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vipermanden

BAS, LSR and HYK Units Face(tex2) lift

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I don`t know how many hours our how hard it is to do a facelift to these three amazing addons. But think they deserve the best facelift. Is there a man or crew who`s up for that challenge? Only if posible.

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Its possible, but is it worth it? Don't get me wrong, BAS/HYK/LSR infantry packs are outstanding, but I don't think they NEED updating, they're fine how they are.

That said, I've always been against the use of FACETEX2 anyway due to the breaking of standard BIS custom faces, and shit you have with the scripts used (issues with units starting in vehicles etc).

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Quote[/b] ]Its possible, but is it worth it? Don't get me wrong, BAS/HYK/LSR infantry packs are outstanding, but I don't think they NEED updating, they're fine how they are.

yep i agree with you. And personally i don't like the new faces; weird and the heads are not really human.

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Quote[/b] ]Its possible, but is it worth it? Don't get me wrong, BAS/HYK/LSR infantry packs are outstanding, but I don't think they NEED updating, they're fine how they are.

yep i agree with you. And personally i don't like the new faces; weird and the heads are not really human.

Oh and the old faces look human?? come on...... rofl.gif

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It's a bird, it's a plane, it's the BIS to Llauma 2 head-texture-conversion project! Between ourselves, Serial Killer (mostly) and I have done 9 BIS faces in Llauma architecture. 43 to go!

And yeah, I have a copy of HYK's troops with Llauma heads, made it ages ago. Though it is now replaced by my FP Infantry, cause I couldn't stand the warping of the IBA any more (and the FP stuff looks way better).

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It's a bird, it's a plane, it's the BIS to Llauma 2 head-texture-conversion project! Between ourselves, Serial Killer (mostly) and I have done 9 BIS faces in Llauma architecture. 43 to go!...

Thats what people seem to miss. My point is (and the point of people who share my view) is not that of "Oh no! We can't use BIS faces anymore so lets convert them to fit the head mesh!" its more of "This is bullshit because now my custom face texture for BIS heads don't work for MP etc!"

My idea I submitted to Llauma regarding mapping the BIS textures onto his head-model got completely warped and now it seems everyone is going about converting BIS textures to fit Llauma's lay-out, which still defeats the point of incorporating custom faces. Simply because of this, any units released using Llauma's heads I don't even download.

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But wouldn't the BIS to Llauma head conversion project this solve the problem because then we wouldn't have to run buggy scripts for the unit to work with the new head model and textures.

If you just simply remap the BIS faces to Llauma then replace the re-mapped faces into ofp data files then it will work fine no?

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Yes, but that will complete stuff up default units, and every other unit addon that doesn't use Llauma's heads. My idea was to simply map the default textures to the heads, without any modification to the textures themselves. The heads could then be defined as Osobnost like a normal head. You wouldn't need any scripting at all, and custom faces ('face.jpg' in the Users/Username folder) would work fine without needing to be edited onto a different mapping system.

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anyone can do that though, as in, llauma head isnt reliant on someone using facetex 2... the model can be mapped with the bis faces so i take it that no1 is forced into using facetex2 by the head.

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How would one change facetex2 to use BIS mapping?

Using O2 and re-mapping the (BIS) face textures to the model and its relevant LODs.

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Quote[/b] ]How would one change facetex2 to use BIS mapping?

From this OFPEC tutorials ressource page, scroll down a bit and download the OË› Gizmo Mapping tutorial from BAS.

And a bit lower , Spherical Gizmo Mapping by remcen

This should help to understand the mystical Gizmo mapping function from O2.

With some aspirin wink_o.gif , and -lots- of time, you should be able to remap the head

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yea

id suggest remapping llaumas heads with bis default textures

its not a big deal

ofp heads were mapped planar

also you dont need to stay in a crappy 256*256 resoultion

you can crank up the canvas size up to 1024*1024

you´d simply take the old CWC faces, pimp them with some cool photo based textures or whatever apply them on llaumas heads and voila.

no scripting no bullsh**ting..

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Yeah sure, and it'd still look like total crap... default BIS layout is not suited for gizmo mapping and once you use planar mapping eyes, nose and mouth come out note where they're supposed to be. Should you choose to adjust their position by hand, you'll end up with a bunch of visible seams. I guess nobody here wants frankenstein-like faces. huh.gif

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true

but its either but you prolly know this

but if you improve the existing cwc textures you wont have any seams on the face´s contours

how every seams are never 100% avoidable

the uv´s have to split somewhere...

oxys gizmo mapping isnt very nice for heads either

as theres also strechings.

actually the heads shoudl have been properly unwrapped

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the question is: why to changed the existing faces? the llauma's head is great but the textures seem strange.

they should use real pictures like said Nephilim.

btw Batling Bitch use a program to create faces, and he can use the bis textures, this is maybe the solution.

sorry i forgot the name of the program; but it is used by the canadian police.

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Quote[/b] ]they should use real pictures like said Nephilim.

If you want to contribute to the Llauma head faces textures with real life photos, feel free, as more faces is always welcomed along the current RTCW/GR ones.

You have an example made by LoTekK of a BIS original face texture converted to the Llauma head mapping, and the UV maps there to help you doing such faces.

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This whole topic is mute anyway, because with Armed Assault on the way, we'll have some nice new head models to play with anyway (those of us who own VBS1 already have access to them anyway) wink_o.gif

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well sorry but something is strange, maybe the head itself. all that doesn't seem natural.

it's just my opinion, i prefer the basic head made by BIS. this one is great for all the peoples (african, european, asiatic). the llauma's head is too caucasian (or even really stereotyped ).

and the textures are really strange, the faces do not have expressions. the HYK units are just great, they don't need new heads, or perhaps just of dust on the faces.

it's just my opinion, don't begin an opinion war.

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it's just my opinion, i prefer the basic head made by BIS. this one is great for all the peoples (african, european, asiatic). the llauma's head is too caucasian (or even really stereotyped ).

Ebud edited the heads for a more african look and I believe Arab too. Keeping the same mapping.

Personally I think the heads are great. And I don't really understand what all the fuss is about. Don't like them, don't download them, after all it's just the addon makers decision.

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Yeah the DMA units are edited slightly as the default head model is a bit out of proportion in certain areas. I also used them, but highly edited for the new VTE units (textures have the arms, hands and helmets in the texture as well) and the upcoming new Tonal units were edited so they looked less european. People can customized the head modeling and uvmapping pretty easily, it just takes a couple of extra steps and a bit more time.

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Quote[/b] ] And I don't really understand what all the fuss is about. Don't like them, don't download them, after all it's just the addon makers decision.

please stop that, i just gave my opinion. i don't like these heads, but i try the addons to give an opinion.

if you cannot hear other opinions than yours, go to play with your legos at the kindergarten.

it's crazy; it's impossible to have an adult discussion on this forum.

back to topic.

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