Sgt_Eversmann 1 Posted December 11, 2005 Do you have the lastest version of SJB Weapon Pack? V1.1 and make sure that there are no other folders in your mod\addons folder... check them! I know it works Quote[/b] ]THX, Eversmann... No i have nearly all addons for my mission...Maybay you start your project with this SWAT-Van? I added rear door anims to the swat truck, maybe I finish it, dunno yet Share this post Link to post Share on other sites
sgtkill 0 Posted December 11, 2005 I dont know how to expalin this but my swat units are all distoreted. kind of like streatched out with holes i would take a screen shot but i got go out. so some one plz help me.thanks Share this post Link to post Share on other sites
Messiah 2 Posted December 11, 2005 remove the following addon: TCP_Testdog (or something along those lines) should fix that error Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted December 11, 2005 READ THE README Share this post Link to post Share on other sites
Messiah 2 Posted December 11, 2005 READ THE README was that in the readme? I just assumed that addon was cauding the problem in this case - in the same way PC addons seem to cause the BIS logo bug Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted December 11, 2005 Quote[/b] ]MAKE SURE YOU DO NOT HAVE THE "TCP_TESTDOG.pbo" addon! yup it's in the readme! Now I password protected it that people read the readme, but what are some people doing... Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted December 11, 2005 found something intressting about Police Radio. It's from the LA Shootout. click me for dl Share this post Link to post Share on other sites
hidden_spectre 2 Posted December 11, 2005 Quote[/b] ]I added rear door anims to the swat truck, maybe I finish it, dunno yet yeah man, i too wud really like to see a complete SWAT VAN ofcourse wid some features (if possible) like Animated Rear doors - as u have already done it Cargo animations - Having Swat officers in ready mode not relax like BIS standard cargo anims. Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted December 11, 2005 I see what I can do! but no promisses especially on the cargo anim! But maybe I can finish texturing it. But not before next year I think! Share this post Link to post Share on other sites
Deathstruck 375 Posted December 11, 2005 Theres a little bug in "aiming" and "pistol" animation,will you fix it Sergeant? Â what do you mean? make a screenshot m8 Ok,but how I can upload screens?You know,Iam n00b Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted December 11, 2005 make a screenshot, upload it with www.imageshack.us or www.photobucket.com then copy and paste the line with the img code from the page you uploaded the pic and paste it here. Share this post Link to post Share on other sites
Deathstruck 375 Posted December 11, 2005 Well,I havent time to upload it,so I will write it here: Your Units are using model from BMI BlackOPS,But that units have bug in "Holding animation"(Lot of us are using DMA or other animation pack) BTW:My English isnt good,you know,Iam Czech Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted December 11, 2005 ye k, I'm using dma anims too, don't see a bug!?... maybe someone else can post a pic Share this post Link to post Share on other sites
Deathstruck 375 Posted December 11, 2005 Ok,I will post pic,just wait! BTW:U must wait,my mom have now my computer Share this post Link to post Share on other sites
Sniperwolf572 758 Posted December 11, 2005 He is probably talking about the handgun proxy not being aligned to the hands, if you used Bambis open source models, then the bug is still there, just pull out the pistol and look at the position of the handgun in relation to the hands, it should be about 5-10cm infront, so it looks like the units are holding the handgun with their fingertips. Share this post Link to post Share on other sites
knochknight71 0 Posted December 11, 2005 I found a few little bugs, maybe its just me. The scoped AK47s have normal iron sights in weapon view. The ROF on the M40 is a little high. Just little config stuff. Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted December 11, 2005 @Sniperwolf doesn't looks like that...maybe 2-4cm but not 10... I'll take a close look @Knochknight71 that with the ak, will fix it thanks to everyone else: My new name here is: Sgt_Eversmann Share this post Link to post Share on other sites
Navy Seals 0 Posted December 11, 2005 Great pack! I love it! Especially the H&K 416 looks great which all those flashlights Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted December 11, 2005 hehe thanks! but wait till Jackal releases his V1.2 of his weapon pack! He is making the nice version of the HK mine is only an edited M4 I hope that with Armed Assault there will be working flashlights on weapons possible! btw, reworking the camos atm... Share this post Link to post Share on other sites
Marckasis2 0 Posted December 11, 2005 i love em here are a couple of screenies [ig]http://i27.photobucket.com/albums/c196/hidden_spectre/sw1.jpg[/img] [ig]http://i27.photobucket.com/albums/c196/hidden_spectre/sw2.jpg[/img] [ig]http://i27.photobucket.com/albums/c196/hidden_spectre/sw3.jpg[/img] Errr...where did you find these police patrols?? Share this post Link to post Share on other sites
WackyIraqi 2 Posted December 12, 2005 assuming you are talking about the police patrolcars, they are JMGCops. dont know where a working link is atm. but im sure that if you search you will find Share this post Link to post Share on other sites
dmkkylekaz 0 Posted December 12, 2005 there from the crime city mod www.clan-gst.com/crimecity/@CrimeCity.exe My buddies over there host it Share this post Link to post Share on other sites
hidden_spectre 2 Posted December 12, 2005 or u can even try downloading OCEAN ISLAND its a very kool urbanized environment having skyscrapers and lots of buildings for Police missions. it includes Patrol cars and police officers as shown in the screenshot Share this post Link to post Share on other sites
punishment 1 Posted December 12, 2005 i got it working with ffur you just have to overwrite the sjb thing there Share this post Link to post Share on other sites