Jump to content
Sign in to follow this  
fer

Treasure Hunt

Recommended Posts

<span style='color:red'>Note: VERSION 1.0 NOW RELEASED - Please use this version (all links updated). Several conversions based on v1.0 are also available. Please see below.</span>

Mission Type: MP - Misc (see below)

Mission Name: misc 24 treasure hunt

<span style='color:red'>Mission Version: 1.00</span>

Island: Kolgujev

Required OFP Version: 1.96x

Required Addons: None

Download From: www.ferstaberinde.com

Direct Download: http://www.ferstaberinde.com/data...-0.rar

Mission Overview

Hostile forces in control of the island [Kolgujev] have developed a rudimentary doomsday device, a move that threatens to upset the global balance of power. The device is semi-portable, and is stored in a truck. The truck is known to be guarded, and for added security its location is constantly changed. Fortunately, the proximity of the device can be detected by special instruments, but only at very close range. A race against time is now on to locate and remove the device.

The island is heavily populated with OPFOR infantry and light armour units. In particular, there is a significant amount of road traffic that moves constantly throughout the island, amongst which many civilian vehicles can also be found. Towns and bases are garrisoned, and military units will move quickly to investigate reported sightings or encounters with human-controlled forces.

In match modes, two teams of up to twelve human players race to locate the target truck, and bring it back to their helicopter. In addition to recovering the target truck, each team must also locate fuel and repair trucks, ensuring their helicopter is fully repaired and refueled to complete the mission. Five different endings are possible, reflecting the variety of outcomes when two hostile teams attempt to complete the same objectives.

In coop modes, a single team of up to twelve human players races to accomplish the same objectives, but in addition must prevent their helicopter from being destroyed by OPFOR units.

Key Features

• Mission can be used in a choice of 24-player match and 12-player coop modes (both East and West).

• Choice of over 20 pre-set climatic and time conditions, and a random option as default.

• Choice of 4 levels of AI skill in match and coop modes (East and West)

• Locator scripts (for the target truck) with readings displayed as hints and dynamic map markers.

• Dynamic marker system for showing locations (and health) of all team members.

• During load-out selection all original CWC, RH and RES weapons and ammunition is available.

• Side-specific spectator script.

• Comprehensive briefing with illustrations.

• De-bug mode for testing end triggers etc.

• "objective completed" hints for when a helicopter is refueled / repaired.

• Random OPFOR troop levels.

Conversions

WGL 5.1 Conversion (official)

<span style='color:red'>Mission Version: @wg 1.0</span>

Island: Kolgujev

Required OFP Version: 1.96x

Required Addons: WGL 5.1

Download From: www.ferstaberinde.com

Direct Download: http://www.ferstaberinde.com/data....-0.rar

Overview: A conversion using the WGL 5.1 pack, replacing all BIS infantry and vehicle models with WGL 5.1 units (except for civilians). Special thanks to Q who did the initial version (refined by original mission author).

Ballistic Addon Studios (BAS) Conversion (official)

<span style='color:red'>Mission Version: @ 1.0 (BAS)</span>

Island: Kolgujev

Required OFP Version: 1.96x

Required Addons: Various BAS, JAM3

Download From: www.ferstaberinde.com

Direct Download: http://www.ferstaberinde.com/data....-0.rar

Overview: A conversion using BAS Deltas, weapons (with JAM3 support) and BAS Helicopters replacing all WEST infantry and vehicle models, plus BAS OPFOR replacing some RES vehicles.

Project UK Forces (UKF) Conversion (official)

<span style='color:red'>Mission Version: @ 1.0 (UKF)</span>

Island: Kolgujev

Required OFP Version: 1.96x

Required Addons: Various UKF, JAM3, Footmunch's EH-101 Merlin (beta)

Download From: www.ferstaberinde.com

Direct Download: http://www.ferstaberinde.com/data....-0.rar

Overview: A conversion using UKF infantry and weapons (with JAM3 support) and Footmunch's Merlin replacing all WEST infantry and vehicle models. Special thanks to WolfFlight for assistance in testing.

CSLA2 Conversion (official)

<span style='color:red'>Mission Version: @ 1.0 (CSLA2)</span>

Island: Kolgujev

Required OFP Version: 1.96x

Required Addons: CSLA2 Update 1

Download From: www.ferstaberinde.com

Direct Download: http://www.ferstaberinde.com/data....-0.rar

Overview: A total conversion using addons by the CSLA2.

Comments

This is the <span style='color:red'>official public release</span> of this mission, although it has been developed and tested over several weeks with the TimeZone Warriors (<TZW>). Many thanks to my fellow Tizzies, as well as Tigershark and Pang for endless testing and some excellent suggestions.

The mission is really just designed to be a bit of fun, and a lighter alternative to endless CTIs (not that I don't adore CTIs). If there is time, conversions are planned - but isn't it fun to play a mission from time to time which doesn't require one to download a billion addons? No? Oh.

Anyway, please post your comments, feedback, flames and spam in this thread. Maybe not the spam.

- Fer <TZW> smile_o.gif

PS Don't shoot the bus (full of troops), or NedFox will have words with you.

Share this post


Link to post
Share on other sites

made a WGL conversion available here

in the WGL version the equipment is available in the briefing is a bit different and by default you dont have RPG launchers, but only satchels  whistle.gif

---

looks like a cool mission Fer  thumbs-up.gif

i played a round. nice atmosphere with the low view distance and the random setup is great any day.  smile_o.gif

thanks!

Share this post


Link to post
Share on other sites
made a WGL conversion

Hi Q,

Thanks for the conversion - please can you do this again, but with beta 1.01? Unfortunately beta 1.00 contained an issue which meant the mission would not end on dedicated servers (an engine bug which I had to put in a workaround for tonight).

Please could you do an updated conversion and send it to me before releasing it? Hope that is okay.

Many thanks,

- Fer <TZW> smile_o.gif

Share this post


Link to post
Share on other sites

as a TimeZone Warrior myself...

I feel that I am able to speak for the rest of us... at least in this regard...

Fer did a great job on this one...

We have been having a blast testing and playing it since it's first conception...

We have found a couple more small bugs... mostly nitpicking stuff that is being talked about in our Newgroup... and on the server... assuming he fixes a thing or two... version 1.02 should be out shortly?? LOL FER

again...

Enjoy... it is a refreshing change from your standard OFP mission and there are many methods of working it all out and Winning this one...

Our problems tend to be execution not in planning... LOL

notworthy.gif

Share this post


Link to post
Share on other sites

This is a great mission i cannot recall any mission which has

held the attention of so many players for so long on the server i play on.

You have so many options weather, difficulty, coop, sp, pvp, and the

mission plays different every time with different endings. And is proof

that you do not have to download

a gig of addons to get a great mission.

I love it Fer it is definitely my all time great mission.

Download it, you are missing out if you don't.

Share this post


Link to post
Share on other sites
This is a great mission i cannot recall any mission which has

held the attention of so many players for so long on the server i play on.

Which server are you playing on? With all the practice that TZW has had over the last few weeks, perhaps we should arrange a game with 'match' mode?

BTW, as WolfFlight mentions I am working on version beta 1.02, which will include some very minor bug fixes (e.g. binoculars and NVGs in swapped inventory positions for the Spetz Naz units, modifications to OPFOR dispositions etc.).

Q's WGL conversion will also be released officially - I just need to make some minor tweaks to the default load-outs. A German version of the briefing is also in the works (thanks to Pang). Out of interest, aside from WGL is there any interest in other conversions? BAS (obviously) and UKF are probably going to happen, but what about FDF etc.? Let me know.

- Fer <TZW> smile_o.gif

Share this post


Link to post
Share on other sites

im making a laser deltas , rhs naval spetnaz conversion, with the resistance as dma european resistance soldiers.

Though thinking of switching out the resistance just to jam 3 soldiers.

Share this post


Link to post
Share on other sites
im making a laser deltas , rhs naval spetnaz conversion, with the resistance as dma european resistance soldiers.

Though thinking of switching out the resistance just to jam 3 soldiers.

Excellent! When you have made your conversion, please can you send a copy to me? Just PM me here, or email it directly to: NOSPAMalanr@ferstaberinde.comNOSPAM

Also, please could you let me know which addons are required, and if possible provide download links?

I would like the opportunity to check-over conversions, and then host the files on my site. Eventually, I would like to put together a release pack containing lots of variants.

- Fer <TZW> smile_o.gif

Share this post


Link to post
Share on other sites

no problems Fer! thumbs-up.gif gimme a few more hours, im working a small polishings too, i get a small error message at start and there is only 1 res officer at every camp but all patrols on roads work fine. smile_o.gif

Share this post


Link to post
Share on other sites
no problems Fer! thumbs-up.gif gimme a few more hours, im working a small polishings too, i get a small error message at start and there is only 1 res officer at every camp but all patrols on roads work fine. smile_o.gif

The officers in the camps are alone b/c their squads are added by a script. Would it be helpful for me to write a quick guide to converting the mission? You need to be quite careful, although once you know the steps its pretty easy.

Share this post


Link to post
Share on other sites

yeah sure, though im almost done, im in description.ext editing out the weapons now and choosing out the default gear for the west and east guys. Also took the liberty of adding oldtruck Reworked GMC fleetside pickup with DSHK mg. I think its pretty good, cause it even puts it out in jam - cars where it has a bit of jam weapons and ammo for the res or east guys. tounge2.gif but i don't think that would ruin balance too much cause usually they come driving and you and your squad just shoots it to the scrap pile.. biggrin_o.gif

testing the mission abit too and i like it alot, killed of a truck with soldiers and then run south east towards what i thought would be nearest base with enemies and voila , my squad started reporting bmp's and tha shitt! crazy_o.gifbiggrin_o.gif tried running away but the bmps saw us and chased us down, was like 4 bmps after us in our 4 , 6 and 7 wow_o.gif

i was thinking we got laws why no one uses them? I pulled up mine and discovered i didn't have any ammo but i had 3 grenades and a smokeshell! rofl.gif so need to finetune the default loadouts a bit. Im thinking the At-4 from lasers weapoons for west and RHS rpg7 for the east. Anyways i'll send it to you in a hour or two if i get it all done right.

Okay tried emailing you twice at the above email adress, once in its full context and once without the nospam texts and it still says message did not get there crazy_o.gif

im trying msn now, tounge2.gif

Share this post


Link to post
Share on other sites

Okay, the first of the official conversions is out. It's the conversion to WGL 5.1, which was done initially by Q (thanks! ) and then refined by me to more closely match the original in terms of default load-outs etc. I have updated the top post in this thread with links etc. Many thanks to Q for his help with this - personally, I think it's a lot harder than the original!

Also, the original is now at beta 1-02, and contains a minor bug fix to the Spetz Natz load-outs. Everything is updated in the top post in this thread.

- Fer <TZW> smile_o.gif

Share this post


Link to post
Share on other sites

Upcoming versions of this mission include a BAS version, a UKF version (in testing now), and a version on Nogova

Share this post


Link to post
Share on other sites

wow ive just came across this mission biggrin_o.gif Im gona test it. we a load of people.

Share this post


Link to post
Share on other sites

Shiny! Please let us know how your test goes, which version you used, etc. Suggestions are always welcome too.

As WolfFlight mentioned, there is also a UKF version in the works, as well as planned ports for BAS and on other islands. Don't forget a WGL conversion is already available!

- Fer <TZW> smile_o.gif

Share this post


Link to post
Share on other sites

<span style='color:red'>IMPORTANT UPDATE

Version beta 1.03 is now released (please see top of this thread for links). This fixes an important issue with the end triggers that was allowing teams to complete the mission without repairing their helicopters.

This new version also adds a very useful de-bug mode, which can be used by mission convertors to check that the end triggers are still functioning correctly.

If you are playing this mission, please use this beta. Thanks!

- Fer <TZW> smile_o.gif</span>

Share this post


Link to post
Share on other sites

... and now the WGL 5.1 conversion has been updated to the same standard as beta 1.03. Links at the top of this thread updated.

- Fer <TZW> smile_o.gif

PS Just want to say a huge thanks to WolfFlight, who has been invaluable in testing, as well as all the other Tizzies involved. Testers are the unsung heroes of OFP.

Share this post


Link to post
Share on other sites

There are now four versions of Treasure Hunt.

misc 24 treasure hunt beta 1.03

The original BIS units only, requires only OFP:R.

misc@ 24 treasure hunt beta 1.03 bas

A conversion using BAS, requires OFP:R, some BAS and JAM3 addons.

misc@ 24 treasure hunt beta 1.03 ukf

A conversion using UKF, requires OFP:R, some UKF, JAM3 and Footmunch addons.

@wg misc 24 treasure hunt beta 1.03

A conversion using WGL, requires OFP:R and WGL 5.1

I have updated the first post in this thread with links to all these files. If there are other conversions which people would like to see, please post!

- Fer <TZW> smile_o.gif

Share this post


Link to post
Share on other sites

You have done a great job on this one Fer! The Tizzies are having some great fun the last couple of weeks testing this baby. Thanks for the great work, and soon ill be posting my future request list! smile_o.gif

Maybe one to start with, it would be nice to globaly see a message when a objective has been completed. And maybe when playing in easy mode, some ammo could be added to the chopper maybe?

Share this post


Link to post
Share on other sites
Maybe one to start with, it would be nice to globaly see a message when a objective has been completed.

Good idea - this is now done: an "objective complete" hint will be displayed when a helicopter is refueled / repaired, however this hint is only visible to your team!

<span style='color:red'>NOTE: Version beta 1.04 now includes the above functionality - see top post in thread for download. All conversions (BAS, UKF, WGL) have also been updated.</span>

And maybe when playing in easy mode, some ammo could be added to the chopper maybe?

I'll hold off on this idea for the moment - I really want to discourage players from trying to complete the mission by destroying all the resistance troops / vehicles.

- Fer <TZW> smile_o.gif

Share this post


Link to post
Share on other sites

<span style='color:red'>Note: Version beta 1.05 has now been released, and the BAS, UKF and WGL conversions updated to 1.05 as well. Please see top post in this thread for download links.</span>

In version beta 1.05 the number of troops in each town is randomised. Previously it was set at 6, so players knew for certain when a town was cleared. Now it is not so easy wink_o.gif

- Fer <TZW> smile_o.gif

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×