[aps]gnat 28 Posted June 18, 2006 Found this html doc buried within one of the original games PBOs ..... can't say I have seen it in-game at all. OFP HTML The pictures are missing but they refer to like; @equip\w\w_carlgustavlauncher.paa Anyone seen this before? Wondering if its a dead feature, or maybe you can inbed html info into our own PBOs ..... Share this post Link to post Share on other sites
chipper 0 Posted June 18, 2006 This seems to be what the game refers to when you click on your the info button in the gear section. Share this post Link to post Share on other sites
Danny252 0 Posted June 18, 2006 Yet it has info reffering to Mortars and AP mines, which definately aren't in the original OFP. Share this post Link to post Share on other sites
mr burns 131 Posted June 18, 2006 Yet it has info reffering to Mortars and AP mines, which definately aren't in the original OFP. Ever checked West/Men/Mortar and Empty/Mines/Mine ? Share this post Link to post Share on other sites
h - 169 Posted June 18, 2006 Quote[/b] ]Ever checked West/Men/Mortar and Empty/Mines/Mine ? Anyway, it is exactly what Chipper said it is.. And unfortunately you can't make your custom one to be shipped with any addon pbo (at least according to my own tests, made a long ago though).. Share this post Link to post Share on other sites
Guest Ti0n3r Posted June 18, 2006 Well you can't find any AP mines in the editor Edit: While we're at it; Does anyone know what function the Empty/Objects/Black cube fulfills? Share this post Link to post Share on other sites
NeMeSiS 11 Posted June 18, 2006 Edit: While we're at it; Does anyone know what function the Empty/Objects/Black cube fulfills? Never heard of that one, from what addon is it? Share this post Link to post Share on other sites
j w 0 Posted June 18, 2006 While we're at it; Does anyone know what function the Empty/Objects/Black cube fulfills? A black cube ingame? Share this post Link to post Share on other sites
Guest Ti0n3r Posted June 18, 2006 While we're at it; Does anyone know what function the Empty/Objects/Black cube fulfills? A black cube ingame? Black cube. BIS used it in some of the Resistance campaign missions. Share this post Link to post Share on other sites
mr burns 131 Posted June 18, 2006 Landing Pad for the Jet Ranger ? Share this post Link to post Share on other sites
Guest Ti0n3r Posted June 18, 2006 Edit: While we're at it; Does anyone know what function the Empty/Objects/Black cube fulfills? Never heard of that one, from what addon is it? Vanilla Resistance. Share this post Link to post Share on other sites
zulu1 145 Posted June 27, 2006 Somthing I've found hidden in the O.pbo file in res\addons: class UAZCheat:UAZ { scope=1; displayName="UAZ (Cheated!"; armor=100000; }; class OfficerGCheat:OfficerG { scope=1; displayName="Officer (Cheated!"; armor=100000; class SoldierGCheat:SoldierGB { scope=1; displayName="Soldier (Cheated!"; armor=100000; }; class OfficerECheat:OfficerE { scope=1; displayName="Officer (Cheated!"; armor=100000; }; class SoldierESaboteurCheat:SoldierESaboteur { scope=1; displayName="Saboteur (Cheated!"; armor=100000; }; class SoldierWSaboteurCheat:SoldierWSaboteurPipe { scope=1; displayName="Saboteur (Cheated!"; Â Â Â Â Â Â Â Â Â Â Â Â Â armor=100000; }; Something they used for testing??? I think one of the many editor addons make these units available. Share this post Link to post Share on other sites
dm 9 Posted June 27, 2006 Edit: While we're at it; Does anyone know what function the Empty/Objects/Black cube fulfills? Never heard of that one, from what addon is it? Vanilla Resistance. What version, and what language edition of OFP:R you running? I just checked in my 1.96 final (english) and I dont have a Empty/Objects/Black cube Very odd... Share this post Link to post Share on other sites
Heatseeker 0 Posted June 27, 2006 Its likely a hidden addon. Im curious about what they used it for too.. Resistance Campaign features data transfer from mission to mission (men, weapons) and the skill level of your men increases with experience, maybe the black boxes are related to that? . Share this post Link to post Share on other sites
Messiah 2 Posted June 27, 2006 vehicle/weapon/men transferal from mission to mission was done via exit.sqs and init.sqs files and utilising weaponpool coding etc - at the end of the mission the exit.sqs would define weapons left and men left and store the variables, the next init.sqs could access the variable and adjust accordingly... as for the experience/skill increasing, all BIS did was increase the slider each mission, regardless of who or what it was - if it died, it was deleted before the mission starts. Share this post Link to post Share on other sites