Albert Schweitzer 10 Posted May 15, 2006 its a B2B roadshow! Some people tend to forget that! Share this post Link to post Share on other sites
ade_mcc 0 Posted May 15, 2006 Quote[/b] ]there's some very bad coverage of the Arma E3-alpha on the german website gamestar.de Yeah, and you can read all 9 pages on it at the link below : Linky Share this post Link to post Share on other sites
Antichrist 0 Posted May 15, 2006 If I understand ArmA concept correctly the whole "switching to a different character" might not be such a bad thing. Sounds like there are only 100 US Military Personell on the island, so if in Mission 1 you go "rambo-style" and manage to die 10-12 times (wiping out our whole squad), then in the next mission you will only have 90 men left on the island you can fight with.With a bit of a good luck (pun intended) by mission 11 you will be completely screwed with just one guy left against 1000 NS troops. I hope you're making a joke, aren't you? ArmA should have a nice fat AI, obeying orders, deciding and reacting in a realistic way, covering their buddies' asses, and such. I don't want to finish a mission with 12 "lifes", as Sputnik Monroe said, it's for Super Mario stuff. Only the idea terrifies me! I don't want to sacrifice my teammates! If we have useful AI teammates, we can plan, we can accomplish, we can win with reasonable losses - but why make a decent AI if the player can "respawn" 11 times in one mission? No Sir, I as an orthodox OFP fan tell you: I've got only one life and I want only one death. Mine. Pretty emotional, heh? Actually I am not. I really believe that, if done well, that feature can be very good. It brings us that much closer to real dynamic campaign similar to Enemy Engaged. Where if you're stupid enough to lose your whole tank batallion in one mission, you won't have that batallion for support later in the game. And another bonus is that it will attract more casual gamers, which you might consider as a bad thing, but I consider a good thing = more sales. By the time those casual gamers realise that they are screwed no matter how many times they switch the character in the mission it will be too late. Money paid. Share this post Link to post Share on other sites
Friedchiken 0 Posted May 15, 2006 If I understand ArmA concept correctly the whole "switching to a different character" might not be such a bad thing. Sounds like there are only 100 US Military Personell on the island, so if in Mission 1 you go "rambo-style" and manage to die 10-12 times (wiping out our whole squad), then in the next mission you will only have 90 men left on the island you can fight with.With a bit of a good luck (pun intended) by mission 11 you will be completely screwed with just one guy left against 1000 NS troops. Â I hope you're making a joke, aren't you? ArmA should have a nice fat AI, obeying orders, deciding and reacting in a realistic way, covering their buddies' asses, and such. I don't want to finish a mission with 12 "lifes", as Sputnik Monroe said, it's for Super Mario stuff. Only the idea terrifies me! I don't want to sacrifice my teammates! If we have useful AI teammates, we can plan, we can accomplish, we can win with reasonable losses - but why make a decent AI if the player can "respawn" 11 times in one mission? No Sir, I as an orthodox OFP fan tell you: I've got only one life and I want only one death. Mine. Pretty emotional, heh? Â Actually I am not. I really believe that, if done well, that feature can be very good. It brings us that much closer to real dynamic campaign similar to Enemy Engaged. Where if you're stupid enough to lose your whole tank batallion in one mission, you won't have that batallion for support later in the game. And another bonus is that it will attract more casual gamers, which you might consider as a bad thing, but I consider a good thing = more sales. By the time those casual gamers realise that they are screwed no matter how many times they switch the character in the mission it will be too late. Money paid. Â I like your representation of your idea. But for some reason I don't think losing your tank will affect your game very much in AA. I like those dynamic campaigns in flight sims, thoses are pretty cool. So I like the system as long as there are penalties for losing men. I would like to know the names of my squadmates though, just so that I can pretend that I have hero units. And if I can rename them, even better, though not really needed or likely. Share this post Link to post Share on other sites
Friedchiken 0 Posted May 16, 2006 Say, did anyone see the Codemasters E3 booth tour (on Gametrailers.com)? They seemed to put a little money in the booth, though all the games look like mainstream music games, an MMO and racing game. While it sucks that BIS had low exposure, it would have looked odd to have AA stacked with these games. Share this post Link to post Share on other sites