smiley nick 51 Posted November 29, 2005 Yeh thats my first thoughts, but if they have found out a way that allows things to be placed, and replaced via WRP than it is possible to some extent. I think Smiley Share this post Link to post Share on other sites
Sen†ry ˛°°ł 0 Posted November 29, 2005 Looks very impressive, i have always wanted to play C&C from a FPS point of view..Are those objects placed via WRP? or the editor? If so im interested how you got your wrp to run the destructible wall scripts you have. Smiley thx we all try to give our best. more up you see the video of the build menu, on the 3rd side. there you see, the GDI & NOD buildings would be placed with mission, with that Build script. The towns of civilisation would be placed by wrp. got any more questions? so ask! ltrs Share this post Link to post Share on other sites
snowballrules 0 Posted November 29, 2005 WOW i like this mod im a big fan of CaC and i own the titan mod (im impressed) just to say when will there be a release (beta or not) and is the mamotth mk2 making an apperience? and will the under ground abilty be allowed (like the suterraning apc) Share this post Link to post Share on other sites
-»C&C«-Sam 0 Posted November 29, 2005 hi, @snowballrules Both Nod vehicles ( subterraning apc and devil`s tongue) will have this ability. Share this post Link to post Share on other sites
granQ 293 Posted November 30, 2005 question about gameplay. Will the soldiers be more "detailed" when it comes to weapons.. like reloading, mag count and stuff.. Or more like Coc with unlimited rounds per mag? And the discthrower. .gonna do that? Wish i could help little, but time isnt on my side. Share this post Link to post Share on other sites
Guest [B.B.S.] T_D Posted November 30, 2005 Our tanks already use a script for unlimited mags. This could be used for soldiers, too but you still have to reload the mags I think. Share this post Link to post Share on other sites
Sen†ry ˛°°ł 0 Posted November 30, 2005 Nope... The infantry weapons dont have unlimeted magazins... in tanks and vehicles ok, but i think in infantry it isnt so good. Better you must search some ammo crates or return to the base to the barracks and buy there your magazines... think thats better as unlimited ltrs Share this post Link to post Share on other sites
Cheetah (CnC) 0 Posted November 30, 2005 personally, i think the tanks shouldnt have unlimited ammo either Share this post Link to post Share on other sites
snowballrules 0 Posted December 1, 2005 DON'T give them unlimited ammo where is the fun in that on a server i could just stand there with the biggest gun i have and blast away like a hippy with out POT so please dont put unlimted ammo on cause this will give the excuse to make new units like Support carryalls that know when you or AI runs out of ammo the carryall can fly to your location and rearm you then gets the hell out when its done its a good idea and it will make more dynamic misshion (cant get more dynamic when a devils tounge just comes out of the ground in frount of lol) lol Share this post Link to post Share on other sites
Cheetah (CnC) 0 Posted December 1, 2005 besides, that unlimited ammo thing is just gonna cause lag Share this post Link to post Share on other sites
granQ 293 Posted December 1, 2005 have you guys done the jumpjets yet? If not i might do them next week, no promise, but if i do it I will ofcourse "donate" it to you. Share this post Link to post Share on other sites
nephilim 0 Posted December 1, 2005 afaik theyre havin one great job guys! awesome Share this post Link to post Share on other sites
Jack Hammersmith 0 Posted December 1, 2005 Quote[/b] ]besides, that unlimited ammo thing is just gonna cause lag negative the "new" script wont lag because T_D has made it only mass amounts of magazines like before will cause major lags have tested the old units with sentry and desync was horrible dunno how much mags he have added but when a unit was ready the game totally lagged out. when we will add limited mags the game wont be like C&C where all units got unlimited ammo so balancing was easy because of reloadtimes One more problem would be the new scripts for the reloaders we already got a huge amount of scripts and the new reloadscript is very small and fast the reloaders will need a new script engine which we have to test at first. btw we got over 500 scripts already (only CTI) Share this post Link to post Share on other sites
Sen†ry ˛°°ł 0 Posted December 1, 2005 My view of that shit: VEHICLES HAVE GOT UNLIMITED AMMO! SOLDIERS WITH WEAPONS HAVE GOT LIMITED AMMO! Why?ż 1. If you give many magazines, the vehicel will be laggy in MP games! 2. The vehicle is soon dead, no chance to have a long life! 3. Why not? Its not a big problem to have on vehicles unlimited ammo, you just reload too. Why on infantry limited ammo?ż Just because infantries are good enemies. In the war is it the same, and its shit if you got with a sniper riffle unlimited ammo, or with a machinegun, totally shit! ltrs -Sen†ry ˛°°ł Share this post Link to post Share on other sites
granQ 293 Posted December 1, 2005 2 team members answers, i take that as you already have a jumperjet. Share this post Link to post Share on other sites
Sen†ry ˛°°ł 0 Posted December 1, 2005 2 team members answers, i take that as you already have a jumperjet. Ye we got one, but needs retexturing and a new (better) weapon. -=>B.I.G Preview<=- -=>B.I.G Preview<=- Share this post Link to post Share on other sites
granQ 293 Posted December 1, 2005 animation? could probaly have it good mapped pretty fast and fix some stuff. Textures i am not that good with.. ;/ Share this post Link to post Share on other sites
Sen†ry ˛°°ł 0 Posted December 2, 2005 animation?could probaly have it good mapped pretty fast and fix some stuff. Textures i am not that good with.. ;/ Dunno atm we got it as helicopter, and you can take it as weapon then you have it on back (like LAW) But i think we do it with soldier together and with new anims + some scripts for flying with it. Share this post Link to post Share on other sites
granQ 293 Posted December 5, 2005 you got a mrls yet? because i started on one know its not looking that great, textures is just for me so its easier to see then the "grey" default. But I think what i done sofar is pretty good.. for a one sunday night work atleast. EDIT. And got it ingame today Share this post Link to post Share on other sites
God of Death 0 Posted December 5, 2005 yea, we already got one If I remember correctly Nephilim made it and sentry finished it or something like that Share this post Link to post Share on other sites
granQ 293 Posted December 5, 2005 yea, we already got oneIf I remember correctly Nephilim made it and sentry finished it or something like that why arnt you releasing when you seem to have everything already Share this post Link to post Share on other sites
wolfbite 8 Posted December 5, 2005 Couldnt you just make it an armed helicopter??? the jetpack i mean kinda like the bas mh-5 armed.....except being a jetpack...... its meant to be a 20mm gun on that thing isnt it? Share this post Link to post Share on other sites
God of Death 0 Posted December 6, 2005 Quote[/b] ]why arnt you releasing when you seem to have everything already well, we got a lot of models but not many skinners. Quote[/b] ]Couldnt you just make it an armed helicopter??? the jetpack i mean kinda like the bas mh-5 armed.....except being a jetpack...... its meant to be a 20mm gun on that thing isnt it? I think we did, and the last time i tried to fly it I chrashed. it isnt really easy to fly. Share this post Link to post Share on other sites
Daniel 0 Posted December 6, 2005 Theres an old Jetpack addon at ofp.info with an uzi for a machine gun thats easy to fly, and thast based on a helicopter. Why not have a look at that? Share this post Link to post Share on other sites
D.murphy man 0 Posted December 6, 2005 Jet pack! third one up from the bottom of the list. Share this post Link to post Share on other sites