24Gamer 0 Posted September 17, 2006 i already sent a PM to Placebo about this but have not got a reply back: Quote[/b] ]Hi Pauli know what we see is WIP but the explosions in the videos that i have seen seem to lack impact, i have seen a few people comment on this as well. here is a small clip of the current explosion effect: http://www.everetts.plus.com/Files/ArmAC4.avi and here is a youtube vid of a real C4 explosion: i know this is only a minor feature of the game but i was just pointing it out thanks Jamie p.s. on a different aspect do you know if the physics engine is being improved upon? i think this kind of thing would annoy me after playing the game for ages, lets hope it gets improved  Share this post Link to post Share on other sites
24Gamer 0 Posted September 17, 2006 A pretty good example of an explosion effect in a game would be Halo: http://www.everetts.plus.com/Files/Halo-Grenade.avi notice the initial blast  Share this post Link to post Share on other sites
zyklone 1 Posted September 17, 2006 I think we're seeing here is a conflict between peoples expectations and reality. If the huge fireball was removed people would say the explosions looked boring or some such thing. People have come to expect things to look like Hollywood were they always use gasoline explosives to get that yellow colour. A few months ago people were complaining about a screenshot of waves in OFP, they didn't look real was the consensus. I happened to be on a plane a few days after and either reality had changed to accomodate ArmA waves or the community was wrong because the waves below me looked just like the screenshot people were complaining about. If BI want to get people to think the game looks realistic they have to make it look like people expect reality to be, not the way reality is. Hollywood wins over reality all the time it seems. Quote[/b] ]A pretty good example of an explosion effect in a game would be Halo: http://www.everetts.plus.com/Files/Halo-Grenade.avi notice the initial blast And let's throw in a real grenade for compairision to see how wrong that explosion really is. Share this post Link to post Share on other sites
24Gamer 0 Posted September 17, 2006 that grenade looked pathetic, id rather it looked like halo tbh here is another youtube vid of a grenade that doesnt look like a firecracker: Share this post Link to post Share on other sites
Heathen13 0 Posted September 19, 2006 Heh, explosions and good! And I'm glad BIS are showing them all off, they worked hard and deserved it. Share this post Link to post Share on other sites
frederf 0 Posted September 21, 2006 Well I for one was hoping for explosions that are realistic for 1 game finally out of 100s before it. Real explosions are instant, dusty. They are not slow rolling fireballs. And real life grandes are usually pretty pitiful looking. Share this post Link to post Share on other sites
Dwarden 1125 Posted September 21, 2006 that was underwater / mud and seems to differ a lot from other nades videos ... hopefully there will be size (height, width and density) variation possible for grenades ... so it gives "more variations" with minimal perf impact ... more videos (some were already posted around these forums so if saw them already good for You http://video.google.com/videoplay?docid=-20062050494804859 grenades use in real fight, clearly You can see it also depends on terrain (explosion is more subtle and kicked dust is lower yet still dense ) http://www.youtube.com/watch?v=7NLjaRN33Cc and grenades in real fight inside structures http://www.youtube.com/watch?v=WRbfSwl3A and grenade launcher one http://www.youtube.com/watch?v=2d4i1S5CAuc Share this post Link to post Share on other sites
Pierrot 0 Posted September 21, 2006 hopefully there will be size (height, width and density) variation possible for grenades ... so it gives "more variations" with minimal perf impact ... I hope not only size variation but also assignment of patterns and colors for each explosion. Share this post Link to post Share on other sites
PainDealer 0 Posted October 9, 2006 I apologize in advance but still I just had to bring up this vid of and some more spike material for reference. Share this post Link to post Share on other sites
Kirq 0 Posted October 17, 2006 I apologize in advance but still I just had to bring up this vid of and some more spike material for reference. Impresive , it brings up the question are we going to have some advance (guided) AT wepons in AA ? Share this post Link to post Share on other sites
Zander 0 Posted October 18, 2006 particles velocity is linear in arma ? was it in ofp ? Share this post Link to post Share on other sites