SPQR 0 Posted February 24, 2006 Hoke-Pvt @ Feb. 17 2006,20:37)]Would you be able to send me the sound you already have? I have been giving a fair bit of thought to the sound of the bolt round...and I might be able to knock something up...(something with a deep pop as the round leaves, followed by a woosh/roar as the rocket propellant kicks in and the flight of the bolt fading out....) this is inspired from the novel "space marine" where the author describes the sound of distand bolter firemighty_draegon@hotmail.com on msn Also, what sort of sound did you have in mind? more impact sound or semi-explosive? I have a sound that is a mix of explosive AND impact Tahnks for the helping hand, but I fear that would create for some players heavy lag when bolters would be fired in burst mode. The sound used to play the flying sound of zuni rockets and explosive sound at impact, but Spad for exemple still have terrible lag with SM units. On the other side, Assault cannon firing bursts of tracer 10 rounds don't create such lag on his PC. The eldars already use a special flying sound that did not help Spad's computer Share this post Link to post Share on other sites
-UNA-A1-Hoke-Pvt 0 Posted February 24, 2006 Ok, roger that...let me know if there is any way i can help though Share this post Link to post Share on other sites
Folgore is back 0 Posted February 25, 2006 hy guys I have the crimson fist and legion of the damned testures skins made..when I'll have free time I'll add Captain Cortez so you guys we'll have another chapter to work on eh?? keep it up Share this post Link to post Share on other sites
spad 64 Posted February 26, 2006 well we are working hard to finish the first release and the crimson fist or space wolves could be in the next with the black templar Share this post Link to post Share on other sites
biggerdave 56 Posted February 26, 2006 Out of interest, could you script in a custom chapter? So, that you could swap a few textures around and add in some insigna to create your own chapter for missions (say, you would be able to choose 10 different coloured textures for shoulder pads, kneepads, helmet, etc.) I think it would add a bit more scope for mission editors and fans Share this post Link to post Share on other sites
snowballrules 0 Posted February 26, 2006 i have an idea concernig sounds for the weapons dawn of war is currently the most accuret warhammer game based on the warhammer univers why dont you use the sound files for the weapons from that? it would save time and it would sound cool also for close combat i know this has nealy been sorted but is it possible to use the animations from DOW and implement them for the AI cause most players will try there best not to get to close to the enimey i just thoght this is something you could try it would make it alot better (its fantasic already) and look really cool as well. and i was reading some of the old stuff at ofpscfi and archangel metioned custom stuff for gettin in and out of dropships (eg thunderhawks) that AI uses as well is this still going to be out in well enogh of my rant hope this idea helps in any way rock and roll Share this post Link to post Share on other sites
SPQR 0 Posted February 26, 2006 I tried but the sound format used is unknown to me Share this post Link to post Share on other sites
spad 64 Posted February 26, 2006 use a recorder with the option (record what you hear) Share this post Link to post Share on other sites
max power 21 Posted February 26, 2006 What is the sound format? Share this post Link to post Share on other sites
biggerdave 56 Posted February 26, 2006 The sound is probabley in wav or ogg format, encoded in a .sga file Share this post Link to post Share on other sites
SPQR 0 Posted February 27, 2006 The sound is probabley in wav or ogg format, encoded in a .sga file I don't remember but it's not a format I can read. And I have no more DOW in my PC. The Hidden texture selection could have been interesting but I fear it would be something monstruous managable only by the newest computers. The game would have to manage hundreds of texture pieces, multiplied by the number of needed LODs, if I'm right. However this problem is far beyond my current skills. Where are the Scythes of the Emperor ? Share this post Link to post Share on other sites
CanadianTerror 0 Posted February 27, 2006 I have DOW, I'll see if I can crack the files. No promises but I'll take a shot. Share this post Link to post Share on other sites
spad 64 Posted February 28, 2006 well some news, tau stuff progressing well, all icon are done new optic are add for the terminator campaign are on the way and first map is almost complete imperial object pack start eldar object pack almost done (but not in first release) imperial unit are progressing old cadian are lighly redone cadian guard with new armor texture Share this post Link to post Share on other sites
eestikas88 0 Posted February 28, 2006 have watched the progress. perhaps someone will make CTI and COOP missions for this mod. This would sure be fun.With all that stuff,i would be busy for weeks. Share this post Link to post Share on other sites
spad 64 Posted February 28, 2006 all mission maker are welcome we have a campaign maker but if some people want make CTF or other multi mission they are welcome Share this post Link to post Share on other sites
eestikas88 0 Posted February 28, 2006 i've never made any MP missions. Share this post Link to post Share on other sites
spad 64 Posted February 28, 2006 but SP mission? if yes and if you are interrested contact me by pm Share this post Link to post Share on other sites
snowballrules 0 Posted February 28, 2006 hey guys just been playing the FDF mod and they have a very good close quters systems (the batons ) get into contact with FDF they can help with close combat (i try me best to help) i luv you guys lol Share this post Link to post Share on other sites
SPQR 0 Posted March 1, 2006 Tau Hunter Cadre  Run Forest,.... RUN !!!! Share this post Link to post Share on other sites
nick2102 0 Posted March 1, 2006 this is so goddamn SEXY Share this post Link to post Share on other sites
Raaq 0 Posted March 1, 2006 Have the "getting prone" function disabled from also from the regular troops? (if i understand correctly they have been disabled at least from the termies?) it's just that i don't see anyone being prone in the pics sorry for the english.. i'm from finland you know Share this post Link to post Share on other sites
SPQR 0 Posted March 1, 2006 For the shooting, the positions were not disabled. I only used static animations Those animations won't be available in-game. Share this post Link to post Share on other sites
Raaq 0 Posted March 1, 2006 how about the space marines? they have all the default ofp animations? Share this post Link to post Share on other sites
snowballrules 0 Posted March 1, 2006 will the units be compatible with animations other the bis Share this post Link to post Share on other sites
Carlen 0 Posted March 1, 2006 That has to be the coolest thing yet for OFP. I mean thats even cooler than... than... never mind. It's the coolest thing ever. I love the kneel stance on thoes guys. Share this post Link to post Share on other sites