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FFUR 2006 2.0 Total conversion pack

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<span style='font-size:13pt;line-height:100%'>FFUR 2006 Total conversion Pack 2.0</span>

introak5ry6.jpg

Announcement:

After the huge release carried out a couple of months ago, we've decided to focus more on the "Modern Projects" represented by the FFUR 2006 and the FFUR Euro due to their popularity in the OFP Community. We started reworking the entire FFUR 2006 by enhancing and improving all aspects, but the main focus was to increase the realism of gameplay. Due to the high number of packs released previously, we gained valuable input and experience and tried our best to bring the community a lag free pack that still respects the current loadouts and ammunition properties by providing realistic and authentic effects and sounds. We have had tremendous support from skilled and talented people who we would like to thank along with the whole Operation Flashpoint Community for their support and help. We sincerely hope you will appreciate this new and improved version.

Overview:

The FFUR 2006 Total Conversion Pack utilizes the very best community addons to bring the Cold War to the 21st century. All 1985-era technologies are replaced with cutting edge Russian Federation and US Military weaponry using all new units and fine tuned configuration settings. No prior FFUR pack has been subjected to such a degree of scrutiny and community interest. Given this and the extensive experience of the core team, we have done our best to respect the delicate balance between gameplay and realism that the community has outlined.

In addition to the community addons, FFUR 2006 features new GUIs, visual effects, and immersive sounds, all with minimized lag. FFUR 2006 now has not one but 2 configs, one aesthetically focused for single player and the other streamlined for multiplayer. Hundreds of man hours were spent creating this modification, scouring it for bugs and tweaking the experience. The beta testers exerted a large degree of effort to make this possibe and it's safe to say that it was indeed worth it. From everyone at the FFUR team, we hope you'll enjoy these modifications as much as we enjoyed making them.

Main contents:

[*]New realistic Gameplay enhancements. (ammunitions, explosions, AI, infantry loadouts, etc)

[*]New Visual improvement Aspects, and a updated set of new and improved models.

[*]Very Realistic Sounds and New Music soundtracks.

[*]New Animations with the addition of a new death anim.

[*]New Interfaces and new mission editor GUI.

[*]Effects done the most realistic possible way, featuring the ability to blow up turrets.

[*]New lighting and reflection effects.

[*]Several new extra additions (ACU soldiers, BTR-80, M82, OSV-96...).

[*]The added Ability of playing online with a MP config.

[*]All bugs and other issues fixed.

[*]All addons have been decompressed to further reduce lag and frame rate difficulties.

[*]Only relevant and required P3D models and textures have been retained for FFUR 2006.

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Quote[/b] ]

<span style='font-size:11pt;line-height:100%'>Features:</span>

Visual Effects Improvements :

[*]Tank Effects

* A Tank’s machine guns now use very realistic tracers which help to improve the gameplay through making missions more immersive. Each side has its own NATO color.

* The new tank explosion has debris, bellowing smoke, flames, and for heavy tanks, turrets blow off. Our tests show that we can blow up several tanks at once and still incur no lag whatsoever.

* Tank shells have yellow/white flashes when being fired like in real life.

[*]APCs (Armored Personnel Carriers) have their own separate explosion scripts: a special splash effect if it’s in water, and a “traditional†explosion effect if it’s on land.

* Anti-Air units such as the Shilka and Vulcan use very authentic tracers.

* Realistic smoke for machine guns after periods of prolonged fire.

[*]Vehicle Effects

* Fuel trucks have more realistic and impressive explosions than before. Huge flames, flying debris and other effects can be seen due to the large amount of ammunition and petrol onboard.

* Civilian/military cars and trucks have flames once exploded which can burn you if you go near them. In addition, they produce a which smoke from the shockwave due to the impact.

[*]Helicopter Effects

* Helicopters now have a rotor failure effect - it produces black smoke and huge flames while falling to the ground, simultaneously twisting uncontrollably in the air.

* Dust on the ground and water in the sea is affected when helicopters fly low. You can see waves and ripples formed while hovering.

* Helicopters produce shockwaves when they hit the ground or sea.

* Helicopters’ rockets produce smoke and sparks upon launch.

* Realistic cannon smoke.

[*]Plane effects

* Ejection sequence added for jet fighters, so when a plane is damaged the pilot is able to eject using their seat, with the parachute opening once clear of the aircraft.

* Planes create trails of white cloud behind them like Jet Liners.

* Upon explosion a plane will send more than 100 fragments of debris in any direction, and then burst into intense flames.

* You are given warning messages when coming under attack from enemy fire.

* Waves are created when jets fly very low over the sea.

* Jet planes can launch flares to evade enemy missile fire.

* Realistic cannon smoke.

[*]Soldier Effects

* Realistic blood effect

* Realistic grenades, along with unique timings and explosions for each side.

* Realistic tracers from light machine guns based on NATO data.

* Realistic rocket impacts based on flashes, flames and huge smoke.

* Realistic smoke from firearms and realistic back blast from rocket launchers.

Realism Enhancements:

* Realistic and authentic weapons copied from real-life.

* Realistic Ammunitions values based on n actual military information.

* Realistic Recoils based on Real-Life experience of the actual weapons provided by experienced military personnel.

* Realistic Firing Modes: for example : the MP5 has 3 firing modes and the AK74 or the AK47 have 2 firing modes, just like the real weapons.

* Realistic Tracers different for each tank based on NATO data.

* Realistic Sights for gunners and commanders based on real ones.

* US BlackOps units carry Binoculars and a P228

* US Crews and Pilots carry Handguns.

* US Soldiers carry the M67 grenade.

* US Snipers and Special Forces are able to treat wounds.

* Russian RPG soldiers carry an AK74u

* Russian Spetznatz units carry an AK74PSO-1 or an Vss Vintorez.

* Russian Spetznatz units carry a Handgun and Binoculars

* Russian Pilots and crews have Handguns.

* Russian Soldiers carry the RGO grenade.

* Realistic aiming capability for all soldiers.

* 10 meter spacing between each soldier in a squad - no more taking out an entire squad with a single grenade.

Interface Improvements:

* New custom GUI for the main screen.

* New Mission editor interface.

* New Briefing book.

* New Pictures for all weapons.

* New Information available for all weapons based on FAS.org data.

* New Compass.

* New Map design.

Gameplay Improvements:

* AI hears and sees better to varying degrees, Specops and Snipers have higher settings.

* AI intelligently uses 3 firing modes: Single Shot from 500 meters, Burst Fire from 300 meters and Full Auto mode from 100 meters.

* AI is more aggressive and more tactically aware.

* AI understands when to press home a tactical advantage, and when to pull back.

* New realistic sounds for all weapons , vehicles, aircrafts and explosions.

* New Music based on patriotic music samples and war movie samples

* New Animations for all soldiers. Based on the so popular DMA NextGen animations.

* Standing and Crouching lean actions implemented, together with rolling while prone.

* BIS quotes which appear at the death of soldiers replaced by more topical ones from the Cold War era.

General Improvements:

* All addons have been decompressed to further reduce lag and framerate difficulties.

* Only relevant and required P3D models and textures have been retained for the FFUR mod.

Quote[/b] ]

<span style='font-size:11pt;line-height:100%'>Loadouts and ammunitions:</span>

[*] US SIDE

* AntiAir Specialist - M16A2/Stinger

* AntiArmor Rifleman - M4A1 Aimpoint/M136 AT4

* AntirArmor Specialist - M4A1 Aimpoint/Javelin

* Armored Crew - M4A1

* Combat Pilot - M9

* Helicopter Pilot - M9

* Engineer - M4A1 Aimpoint/Mines

* Grenadier - M16A2/Mortar

* Grenadier - M4A1/M203

* Grenadier - MM-1

* Laser Specialist - M4SD Acog/Soflam

* Machine Gunner - M240B

* Medic - M16A2

* Rifleman - G36

* Rifleman - M4A1

* Rifleman - M4A1 Scope

* Rifleman - Steyr Aug

* Sniper - M24

* Sniper - M82

* Special Forces (Day) - M4A1 Scope

* Special Forces (Day) - M4A1SD Acog/P228

* Special Forces (Night) - M4A1SD Acog/Glock-17S

* Special Forces (Night) - M4A1SD Acog/P228

* Special Forces (Night) - MP5SD/Glock-17S

* Squad Automatic Rifleman - M249

* Squad Leader (Night) - M4A1/Flares

* Squad Leader - M4A1 Reflex/M1911

* M113A3 - HB M2

* M2A2 - Bushmaster (HE - AP)/ M240/ M220 TOW

* M1A1 - Sabot/Mpat/ HB M2/ M240 Coax

* M1A2 - Sabot/Mpat/ HB M2/ M240 Coax

* M6 - Bushmaster (HE - AP)/ M240/ Stinger

* Truck 5T (covered & open) - Light firearms magazines & grenades

* Hemmt (Repair)

* Hemmt (Fuel)

* Hemmt (Ammo)

* Hmmwv - M2HB

* Hmmwv (Open - troops)

* Hmmwv (Covered - troops)

* UH-60 (FFAR) - 38mm Rockets

* UH-60 (MG) - HB M2

* CH-47

* OH-58 - Laser Designator/ 38mm Rockets

* AH-64A - M230/ AGM-114L Hellfire Missiles/ M229 70mm Rockets

* AH-64D - M230/ AGM-114L Hellfire Missiles/ Stingers/ M229 70mm Rockets

* A-10 - GAU-8/ AGM-65 Maverick Missiles/ Hydra-70 HE Rockets/ AIM-9 Sidewinder Missiles/ MK-82 Bombs

* F-16 - M61 Vulcan/ AGM-65 Maverick Missiles/ AIM-9 Sidewinder Missiles/ MK-82 Bombs

[*] RUSSIAN SIDE

* AntiAir Specialist - Ak-74su/Strela

* AntiArmor Rifleman - Ak-74su/RPG-7v

* AntiArmor Specialist - Ak-74su/RPG-29

* Armored Crew - Ak-74su

* Engineer - Ak-74m/Mines

* Fighter Pilot - APS

* Helicopter Pilot - APS

* Rifleman - Ak-74m

* Sniper - SVD

* Sniper - V-94

* SpetsNatz Operator - Ak74Pso-1

* SpetsNatz Operator - Vss Vintorez

* Squad Automatic Rifleman - PK

* Squad Leader - Ak-74m/PM

* Squad Leader - Ak-74m/Flares

* BMP-2 - 30mm (HE - AP)/ PKT/ AT-5 Sprandel Missiles

* BMP-3 - 2A70/ 2A42 (HE - AP)/ PKT/ 9M117 Missiles

* BTR-80 - KVPT/ PKT

* T-80UM - 3BM42M/3BK29M/3OF26/ PKT/ NSV

* T-90 - 3BM42M/3BK29M/3OF26/ PKT/ NSV

* Ural - Light firearms magazines & grenades

* Ural (Repair)

* Ural (Fuel)

* Ural (Ammo)

* Uaz

* Mi-17 - 57x192 Rockets/ PKT

* Mi-24 - YakB/ AT-6 Missiles/ 80mm Rockets

* Ka-52 - 2A42 (HE - AP)/ Vikhr Missiles/ Igla Missiles/ 80mm Rockets

* Su-39 - H29T Missiles/ R-60 Missiles/ 57x64 Rockets/ GSH-30

* Su-27 - R-27 Missiles/ GSH-30

[*] RESISTANCE SIDE

* AntiAir Specialist - Ak-47/Strela

* AntiArmor Soldier - Ak-47/RPG-7v

* AntiArmor Specialist - Ak-47/RPG-29

* Armored Crew - Ak-47

* Grenadier - AKM/GP15

* Machine Gunner - PK

* Medic - Ak-47

* Officer - Ak-47

* Officer (night) - Ak-47/Flares

* Officer - Fn Fal/Cz-75

* Pilot - Ak-47

* Sniper - Remington

* Sniper - SVD

* Soldier - Benelli

* Soldier - Fn Fal

* Soldier - G3

* Soldier - Sa-58

* BMP-1 - Sabot/Heat/ PKT/ AT-3 Missiles

* T-80UM - 3BM42M/3BK29M/3OF26/ PKT/ NSV

* T-90 - 3BM42M/3BK29M/3OF26/ PKT/ NSV

* PV3S (Covered) - Light firearms magazines & grenades

* PV3S (Repair)

* PV3S (Fuel)

* PV3S (Ammo)

* Gaz-69

Quote[/b] ]

<span style='font-size:11pt;line-height:100%'>Model Changes:</span>

[*] US SIDE

· US Soldiers -> FFUR BDU/ACU Soldiers

· US Blackops -> FFUR/Laser Special Forces Units

· US pilots -> FFUR/Laser Army Pilots

· M16 -> SJB M16A2

· HK -> SJB M4 SD Acog

· G36 -> InQ G36

· Steyr Aug -> win$e F-88

· G3 -> NorFor G-3

· M4 -> SJB M4 Aimpoint

· M16M203 -> SJB M16A2M203

· M60 -> BOH M249

· M21 -> SJB Woodland M24

· Law -> Laser AT4 (M136 -> US Version)

· Carl Gustav -> Earl & Such Javelin

· Beretta -> SJB Beretta

· Glock 17 -> SJB Glock 18

· Satchel -> C4

· Mines -> Spetznatz Mod US Mines

· Handgrenade -> US M67

· M113 -> CBT M113A3

· M1A1 -> KH/InQ M1A2

· M60A1 -> Sigma M1A1

· M2A2 -> CBT M2A2A3

· M163 -> INQ M163

· M998 -> CBT M1098

· Trucks 5T Support/Fuel/ammunitions -> CBT Hemmts

· Trucks 5T Transport soldiers -> [iEF] Mp 5T Trucks

· Jeep -> CBT Hmmwv Open

· JeepMG -> CBT Hmmwv Open with M2

· Hmmwv -> Hmmwv troops

· Ah-1 -> Franze AH-64A

· Ah-64 -> Franze AH-64D

· UH-60 (mg/ffar) -> CSLA UH-60 (s)

· OH58 -> Franze Kiowa

· A-10 -> Diesel A-10

· A-10 LGB -> Footmunch F-16

[*] RUSSIAN SIDE

· Ru Soldiers -> RHS Russian Motorized Infantry

· Ru Spetznatz -> RHS GRU Spetznatz Units

· Ru Pilots -> OW Russian pilots

· Ak74 -> RHS AK74M

· AK74GP15 -> RHS AK74GP25

· Ak74su -> ORCS AK-74u

· PK -> CSLA PK

· SVD -> CSLA SVD

· RPG -> ORCS RPG-7V

· AT-4 -> ORCS RPG-29

· Tokarev -> ORCS Makarov

· Bizon -> ORCS Vss Vintorez

· Mines -> Spetznatz Mod Russian Mines

· Handgrenade -> Ru RGO

· BMP-1 -> CSLA BMP-2

· BMP-2 -> Akm74 BMP-3

· BRDM -> Akm74 BTR-80

· T-72 -> RHS T-80UM

· T-80 -> Timmamas/ORCS T-90

· Ural Transport soldiers -> Spetznatz Mod Ural

· UAZ -> CSLA UAZ

· Support Urals -> Spetznatz Mod Support Urals (Repair , ammo and fuel)

· Mi-17 -> OWP Mi-17

· Mi-24 -> RHS Mi-24

· V-80 -> Evgeni Ka-52

· Su-25 -> TomiD Su-39

[*] RESISTANCE SIDE

· Re Soldiers -> Williec Resistance soldiers

· AK47 -> RHS AKM

· AK47GP15 -> RHS AKMGP25

· PK -> ORCS PK

· RPG -> ORCS RPG-7

· BMP-1 -> CSLA Camo BMP-1

· Uaz -> CSLA Gaz-169

· Truck -> CSLA FIA Truck

[*] CIVILIAN SIDE

· Civilians -> Mig/Edge/Peepers Civilian Men

· Cars -> Vilas/Sigma Cars

Quote[/b] ]

<span style='font-size:11pt;line-height:100%'>Model Additions:</span>

[*] US SIDE

· Added ACU Soldiers/Crews/Pilots/Special Forces

· Added M82 Barett

· Added M240

· Added M1911

· Added P228

[*] RUSSIAN SIDE

· Added V-94

· Added GSH-18

· Added Makarov PM

· Added Su-27 Flanker

[*] RESISTANCE SIDE

· Added Soldier with G3

· Added Soldier with Fal

· Added Res Kord

Quote[/b] ]

<span style='font-size:11pt;line-height:100%'>System Requirements:</span>

To play the FFUR 2006 flawlessly, we recommend the following:

[*]Windows XP

[*]2.0 GHz Pentium 4 or Athlon XP

[*]512Mb DDR RAM

[*]400Mb Hard Disk Space (per pack)

For those wishing to use the Sky Pack and High Resolution Islands:

Fifth Generation Graphics Card (eg. GeForce 5 Series or Radeon 9 series)

Best to run 'your Operation Flashpoint' in english, even if it isn't your first language, this would make more sense due to the fact that the 'FFUR 2006' is totally in english.

Quote[/b] ]

<span style='font-size:11pt;line-height:100%'>Installation Instructions:</span>

The installation is very easy, but if you still have difficulty then here is a guide: At first make sure you installed correctly the patch 1.96 from BIS then make sure you deleted the previous FFUR 2006 version from your 'Operation Flashpoint' folder. Then simply run the executable from the location you saved it and follow the instructions. When the installer starts, you will be told to select the location for the install. This should be correct without you changing anything, but in a small number of cases this is wrong. Depending on the version you bought of Operation Flashpoint: Cold War Crisis

And that's about it! The files will begin to install and soon you will be playing FFUR Modern Crisis.

Quick Instructions:

1. Download the Pack

2. Extract the folder to your OperationFlashpoint

3. Have fun!!

Quote[/b] ]

<span style='font-size:11pt;line-height:100%'>Weapons & Ammunitions class names:</span>

[*] US SIDE

· M4A1 -> M16/M16

· M4A1M203 -> M16GrenadeLauncher/FFUR_M203_Launcher

· M16A2 -> M16A2/M16A2Mag

· M9 -> Beretta/BerettaMag

· M249 -> M60/M60

· M240 -> M240G/M240GMag

· M136 -> lawlauncher/lawlauncher

· Javelin -> carlgustavlauncher/carlgustavlauncher

· Stinger -> AALauncher/AALauncher

· M24 -> M21/M21

· M82 -> m82base/m82mag

· M4A1SD Acog -> HK/HK

· P228 -> P228/P228Mag

· MP5SD -> UZI/UZIMag

· MP5SD -> UZI/UZIMag

· Glock 17s -> glock/glockmag

· M4A1 Scope -> XMS/M4

· M4A1 Aimpoint -> M4/M4

· M4A1 Reflex -> m4_reflex/M4

· M1911 -> m1911Base/m1911mag

[*] RUSSIAN SIDE

· Ak-74M -> AK74/AK74

· AK-74gp25 -> AK74GrenadeLauncher/FFUR_GP25_Grenade

· AK-74SU -> AK74SU/AK74

· APS -> aps/apsmag

· PKM -> PK/PK

· RPG-7V -> rpglauncher/rpglauncher

· RPG-29 -> AT4launcher/AT4launcher

· SVD -> SVDDragunov/SVDDragunov

· OSV-96 -> osv96/osv96mag

· Ak-74Pso-1 -> AKS74U_SD/AKS74U_SD_Mag

· Gsh-18 -> gsh18/gsh18mag

· Vss Vintorez -> Bizon/BizonMag

[*] RESISTANCE SIDE

· Sa-58 -> AK47CZ/AK47

· Benelli -> Kozlice/KozliceShell - KozliceBall

· AK-47 -> AK47s/AK47

· Remington -> HuntingRifle/HuntingRifleMag

· Ingram -> IngramMag

· AKM-GP15 -> AK47GrenadeLauncher/FFUR_GP25_Grenade

· G3 -> HKG3/HKG3Mag

· FAL -> FAL/FALMag

<span style='font-size:11pt;line-height:100%'>Download - (Mirror 1) by Coop-Center.de</span>

We envisage to release several modules that will include the Multiplayer and the ACU configs, probably with some little presents within the next incoming days as well... ;-)

Quote[/b] ]

<span style='font-size:11pt;line-height:100%'>Suggested Extra Packs:</span>

ffurextrapacksfa8.jpg

[*]Islands Pack

-New replacement islands for BIS ones, they use Q 'High Reso Textures' and 'Berghoff' trees, these islands bring a more immersive gaming experience and don't cause any lag issues as long as they are used wtih the 'system requirements' posted above.

<span style='font-size:10pt;line-height:100%'>Download</span>

[*]Sky Pack (Llauma 1.2)

High resolution sky textures done by Llauma in order to replace BIS sky, this 'sky pack' fits very well with the Islands pack and increases the immersion improving the believability of the situation as well, and like with the islands pack, it should not cause any issues as long as it is used with 'the system requirement' posted above.

<span style='font-size:10pt;line-height:100%'>Download</span>

[*]Dxdll

Very popular addition carried out by kegetys from the FDF mod in order to enhance the visual quality of the external environement (Lightning,...etc) and features a tool that let you configuring and choosing your own effects, including the reflection effect on water, same requirements than above, though.

<span style='font-size:10pt;line-height:100%'>Download</span>

<span style='font-size:11pt;line-height:100%'>Credits:</span>

Big thanks to the OFP community as a whole, but especially to:

* FlashFx Mod/Nemesis6 for their basic scripts

* BW Mod for their great addons used in the FFUR Euro

* RHS Mod for their outstanding armored,infantry and weapons addons

* ORCS Mod for their nice models

* DKM Mod for their armored units

* OWP Mod for their great helicopters and pilots

* UKF Mod for their soldiers models used in the FFUR Euro

* BOH Mod & Hyakushi for all of the nice work they provided thus far

* VME Mod for their support with a couple of scripts

* NorFor Mod for their support

* AKM74 Mod for his nice armored vehicles

* SJB Mod & Jackal for his kickass weapons

* Swedish Forces Mod (SFP) for their models used in FFUR Euro

* ECP Mod for their support

* WGL Mod for their realistic ammunition values

* CSLA Mod for their outstanding helicopter models

* Y2K3 Mod for their support

* FDF Mod for their support

* Turkish Union Mod for their support

* DMA Mod & Sanctuary for their nice work and their great support

* EECP Mod for their support

* Franze for his nice helicopter models and his usual support

* Ingram for the nice screenshots

* King Homer for his great tank models and his support

* Oyman for his nice A10

* Laser for the great human models he's done so far

* Colorchanger for his nice airplane used in the FFUR Euro

* Williec for his nice rebel models

* iakr for his nice car

* Llauma for his popular sky pack

* B3Liar for his G36 pack

* Inquisitor for his tanks

* AfrographX for his nice Ch-47

* Farmland Mod for its civilian models

* Combat Mod for the great collection of armored vehicles

* BlackBlood for the nice british models used in the FFUR Euro

* Fishkopp for his nice pilots and Humvees

* Sigma for his old and still so good tank models

* To all the other great addon makers. Thank you for all for your hard work and enthusiasm in keeping the OFP community alive and kicking!

* All the military guys who do this stuff for real and graciously took the time to advise us.

Huge thanks to FFUR partners and beta testers for their great efforts towards us:

* Shadow Nx for providing us several of his great models based on RHS outstanding models.

* Jackal for providing us several of his 'incoming' weapons from his popular SJB weapons pack.

* Sanctuary for his kindness and usual support

* Franze for his support and help

* Tovarish for the executable

* Imshi-yallah for his support

* Thruyersternum for his support

* Marco.A.Aguilar1 for his nice song used in the first cutscene

* Mr.Zig for his support

* Wilco for his support and kindness

* Raptor (OFPC) for his usual support by mirroring almost all of ours packs

* OFP.info (News posters) for their kindness and support

* Coop-Center.de for their support

* King Homer for the intensive beta tests he carried out and his usual support

* CameronMCdonald for the beta tests and advices about the ACU issue.

* Ch_123 for the intensive beta tests and some models.

* CanadianTerror for his usual support and help

* Ingram for the outstanding screenshots he carried out so far.

* Kenwort for the amazing promo movie he has done.

· A lot of the used addons are the properties of their original authors. If you want to use them then ask the authors directly, not the FFUR members.

Huge Thanks to the FFUR Core Team for their input, dedication and sheer effort:

* Tarik "Thunderbird84": Project Leader, Addon Selections, Cpp/Scripts, GUI.

* Benjamin "Benus": Textures main artist , Ironsights designer and beta tester.

* Mike "Mickael": 3D designer.

* Sean "Reven": Website Design, Hosting, Installer Scripts, HTML Readmes.

* Thomas "Tomislav": Lead Beta test stuff.

* Gottfried "Parvus": Publicity Manager.

Thanks to Bohemia Interactive Studio, and a special big thanks to Marek Spanel for his support of the FFUR modification.

FFUR Project Leader

Thunderbird84

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Great stuff, finally released  notworthy.gif

Now just to wait for the links... tounge2.gif

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Looks awesome TB! It certainly deserves a seperate thread. Also, it goes without saying that I too eagerly await the download links:)

One question though. The features list states the following:

Quote[/b] ]* Realistic Ammunitions values based on n actual military information.

IIRC, in previous versions of FFUR the ammo values were based on WGL values. This time around, I don't see an explicit mention of WGL. Are the ammo values different now?

/Edit: never mind, I just took a look at the credits list and everything became quite clear smile_o.gif

Regards,

X.

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mad_o.gif

You put it in A&M:C without download link?? mad_o.gif

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The main link should be available within a couple of minutes, thank you for your patience.

wink_o.gif

Regards

Thunderbird84

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Then you should have waited a few minutes before you posted the thread wink_o.gif

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...Meanwhile, you can already start taking the previous 'ffur2006' mods out of your 'operationflashpoint' folder.

Several mirrors would be progressively added to avoid experiencing the same problems we had with the previous releases.

smile_o.gif

Regards

Thunderbird84

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no time for uninstall now... just hitting "refresh" button every 5 sec.

I want to be the first!

P.S. comments about new mod will be after playing it smile_o.gif

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yes, download links!!! hahaha i'm the first!

hehe tricked you  tounge2.gif  rofl.gif

damn, no download links today? huh.gif  i gonna cry...

OMG!!! first mirror! and i'm downloading!!! huray!!!!

P.S. it's better that moderators would lock this thread until mod will be released, to avoind these kind of excited and impatience peolple like me rofl.gif

notworthy.gif

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yay.gif

Was waiting for that one!

Thanx and a big kudos to you FFur-y guys!

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Thank you.

I apologize for immature behaviour before.

wink_o.gif

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OH COOL...

WOW Thank you TB and Team

And thank you Coop-Center for Hosting

This is so cool... im downloading now and argh i don't know

what i should typ now

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Haven`t played OFP for some time, but this is pulling me back to it.

Thank`s FFUR Team. thumbs-up.gif

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470 kb/s , Thankyou for the good host and thankyou FFUR !

yay.gifyay.gifyay.gif

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Thanks a lot Thunderbird, and also thanks to your helpers.

I have to admit, I was using Pappy's replacement mod, but I dont think he's updating his mod anymore so I'll give yours a spin if you dont mind!

xmas_o.gifxmas_o.gifxmas_o.gif

P.S. was'nt this supposed to be just a patch?

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Guest Ti0n3r

I've been looking forward to this for weeks. Great!

Thanks a lot, and keep it up dudes!

But think you should've kept the old M4 & AK47 sound effects and the default FOV confused_o.gif

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You don't hear that 'echo' effect when you're the gunner in real life, I've even experienced that myself, even if it would probably sound more 'immersive' in game, the current sounds are in my judgement, the most authentic ones we have included thus far, though.

Anyway, feel free to change the sounds if you don't like'em that much. (cpp way)

Thanks for the kind words everyone, Enjoy.

:-)

Regards

Thunderbird84

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Is it easy to change soldiers too?

Haven't tested so not sure if I'll keep it

(450Mhz tounge2.gif)

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