estrellas and forward cutscene units start on top of buildings, fixed.
- first fight outro, added "(cutscene)" to mission name.
- forward briefing typos, fixed.
- foothold, activated weaponpool again first army mission.
- red dusk briefing typos, fixed.
- gulan heights briefing typos, fixed.
- silent watch briefing typos, fixed.
- silent watch intro, stupib job to get job done titletext, changed.
- us forces arrive cutscene, any guys dead, will lay on the ground, fixed.
- cmp overview.html, added linefeed after the description.
- added 5 new missions.
- added all 1.07 (1.04 really?) included weapons & equipment.
- gulan heights ending triggers faulty, fixed.

Wow, that was longer than I remembered it, indeed it has been few months almost since I last edited it :smile_o:

I recall the work was done but untested... so I guess I could use you community guys as guinea pigs to test it out, meaning just release v0.5 now.

Edited by Snake Man

Share this post


Link to post
Share on other sites

Congrats to 1year birthday smile_o.gif btw nice campaign

Share this post


Link to post
Share on other sites

Nice campaign!

At beginning it will be nice atmosphere if player can talk with this men on Caja. Maybe add one or two ships and little tents on this island? At Arimar there can be little campfire with 2-3 sitting soldiers and moving patrol. End Trigger should be only activated if all enemys are dead. Please change ; to colons : ingame scenes. Clean Rug is nice but there are no BLUFOR "guard" units in town. In Night shift mission NVGs are missing. Will go on with this nice campaign!

Share this post


Link to post
Share on other sites

I'm a huge fan of your PMC Fury campaign, keep up the work and I hope to see more PMC in the future (*cough* ArmA II). I love the attention to details and the more immersive approach to the missions.

Share this post


Link to post
Share on other sites

I actually already opened text file for campaign design for ArmA 2... :)

But in reality, I don't have computer to run ArmA 2 and no prospects of getting one, so I (you guys?) might be out of luck with PMC campaign to ArmA 2 for a long long time :(

I don't know if Sahrani will be ported into ArmA 2, but most definitely if it will be, PMC First Fight will be too.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×