Kirby 2 Posted September 11, 2006 Based on halo1 or halo2? Share this post Link to post Share on other sites
Marcus-Ergalla 0 Posted September 11, 2006 Wow, I can't belive it. Halo is my favourite Game afther Operation Flashpoint and now I found a thread where someone says he is working on a Halo modification. That's better than christmas. It's great to hear that you are working on that project and that you have almost found one who is helping you. If you have some questions about scripting and mission editing you can write me a PM or an e-mail, may be I can help you. Regards M-E Share this post Link to post Share on other sites
Timblesink 0 Posted September 11, 2006 Just wondering, were you thinking of making this for ArmA instead of OFP? The new engine'sd make things LOADS easier and look LOADS better and, basically, BE LOADS better. Just a subtle hint Very, very good-sounding, promise me you'll see it through to a release Share this post Link to post Share on other sites
black150 0 Posted September 11, 2006 Quote[/b] ] Based on halo1 or halo2? Halo 1 as it is easier to get things (sounds txtures etc) out of the game and into computer Quote[/b] ] were you thinking of making this for ArmA instead of OFP? Well I didn't plan it but mabye. Also if Halo 2 comes out on pc (They say they bring it out with that new windows operating system) then mabye make halo 2 mod. Just have to wait and see on that one Quote[/b] ] promise me you'll see it through to a release At the very least you will get the marines and covenant Still looking for someone who can do named selections Share this post Link to post Share on other sites
Marcus-Ergalla 0 Posted September 11, 2006 I would recommend to make the mod for Armed Assault because in ArmA it should be much easier to bring up the features of Halo. The multiple gunnpositions just as an example. And the release of Armed Assault has been announced for the 30th november in Germany, so I would say it's much better to release it for Armed Assault. Regards M-E Share this post Link to post Share on other sites
black150 0 Posted September 11, 2006 Well I want it out for OFP cos knowing my luck I won't be able to grab ArmA for a while, also modding tools, I will need time to figure them out (unless they are exactly the same as the ofp ones or similar) Also, I will play OFP until the mods start coming out for ArmA, and as I stated I may do HALO 2 mod for ArmA as, as you've said, it has more features to bring halo to life. To put it really short, I'm releasing halo 1 mod for Ofp, then may consider doing halo 2 for ArmA, again that depends on situations. EDIT:- Also I got slightly annoyed when all these mods (Command and Conquor *cough*) Spend almost two years being made, then stop and say they releasing for ArmA not OFP, nothing against the team of the TG mod there or any others who did that, just slight annoyance Share this post Link to post Share on other sites
black150 0 Posted September 11, 2006 Wildo just replyed, He had a full workload So we now have the named selections posistion filled Share this post Link to post Share on other sites
Al Simmons 0 Posted September 11, 2006 nice to hear that you had found someone who can help you. Share this post Link to post Share on other sites
zombie1 0 Posted September 13, 2006 Wildo just replyed, He had a full workloadSo we now have the named selections posistion filled I've sent him all the alien units. Share this post Link to post Share on other sites
codarl 1 Posted September 13, 2006 Sweet jezus! the long waiting starts again! I am very happy to see somebody else took up the project. I might know somebody that'\s able to help you, but first I'll send a message about myself. Oh, and just a hint to save you guys on research time: configuring a gun like a grenade enables you to use a custom "object" for the bullet . in your case plasma. Ofcourse you could also use a tracer script, but I dont know what's more CPU killing . Share this post Link to post Share on other sites
zombie1 0 Posted September 13, 2006 Oh, and just a hint to save you guys on research time: configuring a gun like a grenade enables you to use a custom "object" for the bullet . in your case plasma. It works for the grenade, but I tried with a bullet, didn't work. Share this post Link to post Share on other sites
codarl 1 Posted September 13, 2006 HERE is a video showing the Pelican in flight. Please note that this was from a previous attempt at a Halo mod! However, it shows you can, for example, get the engines working (without the use of Fwatch I believe). and you can also use Halo's skies . Either way, good luck! Share this post Link to post Share on other sites
zombie1 0 Posted September 13, 2006 That video was cool! Nice looking sky. Share this post Link to post Share on other sites
black150 0 Posted September 13, 2006 That was cool I'm still trying to sort out the MC textures, he is refusing to go a green and shiny like in the game . I can get all the cubemaps etc from the game and get them in deep exploration so that I can stick them on the model without O2 killing me (again) I get them perfect in there but the moment they enter O2, back to white! I'll keep working on it, just means you won't get MC in first release unless I sort it soon Any help with this issue is grately accepted Share this post Link to post Share on other sites
black150 0 Posted September 13, 2006 While i figure MC out, I finished on this, When serclaes sent me a link to a few thinks some halo fans made, I decided to take one of the objects (as it was up for download) after I thought that the Marines kinda suck on the aircraft scale, they have a dropship and thats it, so I took the Hornet design. It's a pelican without cargo and has weapons on it, I don't think it'll be too good against banshees due to it's size difference but it'll give them something to shoot at other then the pelicans. I have changed a few things (like the bit in the centre under the marines slogan wasn't there) Share this post Link to post Share on other sites
MAA3057 0 Posted September 13, 2006 Marines are used in every single sci-fi movie, game and mod No room for the army guys in the future. Share this post Link to post Share on other sites
j w 0 Posted September 13, 2006 Well, no shit; ARMY = Aint Ready for Marines Yet Codarl, is that really OFP? It looks awsome.. *faints* Do you just have the vid, or the addons themselves to? JW Share this post Link to post Share on other sites
Big Dawg KS 6 Posted September 13, 2006 Marines are used in every single sci-fi movie, game and mod No room for the army guys in the future. I often think the same thing sometimes, but it's only natural for Marines to take the role of shipborne infantry. Technically though, any soldier can be called a marine if they're shipbrone infantry without having to be in a seperate branch of the military (they could be Army marines, or Naval marines). Sci-fi universes tend to collectively call them a Marine Corps, while in reality it's more practical for there to be a whole seperate branch for spaceborne combat, with their own infantry, aviators, etc... But anyway, wikipedia descipes a "Space marine" as "a soldier who serves aboard a spacecraft and/or who is trained to fight in space or in planetary attacks," a Marine as "a soldier serving aboard a ship and/or whose primary function is to assault the land from the sea in amphibious warfare," and a Marine corps as "a branch of a nation's armed forces incorporating Marines." If an Army branch still existed in these sci-fi futures, they would likely strictly fight only on a planet's surface (shuttled in to an already secured spot by another branch perhaps). You would also have to consider what branch would be more appropriate for space flight; the Air Force or the Navy? It really just boils down to an endless arguement about names and definitions. Edit: To stay on topic, the fact is that the mod is based on the game and in the game they use the Marines and Navy (don't try to prove me wrong unless you've played HALO 2). Share this post Link to post Share on other sites
MAA3057 0 Posted September 13, 2006 You could tell easily that Halo used the Navy/Marines theme. It makes perfect sense that spaceborne craft would relate to the Navy (fleet). The vastness of the sea is the same as the vastness of space. It would only make perfect sense. Wiki=If enough people believe it, it is true. haha. I agree, that video looks like it was straight from the Halo games itself and not a MOD. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted September 13, 2006 We were able to get things like animated control surfaces and transitioning between vertical and horizontal flight done (to an extent) on the USCM dropship, as well as using key commands to perform some of these things (using a camera, not Fwatch). But I can honostly say I would have loved to see how MC did the Pelican, that damn USCM dropship flew like crap. Share this post Link to post Share on other sites
codarl 1 Posted September 14, 2006 We were able to get things like animated control surfaces and transitioning between vertical and horizontal flight done (to an extent) on the USCM dropship, as well as using key commands to perform some of these things (using a camera, not Fwatch). But I can honostly say I would have loved to see how MC did the Pelican, that damn USCM dropship flew like crap. I believe I still have somebody connected to Master Chief in my MSN, I'll ask him, can't promise allot though. No, I do not have the addon. if I had it would be all over your harddrive already . Share this post Link to post Share on other sites
zombie1 0 Posted September 14, 2006 Black105, can you send me the human models? Also, do you models of the big big buildings & ships? They'd be VERY cool in OFP. BTW, we can't release this pack too soon. Lot's of work left. Share this post Link to post Share on other sites
black150 0 Posted September 14, 2006 Quote[/b] ] Black105 I't Black150 Quote[/b] ]Also, do you models of the big big buildings & ships? The problem with that is that those things are scenarios, not models, so I can't import them. I will see if there is a way without crashing the game Quote[/b] ]can you send me the human models? Wildo should send you them when he done the named selections, so you can config the infantry as well as the rest Share this post Link to post Share on other sites
zombie1 0 Posted September 15, 2006 Kk, including the human weapons? EDIT: Also, he's naming selections and animating the alien models I sent him? Share this post Link to post Share on other sites
zombie1 0 Posted September 15, 2006 The problem with that is that those things are scenarios, not models, so I can't import them. I will see if there is a way without crashing the game Look what I found. I made this "big hanger" ages ago. I could edit the textures and replace with halo ones. Share this post Link to post Share on other sites