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-TheOne-

Another person with texture problems

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Hello everybody!

Well I have a small problem with my model, I assigned the textures and I'm pretty sure the texture path is right as I can see the textures applied in Bulldozer but I cannot see them ingame. All I get ingame is a big white model sad_o.gif. I did a search on the forums and I couldn't find anything that helped me, so I'm hoping anybody here might help me.

Can anybody help me?

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Incorrect paths are the usual cause of this-

if you are using BIS textures then texture path should be

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">data\BIS texture name

if you ae using your own textures and these textures are in your addon's folder then the texture path would be

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">your addon folder\your texture name

or if your textures are in a sub folder with your addon folder

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">your addon folder\subfolder\your texture name

if you are using textures from another source then this source must be in ofp addon folder aswell.

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I'd guess this is a config problem.

Please post the config, and we'll take it from there (if not checking out the textures and all is really correct led to the solvation of the problem)

Regards

JW

smile_o.gif

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CSJ gave me the solution, so all is ok now.

Thanks!

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I'd guess this is a config problem.

Please post the config, and we'll take it from there (if not checking out the textures and all is really correct led to the solvation of the problem)

Regards

JW

smile_o.gif

problems with models not having right textures or just being white is never a config problem.. just so you know smile_o.gif

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Sorry for bringin this back to the surface... but what is the answer im getting this problem too now. along with textures appearing terrible in 02

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Quote[/b] ]Sorry for bringin this back to the surface... but what is the answer im getting this problem too now. along with textures appearing terrible in 02

Are you talkin about white sections showin up on your

Model?

Take a look at Csj's previous post.

That simply means it has a texture assigned to those faces,

but it doesn't know where they are.Check your paths again.

Grey faces don't have textures assigned yet.

As for texture quality,you will lose some fine detail moving

from tga to pac/paa.Especially if you use TexView.

I've found PaaTool gives a good result.

There's minimal loss of quality.

Macser. smile_o.gif

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For the textures appearing terrible, if it is just in the O2 viewer and not the PAA/PAC degradation, it can be due to the settings of the Flashpoint.cfg that is included with O2.

By default on my O2 install (i have not modified the file), the Flashpoint.cfg contains these texture size settings (along more)

Quote[/b] ]

Cockpit_Textures=256;

Object_Textures=256;

Animated_Textures=128;

Try to get 512 or 1024 for those 3 variables instead of the 256/128 if you use higher resolution textures for your model

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Hello Sanctuary.

That's not something I'd actually tried

before.I'd always went with the default Cfg.

But my textures suddenly started

appearing muddy and undefined recently.

Despite being relatively high res.

Adjusting the values in those lines solved

the problem.

Thanks for that little snippet of info.

Macser smile_o.gif

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