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guyguy1

Clouds

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Is it at all possible to make clouds that move and cast shadows on the terrain? I think this would be awesome because of the view from the sky and because it adds to the environment around the player. What do you guys think?

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hell ya!! i love driving down a highway on a partly cloudy day, watching the cloud shadows move across the landscape!!

they damn well impliment this!!!

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I would like volumetric clouds as Cryengine2 and fly simulators tounge2.gif

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I would like volumetric clouds as Cryengine2 and fly simulators tounge2.gif

lol yeah volumetric clouds like in CryEngine 2, Reality Engine, Unreal Engine 3.0, GameBryo, and all flight sims... biggrin_o.gif

Although IMO these volumetric clouds should be calculated in the SM3.0 part of your graphics card, because I don't think ArAs uses all of it...

That would just rock. biggrin_o.gif

Btw. why not call Game 2 -> Armed Assault 2?

I mean Armed Assault is basically Operation Flashpoint 1.5...

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Isn't this already in ofp:e at least to some extent?

The clouds move before the sun during dusk / dawn, yes, but I dont believe they're volumetric...

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Well, uh, the original question was about shadows, I didn't mean that they're 3D in OFPE.

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Armed Assault is sequel OFP, but Game2 is new game from WAR. I am very curious from title, which have GAME2 whistle.gif

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Cloud shadows on the landscape would be very cool. It would add real depth to the view. smile_o.gif

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And add more to the depth of the system requirements tounge2.gif .

Volumetric clouds will be very resource intensive. I'd like them too but if theres a way to switch them off it should be present too.

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