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granQ

Are nights in black and white?

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I think one thing we need to remember is that everyone sees color slightly differently. I discovered this when I started to have arguments with my wife about the color of a fleece jacket! For me it was definitely brown but she insisted that it was green! I've had this also with green and blue so there are obviously differences in how we all see or interpret different colors.

Or maybe you're colourblind tounge2.gif

Just kidding. But I certainly get a white/grey moon where I am, but whenever I've been in Europe or costal USA yellow/orange moons are the go.

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It would be fully correct, if the dark places were grey, and the illuminated places were colored.

This would complicate the pixel shader a little bit, as you would have to desaturate the pixel according to its luminance value. (I think a transfer function/lookup texture could do the trick, without requiring a branch in the shader...)

please BIS, implement this, that would be so cool biggrin_o.gif

doesnt sound that hard to me tbh, the lower the RGB values the closer they are to each other (lower the brightness the lower the colour vibrance)

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still wonder what motivates the 41% of the voters to want black and night pictures..

here is picture to what i mean.The picture with lighthouse

Gonna edit my first post with this picture aswell.. didnt had it ready when i made my first post.

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still wonder what motivates the 41% of the voters to want black and night pictures..

here is picture to what i mean.The picture with lighthouse

Gonna edit my first post with this picture aswell.. didnt had it ready when i made my first post.

If there is no light, then there are only shades of grey, no colors, which is what i want. If there is light then i want colors where the light is shining, but everything thats dark should still be nothing more then shades of grey. Thats why i voted for black and white nights smile_o.gif

(why dont you reread Sumas post? huh.gif )

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...If there is no light, then there are only shades of grey, no colors, which is what i want. If there is light then i want colors where the light is shining, but everything thats dark should still be nothing more then shades of grey. Thats why i voted for black and white nights...

Actually, if there is no light, there is only black. To see gray it is necessary to have light. And if it is bright enough to recognize several shades of gray, it is bright enough to begin to recognize color to a limited degree.

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still wonder what motivates the 41% of the voters to want black and night pictures..

I think it's because your poll says "Are nights in black and white?" Of the two answers black and white is probably their choice because this screen appears to answer that question with, yes at the moment the nights in ArmA are black and white. I think it's an easy poll to get confused by.

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...If there is no light, then there are only shades of grey, no colors, which is what i want. If there is light then i want colors where the light is shining, but everything thats dark should still be nothing more then shades of grey. Thats why i voted for black and white nights...

Actually, if there is no light, there is only black.  To see gray it is necessary to have light.  And if it is bright enough to recognize several shades of gray, it is bright enough to begin to recognize color to a limited degree.

Well you know what i ment wink_o.gif

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still wonder what motivates the 41% of the voters to want black and night pictures..

I think it's because your poll says "Are nights in black and white?" Of the two answers black and white is probably their choice because this screen appears to answer that question with, yes at the moment the nights in ArmA are black and white.  I think it's an easy poll to get confused by.

ah sorry for that.. but could explain it.

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Poll didn't confuse me and I still chose Black and White. Because nights are black and white (gray scale), well almost exclusively black.

Yes some colour should show up in the beam of a bright light and I'm all for that in Arma - but there also seems to be a number of people who think you can see colour at night without the aid of artificial or full moon light.

At less than 50% moonlight (even on a clear night) the cones become useless and you have no colour perception. Even with a full moon on a clear night colour perception is greatly reduced.

As someone mentioned Sodium streetlights earlier (the orange ones) it might be worth mentioning that those also reduce colour perception. Darker colours appear near black and lighter colours orange. They don't give the same colour range as white light.

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I actually have to agree with GranQ.. I really do prefer OFP without the night shader. Of course if BIS manages to to fix realistic colors for areas with enough light then that's great but if they dont they really should make it an optional setting just like dxdll made it.

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Quote[/b] ]As someone mentioned Sodium streetlights earlier (the orange ones) it might be worth mentioning that those also reduce colour perception. Darker colours appear near black and lighter colours orange. They don't give the same colour range as white light.

That's because the light doesn't contain all colours. If you take a red apple into a totally dark room and then add a lightsource where you have removed the red light, the apple is black because it only sends out red light.

Some visual expert or something...

Quote[/b] ]The overall operation of the eye in diminishing light levels is better described in terms three operating modes, photopic, mesopic and scotopic. Photopic vision occurs at high light levels and is characterized by 1) cone photoreceptors, 2) low light sensitivity, 3) high acuity and 4) color vision. Scotopic vision occurs very low light levels and exhibits 1) use of cone photoreceptors, 2) high light sensitivity, 3) poor acuity and 4) no color vision.

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As someone mentioned Sodium streetlights earlier (the orange ones) it might be worth mentioning that those also reduce colour perception. Darker colours appear near black and lighter colours orange. They don't give the same colour range as white light.

That is true, but the most important thing is that the sodium lights are shown as orange and not white! It would be extra cool if BIS could then put an orange filter over the whole lit area to show the lit area in an orange glow diffusing the colors accordingly. The picture below I took last weekend at a cottage we stayed at, and was taken with no flash or any other light source.

fire.jpg

A fire also gives off an orange glow and this would surely be important in a game where fire is modelled into the damage engine.  wink_o.gif

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The night being blue is only a movie convention, it has no real-world meaning.

The movies aren't completely wrong. The moonlight can give everything a beautiful blue tinge.

Quote[/b] ]That is true, but the most important thing is that the sodium lights are shown as orange and not white! It would be extra cool if BIS could then put an orange filter over the whole lit area to show the lit area in an orange glow diffusing the colors accordingly. The picture below I took last weekend at a cottage we stayed at, and was taken with no flash or any other light source.

In OFP there were those color flares. If you shot a green one up, everything would be lit up in shades of green.

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Actually, for the purposes of color perception, trying to simulate what a human sees in software is a bad idea.

No matter how bright or dark it is outside, grass (for those of you who don't let it die!wink_o.gif is still going to be green. If it appears to lose its green hue at night, it is because of the way a human perceives color.

Now, if BIS adjusts brightness levels for grass at night so that it matches the brighness of our real world example, wouldn't the same human color perception tendency produce the same effect as it does with actual grass?

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It looks like it'll be similar to what we had in Elite, wich is preeeetty nice stuff.

Check this YouTube video:

Also in my sig:)

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Now, if BIS adjusts brightness levels for grass at night so that it matches the brighness of our real world example, wouldn't the same human color perception tendency produce the same effect as it does with actual grass?

Doesn't work that way I'm afraid. It has to be modelled within the game.

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Now, if BIS adjusts brightness levels for grass at night so that it matches the brighness of our real world example, wouldn't the same human color perception tendency produce the same effect as it does with actual grass?

This would be perfect. The only small things needed for this are: icon_rolleyes.gif

- High Dynamic Range output device

- player has a setup where he sees nothing but the image generated by the output device (output device covering whole field of view)

As long as those two are not here, it is not possible to rely on eye reacting as in the real world, as it is physically impossible to deliver stimulus like in the real world.

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