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karantan

Cam created satchel

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Can some one refresh my memory and tell me how to activate-detonate a cam created satchel charge?

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For some reason the code:

BombName setdammage 4

comes to mind. I didn't think it was possible to blow up camcreated satchels, though.

-Pilot

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shouldnt the value 1 do, since that is equivilant to 100%?

(bombName setDammage 1)

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You can't make a camcreated satchel to explode unfortunately.

But a way to circumvent this problem is to create a "timed" satchel instead of the normal one, so it will explode 20 seconds after having been created.

This way you can create it 20 seconds before you need it to explode and it should do the trick for your mission situation.

So instead of creating a "pipebomb" , camcreate a "timebomb"

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For absolute control over when a satchel charge detonates I would create a unit to set the charge -

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">bomber = "SoldierWSaboteurPipe" createUnit [Position, Group]

Get him to place the charge -

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">bomber fire ["Put","PipeBomb","PipeBomb"]

I would then move him to somewhere out of sight but not too far away (I think there is a limit to the distance), and detonate the satchel charge -

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">bomber action ["touchoff"]

Then delete the unit -

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">deleteVehicle bomber

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Thanks for the answers guys. I've been a bit afraid this is not possible; I've tried every damn thing it comed on my mind. And I've been so sure I've doned this before. Aparently not.

Thaks for the tips Sanctuary and nindall, I already had both options marked as the alternative, but they're not suitable, at least not without some havy mission modifying e.g. changing.

Thanks again, guys, I'll find some way around the problem.

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Do you need to activate the stachel or do you need to have a tremendous explosion at stachel coordinates when desired?

If the second, just create two BIS "LaserGuidedBomd" at stachel coordinates, way bigger explosion than with a normal pipe or time bomb.

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setdmmaging a camcreating timebomb to 4 does work, but there is a short.

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Thanks for the additional help guys.

Yes, I need the satchel to be activated e.g. that specific explosion, which is just perfect for this idea of mine. And in this specific case it can't be placed 'manually', it has to be camcreated, and timebomb is (for now) not the right solution. But I'll get there, one way or another; even if had to rework-change the whole scenario or to forget-scrap the whole idea.

Thanks again to all of you. smile_o.gif

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I'm curious: Why setDamage 4? Is there any difference between setDamage 1 and setDamage 4?? If so: What's the difference???

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some old article or thread in ofpec where someone figured out 4 to be the optimum setdammage value for creating explosions with all vehicles. Such an old article I can't remember the specifics but I do remember the number 4.

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I also remember that article, that's why I'm curious. I've always thought about setDamage 4 as an urban legend within the OFP community. Until someone corrects me I'll regard the whole setDamage 4-thing as a rumour.

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