franze 196 Posted August 1, 2005 Maybe in a separate addon package, as Nod has several paint schemes he'd like to do. Share this post Link to post Share on other sites
mr reality 0 Posted August 1, 2005 Maybe in a separate addon package, as Nod has several paint schemes he'd like to do. Â Obviously he can do what he wants but wiil there be two seperate packs, one realistic (I want this one) and one fictional (i don't want this one) as it would make the packs smaller. Share this post Link to post Share on other sites
franze 196 Posted August 1, 2005 I wouldn't worry too much, the plan was to represent the major AH-64 operators before moving onto fiction. Share this post Link to post Share on other sites
xnodunitx 0 Posted August 1, 2005 Oh yes I had planned on doing the gray apache for a while now as it's different,currently were moving to the WAH-64 as soon as I get these textures done which are almost done,once those are finished then I can start adding the logos and etc. to the different nations,due to size we cannot make 1 realistic and nonrealistic pack that would have them all,well perhaps for the unrealistic,but different national helicopters will have their own seperate pack,I won't bother messing with the original pilots as I will be including the pilots from the countries in the high definition pack. It might be possible to compress the files but would cause OFP a longer loading time or so I am told. Share this post Link to post Share on other sites
sgt_savage 586 Posted August 1, 2005 Excellent addon, however the sounds leave a lot to be desired.The chain gun is good ,the hellfires + Stingers are ok, but the main engine sounds a little synthetic. I have a clean recording of a real ah64 engine and rotors PM me if you want it.Overall good job guy's Share this post Link to post Share on other sites
xnodunitx 0 Posted August 1, 2005 Were still trying to get some info from real apache pilots of what they sound like,from what they'v said when the hellfire is shot it makes a sort of roar noise like in the game. Share this post Link to post Share on other sites
shadow 6 Posted August 2, 2005 WOW this is christmas all over again Real nice Apache you guys made here. I only have 3 questions. 1) Will there be a variant without the (stupid) sharkteeth? 2) Are you going to change the chaingun sound to something that does'nt sound like a baby toy-rattle? 3) Any plans on making it ECP-compatible? Other than that I love to death. Good bye, social life By the looks of your initial post you were lacking testers. I did'nt know, but if you still need more I'll gladly help out. Share this post Link to post Share on other sites
franze 196 Posted August 2, 2005 Quote[/b] ]1) Will there be a variant without the (stupid) sharkteeth? Yes. Nodunit put on the sharkteeth and didnt get the chance to take them off before release. Quote[/b] ]2) Are you going to change the chaingun sound to something that does'nt sound like a baby toy-rattle? The chaingun sound perception can be strange (as other sounds) but I'm not sure at what you're hinting at here. Quote[/b] ]3) Any plans on making it ECP-compatible? It should be ECP compatible out of the box. Share this post Link to post Share on other sites
shadow 6 Posted August 2, 2005 The chaingun sound perception can be strange (as other sounds) but I'm not sure at what you're hinting at here.  The toy-lik plinking sound. Not sure what its supposed to sound like? empty shells hitting the aircraft body or something? Quote[/b] ]  It should be ECP compatible out of the box. ECP-dust is'nt running. ECP bitching-betty does'nt work. ECP tail-failure does'nt work etc. I know I can enable this manually for each mission in the editor, but I was thinking out-of-the-box ECP-ready. But I still love this baby though  All the attention to detail on all the minor things like no radar for the A and NR, removed OFP's speedometer and altimeter (top-left corner) and replaced with a HUD containing the same info etc. Can you add compass, altimeter and speedindicator in the pilot "ironsight" like a fullscreen IHADSS? DKMM did this with their Havoc. One "bug" I noticed: the two lines making the grid on the map-mfd are bent and not straight vertial and horizontal like BAS helos' gps-map. Share this post Link to post Share on other sites
xnodunitx 0 Posted August 2, 2005 Yeah I'm probably gonna release the one without the sark teeth once the textures I wanted to do are redone,then moving to the different countries will be a sinch since all i gotta do is colorize and add symbols,etc. Share this post Link to post Share on other sites
franze 196 Posted August 2, 2005 The toy-lik plinking sound. Not sure what its supposed to sound like? empty shells hitting the aircraft body or something? Ah, that sound. The hit sound is still WIP. Quote[/b] ]ECP-dust is'nt running. ECP bitching-betty does'nt work. ECP tail-failure does'nt work etc. I know I can enable this manually for each mission in the editor, but I was thinking out-of-the-box ECP-ready. I followed the instructions on the ECP site to make it compatible  You can PM me if you have any info on how to enable those features, but a lot of them (like tail rotor failure) are already part of the helicopter. Quote[/b] ]But I still love this baby though  All the attention to detail on all the minor things like no radar for the A and NR, removed OFP's speedometer and altimeter (top-left corner) and replaced with a HUD containing the same info etc. Nice to hear our effort wasn't entirely in vain.  Quote[/b] ]Can you add compass, altimeter and speedindicator in the pilot "ironsight" like a fullscreen IHADSS? DKMM did this with their Havoc. DKMM's Mi-28 moves your point of view to the HUD, when you hit V on the AH-64, it moves your point of view to the nose, in a similar fashion that the gunner view works. As we can't get all the selections and move them up there, and at the moment are unwilling to sacrifice the "PNVS" view, we can't do that.  Quote[/b] ]One "bug" I noticed: the two lines making the grid on the map-mfd are bent and not straight vertial and horizontal like BAS helos' gps-map. Checked & noticed, will see about fixing it. Thanks for the comments.  EDIT: Not trying to backtalk or anything but there are some AH-64 units that do paint shark teeth on their aircraft: AH-64D with teeth Share this post Link to post Share on other sites
r1c0cH3T 0 Posted August 2, 2005 Very nice, but I have a few bugs to report: a.) The radarjammingthingamabobflaresystem "detects" JAM 2.0 RPGs (AA). b.) Players can eject from the craft. Those who do out of damaged planes are automatically warped back into the wreck (once it blows up). Empty parachutes can be seen. c.) The replace-with-wreck spawned 2 wrecks once after 1 Apache was downed. d.) It looks weird when there is an engine failure (main rotor shuts down) and a tail rotor failure happens at the same time. The chopper spins at an even rate even when the main rotor is not moving (which technically speaking: is impossible). Share this post Link to post Share on other sites
xnodunitx 0 Posted August 2, 2005 Hmm...can't recall these...out of curiosity what mods do you run on OFP? Share this post Link to post Share on other sites
shadow 6 Posted August 2, 2005 Noticed a graphical bug with the payload system. I selected 8HF+19rkt+1 fuel. Then I selected "swap pylons" and got this: In-game the Hydra-pod is flickering on and off inside the HF-rack. When this happend I selected "swap pylons again" and got 8HFs on each outer pylon, fuel tank on one of the inner pylons and rkt-pod on the other inner pylon, but in reality I only had 8 and not 16 HFs. edit: btw 1fuel+19rkt+8HF always show as 8 HFs on each outer pylon. Share this post Link to post Share on other sites
xnodunitx 0 Posted August 2, 2005 Hmm...this is more recent,somethin must have happened...well I shall inform Franze of it as he is the only one on the team who can fix this issue,we had a similar with the......with another helicopter,we'll see what we can do,hopefully this will be fixed when we release the next update. Share this post Link to post Share on other sites
shadow 6 Posted August 2, 2005 we had a similar with the......with another helicopter, Yo dude! There should be some letters there instead of the periods Share this post Link to post Share on other sites
xnodunitx 0 Posted August 2, 2005 Hmmm,Franze told me he can't duplicate that error,what mods are you currently running Shadow? Nevermind he just managed to get it,and he is going through and trying to fix it. Share this post Link to post Share on other sites
franze 196 Posted August 2, 2005 Noticed a graphical bug with the payload system.I selected 8HF+19rkt+1 fuel. Then I selected "swap pylons" and got this: In-game the Hydra-pod is flickering on and off inside the HF-rack. When this happend I selected "swap pylons again" and got 8HFs on each outer pylon, fuel tank on one of the inner pylons and rkt-pod on the other inner pylon, but in reality I only had 8 and not 16 HFs. edit: btw 1fuel+19rkt+8HF always show as 8 HFs on each outer pylon. We have too many loadouts, hehe... Thats the result of the script not removing the "Swap Pylons" action when you aren't loaded with 8HF and 38RKT. Will look into it right away. If you want a hint, the "helicopter" Nodunit is talking about is in several photos at the online manual. There's also another secret helicopter in one photo but it takes some sharp looking to find. Share this post Link to post Share on other sites
r1c0cH3T 0 Posted August 2, 2005 Hmm...can't recall these...out of curiosity what mods do you run on OFP? I'm currently running only one real "mod" and that is ECP 1.085 (and DXDLL but it shouldn't affect gameplay) and a bunch of addons. To reproduce a: Place a JAM 2.0 OPFOR RPG (AA) and hover over him for a while. To reproduce b: Place 2 BIS OPFOR AA and let them shoot you (must hit) until the chopper can no longer stay in the air. Promptly eject your gunner and eject yourself a good height above the ground. Wait until the chopper explodes. The screen should black out and you'll end up in the seat of the wreckage. Hop out and you should see 2 empty parachutes in the air. To reproduce c: Unknown... Try ejecting from the craft well in the air and let it hit on some sort of declining hill. Good chance it may not work. To reproduce d: Trial and error - Place 2 BIS OPFOR AA and let them hit you in the chopper. Try until you get a tail rotor failure and the main rotor failure (or whatever it was). Share this post Link to post Share on other sites
xnodunitx 0 Posted August 2, 2005 No dxdll shouldnt mess with it,mods dont seem to have TOO much of a issue with it as I am runnin llaumax skies,sancanim,dxdll. I also ran Y2K3 and it seemed to work well with it. Share this post Link to post Share on other sites
franze 196 Posted August 2, 2005 Very nice, but I have a few bugs to report:a.) The radarjammingthingamabobflaresystem "detects" JAM 2.0 RPGs (AA). b.) Players can eject from the craft. Those who do out of damaged planes are automatically warped back into the wreck (once it blows up). Empty parachutes can be seen. c.) The replace-with-wreck spawned 2 wrecks once after 1 Apache was downed. d.) It looks weird when there is an engine failure (main rotor shuts down) and a tail rotor failure happens at the same time. The chopper spins at an even rate even when the main rotor is not moving (which technically speaking: is impossible). Point A: Unknown how to fix; many other addons with missile warning have the same problem. Point B: Tradeoff given some damage effect scripting and some other points. Point C: Known issue, noted in manual and readme. Point D: Random issue resulting from the damage scripting. Share this post Link to post Share on other sites
tankieboy 0 Posted August 2, 2005 Online manual. Where? Share this post Link to post Share on other sites
xnodunitx 0 Posted August 2, 2005 Didnt he post a link? http://216.239.37.104/transla....&u=http Here ya go. Also shark teeth have been removed from the D,some textures have been resized to save space (dont worry its the ones ya wont notice a change in). A has some fixed textures, D sports a left efab texture and we I got ya guys a new cockpit frame texture for the inside. Share this post Link to post Share on other sites
Bobcatt666 0 Posted August 2, 2005 The sharkteeth are not painted on its drawn with white chalk. =P DOD is not really open to having a many million dollar aircraft with grafitti on it, one nude females is a no no on most military base due to being coed operation. There are a few Apaches sneaking a round with noseart. Share this post Link to post Share on other sites