csj 0 Posted June 17, 2006 Special Operations Craft - Riverine pic by Hotshot Special Operations Craft-Riverine (SOC-R) 2 x M-214 minigun 2 x 7.62mm or .50 cal. Machinegun 2 x 40mm grenade launcher download fromOfpBase Info SOC-R Also included Special Operations deployment/insertion Craft (fictitious but probable) SOC-D M-214 minigun cargo - 10 units pic by Hoshot [ig]http://img.photobucket.com/albums/v431/colkim/socd2.jpg[/img] >100kb Resized Pic Used Unn's scripts that we used on the 'ATC-H' known bugs : the visual effect from cargo view which puts added guns outside, this is not to noticable as is. The SOC-R is meant to carry 8 cargo units but available space and this bug in SOC-R model is why I made the Insertion SOC model. Share this post Link to post Share on other sites
BlackScorpion 0 Posted June 17, 2006 Well this came out of nowhere... as usual when it's CSJ. Looks great, as usual. Will certainly have fun with this, and the custom cargo anims look nice too. Although judging by the pics, the M134 and the .50 cal barrels look quite long. You remembered the download link along with all those pics, good! Although it's a tad hard to find, I'd say, if you just scroll through the post... Share this post Link to post Share on other sites
-DsO- ShapeShifter 0 Posted June 17, 2006 very nice one , thx Share this post Link to post Share on other sites
NSX 8 Posted June 17, 2006 What I can say? BF2 suuuuuuuuux with it's tiny boat. Thanks a lot, CSJ! Share this post Link to post Share on other sites
echo1 0 Posted June 17, 2006 Finally, a proper PBR replacement! Share this post Link to post Share on other sites
[aps]gnat 28 Posted June 18, 2006 Lovely boats (as normal ! ) CSJ Couple of things but .. sorry - I get a "no entry '.modelSpecial'" error when I start - The "R"s .50 is locked up in the anticlockwise position and wont fire. - The gun on the "D" has the wrong sound, a MG sound. - the checker-plate texture flickers a lot (small I know) - The grenade launcher sound file is too long as it fires faster than the sound. BTW, have these been MP tested ? Share this post Link to post Share on other sites
BaD_aI 0 Posted June 18, 2006 Awesome, it looks really deadly ! I'll try it out tomorrow. Share this post Link to post Share on other sites
csj 0 Posted June 18, 2006 thanks [APS]Gnat - The gun on the "D" has the wrong sound, a MG sound. fixed and barrel rotating. - The grenade launcher sound file is too long as it fires faster than the sound. fixed Hey I think the modspecial prob is fixed which was connected to .50. Chk your PM for update (test) Share this post Link to post Share on other sites
LYCANTHROPE 0 Posted June 18, 2006 i get a csjf100 file missing when i look at the demo mission in the editor Share this post Link to post Share on other sites
csj 0 Posted June 18, 2006 @LYCANTHROPE this has been fixed so no addons needed. Also fixed are gun sounds movement etc. Just waiting on OfpBase and/or Ofp Info to update DownLoad file when they are able. Will let you know Share this post Link to post Share on other sites
-APS-Numbat 0 Posted June 18, 2006 Also found that the 'R' version only has 5 guns. Is the second .50 cal meant to be on the front or never there in the first place? Share this post Link to post Share on other sites
csj 0 Posted June 18, 2006 The SOC-R only has 5 guns. .50 cal mg at the rear Share this post Link to post Share on other sites
BlackScorpion 0 Posted June 18, 2006 I thought the same first, but then figured out that it propably meant either double-7.62mm or a single .50 cal. Share this post Link to post Share on other sites
csj 0 Posted June 18, 2006 Hotshot has informed me that Update is available OFP Base _fixed version Share this post Link to post Share on other sites
JGreyNemo 0 Posted July 10, 2006 Errrm, I tried this out last night, can I just say, this addon is quite amazing. Â It's the most impressive use of multi-turrent scripting I've seen thus far. Â (Frigates and destroyers are nice but we want infantry level skirmishes dammit!! Nothing beats the 350 degrees firing rapid assault power that this craft has. (If you're the driver it helps to use the "Engage at will" function so units are more likey to attack when they've got a bead on an enemy target.) We definitely need some eastern bloc counterpart for this thing, (At the moment I'm happy just pitting two craft - one commanded by "probability presence 0" OPFOR - against each other). Just a note -> perhaps give the default mini gunner (default player gunner - not the scripted turrents - located on the starboard bow) Â a larger firing cone, more vertical traverse to engage low flying aircraft and more horizontal traverse towards port to lay forward covering fire across the bow. Â (None of the firing cone AI or otherwise cover the prow and you can end up getting shot heading directly to the target without being able to find a decent firing solution). Â Also dare I ask if this works in multiplayer? Anyway GREAT F&*KING WORK YOU GODDAM TALENTED BASTARD.... J out. Share this post Link to post Share on other sites
[aps]gnat 28 Posted July 10, 2006 Also dare I ask if this works in multiplayer? No, not really .... few problems Bit of a shame, but CSJ is pushing the creative limits here Still very cool ...... which reminds me, we need more "rivered" islands Share this post Link to post Share on other sites
Al Simmons 0 Posted July 10, 2006 Very nice addon, an eastern counterpart would be nice. Share this post Link to post Share on other sites
POPKA 0 Posted July 11, 2006 Your addons are really good CSJ, you do some decent work with the multi-gun position scripts. I also really like your helicopters Share this post Link to post Share on other sites