Drew77 0 Posted March 8, 2006 Hi I have been playing this game ever since it came out and I started playing it again because of addons and mods. I was wondering. I dont want to units to go prone how do I make them just stand up witout going prone. And I dont want my units using nades how do I do this?? THANKS Share this post Link to post Share on other sites
hidden_spectre 2 Posted March 8, 2006 I dont want to units to go prone how do I make them just stand up witout going prone.And I dont want my units using nades how do I do this?? THANKS jus put this in each soldier's INIT field <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this setunitpos "up" and bout the nades thing u need to removeallweapons frm tht unit and then u have to add all the desired weapons excluding teh nades eg...put this in the INIT field of any soldier <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">removeallweapons this; this addmagazine "M16";this addmagazine "M16";this addmagazine "M16";this addweapon "M16" this code will add a standard m16 wid 3 mags....nuthin else. Share this post Link to post Share on other sites
XCess 0 Posted March 8, 2006 type this setUnitPos "up" to keep them standing. and this removeMagazine "handGrenade"; for each hand grenade the unit has, use "grenade" if it's an m203. Put this into the init field of the unit. Make sure to put a semi colon (;), between each command. Share this post Link to post Share on other sites
BlackScorpion 0 Posted March 8, 2006 this removemagazines "handgrenade" Much much easier, removes all the specified ammo from the soldier. Share this post Link to post Share on other sites
Drew77 0 Posted March 8, 2006 Thanks guys for the help. Share this post Link to post Share on other sites
deanosbeano 0 Posted March 8, 2006 Quote[/b] ]jus put this in each soldier's INIT field be careful witht this one, sometimes its better to put in an init sqs, with a pause first, cause lots of initfields and lots of soldiers = not done. on the whole it works .but if ya get probs, this could be why. where is ofpec this prolly in editing by 1 hour , place all bets Share this post Link to post Share on other sites
XCess 0 Posted March 8, 2006 surprised it isn't already in editing, and thanks for that lil tip BlackScorpion, will save me so much time in the future. Share this post Link to post Share on other sites
Drew77 0 Posted March 8, 2006 Just another quick question when I make the units stand up I am using balc ops with FFRU mod they dont use there mp5 they just pull out there pistol. WHY?? Share this post Link to post Share on other sites
Drew77 0 Posted March 8, 2006 Ok NM it only seems to do it for the black ops Share this post Link to post Share on other sites
XCess 0 Posted March 8, 2006 It seems ofp AIs like their new toys (pistols weren't introduced until Resistance) and use em as much as possible. You have to remove em sadly Hopefully in ArmA handguns will be handled better by AI. Share this post Link to post Share on other sites
Placebo 29 Posted March 9, 2006 Please look around before posting to make sure you post in the right place, these are mission editing questions not general questions. Moving to Mission Editing and Scripting Share this post Link to post Share on other sites