.kju 3245 Posted July 26, 2005 absolutely  a zillion thanks  edit: pics will follow soon Share this post Link to post Share on other sites
berghoff 11 Posted July 26, 2005 <span style='color:red'>26/07/2005 New: Normal Quality v1.00b out now! Patch for HD v1.00 out to!</span> Quote[/b] ]v1.00b-Fixed: Missed some Geo and Res LODs to fix - Improved performance is also noticed. Normal Quality V1.00b High Quality v1.00b Patch Share this post Link to post Share on other sites
MATRA 0 Posted July 26, 2005 Awesome work. I´m using HD now and I notice a small increse of FPS with this new ver. dont know why thought. Share this post Link to post Share on other sites
Raptor 10 Posted July 26, 2005 here the new Mirrors: High Version v.1.00 [13,5 Mb] High Version Patch to v.1.00b [232 Kb] Normal Version v.1.00b [7,5 MB] ---------------------------------------------------- EDIT: nature ground textures [4,5 MB] by OFPCenter Raptor Share this post Link to post Share on other sites
Jezz 0 Posted July 26, 2005 just spotted mirror thanks, rapid share hates me Share this post Link to post Share on other sites
Raptor 10 Posted July 26, 2005 of course! i edit my post and post the nature ground textur pack. Raptor Share this post Link to post Share on other sites
berghoff 11 Posted July 26, 2005 Thanks for the mirrors ofcourse RapidShare is a temp solution because I can't upload the files to any other OFP site I know of. =) Share this post Link to post Share on other sites
Raptor 10 Posted July 26, 2005 you can give me the RapidShare links, i will upload it on ofpc server and then i give you via Pm the ofpc links i will support comm. where i can Raptor Share this post Link to post Share on other sites
StealthTiger 0 Posted July 26, 2005 High speed data transfer mirrors from Stealth-Net: High Res Nature Pack v1.0 High Res Nature Pack Patch (Patches v1.0 to v1.0b) Standard Res Nature Pack Nature Pack Ground Textures Enjoy! Share this post Link to post Share on other sites
CsonkaPityu 0 Posted July 26, 2005 Great improvements, looks awsome on those WGL islands but on one of the trees i get an odd LOD thats completely white, i'll try to get a picture of which tree it is. And yea i got increased performance too great work. (And my comps old as time itself) Share this post Link to post Share on other sites
CsonkaPityu 0 Posted July 26, 2005 Nevermind, seems to have fixed itself after i overwriten the .pbo with the fullversion (i used the patch before), must have been something on my end. Share this post Link to post Share on other sites
nubbin77 0 Posted July 27, 2005 Quote[/b] ]Great improvements, looks awsome on those WGL islands but on one of the trees i get an odd LOD thats completely white, i'll try to get a picture of which tree it is. I got the same problem using the patch. Share this post Link to post Share on other sites
berghoff 11 Posted July 27, 2005 What tree has the missing texture? I don't have the problem here. The Normal Quality version doesn't need to patch. Share this post Link to post Share on other sites
berghoff 11 Posted August 6, 2005 Is anyone in here interested on seeing these retextured Nogova trees released? It will be a standalone package called BRG_o so it has nothing to do with this nature pack as the texture are brand new. The quality of the textures are nearly photorealistic if you stand close to the trees. =) To bad there is no bumpmapping for these texture barks. There are based on the orginal Nogova textures so there isn't many real difference in them exept for the leaves. Here are some shots from the Nogova Maple tree: If there is enough interrest I will finish them and release them. I'm only talking about the trees/forest here. Maybe be also the rocks. I don't have good bush images yet. Edit: I'll think I'll release it so you can replace and load o.pbo as an addon just like Hisky is installed. Only have to do a few more trees. Share this post Link to post Share on other sites
fatcroc5 0 Posted August 6, 2005 release.....release.....release they look good mate Share this post Link to post Share on other sites
buliwyf 4 Posted August 7, 2005 We will die if you don`t release the package... Share this post Link to post Share on other sites
Commando84 0 Posted August 7, 2005 ohh release please , not so many vegetation replacements for ofp when i think about it so please release yours some day you can really say that you have replaced everything in ofp Share this post Link to post Share on other sites
.kju 3245 Posted August 7, 2005 this isnt a question - we want it Share this post Link to post Share on other sites
berghoff 11 Posted August 7, 2005 Ok then I'll will finish this retexture project for the nature part of Nogova. Here a taste on how to other objects will look like, some color of the pine and the other tree needs to be tweaked but the overall look is quite good. http://forums.bistudio.com/oldsmileys/smile_o.gif' alt='smile_o.gif'> Share this post Link to post Share on other sites
.kju 3245 Posted August 7, 2005 hey Berghoff  ive got again little request ... this tree makes the stuff behind in in some angles invisible - is it possible to fix this  15.jpg 16.jpg (same tree from both perspectives - just blue sky behind it ) thanks ! Share this post Link to post Share on other sites
berghoff 11 Posted August 7, 2005 Hmmm must have forgot about that one. =) It can be fixed. Share this post Link to post Share on other sites
Geocider 0 Posted August 7, 2005 Great work BergHoff! But I have a little question... when putting the grass field somewhere in the editor (it looks SO goddamn great btw. And the performance! ) it kinda explodes and begins to burn if you shoot from it/at it. That's not right is it? Or should it be volatile grass? The grass looks so great I'd love to have a non-lethal version of it. I have the 1.0b version... Thanks, Geo Share this post Link to post Share on other sites
berghoff 11 Posted August 7, 2005 Ok seems a config error or firelod error putting it in the todo list. Share this post Link to post Share on other sites
Geocider 0 Posted August 8, 2005 Marvelous to hear! I will be waiting in rejoicing patience for a possible next release. May the force of creating be with you. Oh btw. Did I spell patience correctly? I suck at spelling when I'm tired. Share this post Link to post Share on other sites
.kju 3245 Posted August 13, 2005 argh this is just one step away from  'perfect'   well, i dont so much about faces, texture resolution, lods - is the effect really that great ? almost all lods of the trees are fine - yet Berghoff could you overhaul just these few. the visual effect when the tree change between different lods is sometimes just too damn visible (or too different) as you can see here - just magnificent one lower lod - still looks great one more - starts to get diffuse and the far left one's brightness is in two parts here you can see what i mean mainly is this lod really needed performance wise ? or for any other reason ? another example - 1st lod 2nd lod 3rd lod any thoughts Berghoff ? Share this post Link to post Share on other sites