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CSLA 2 Update1

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I get a message along the lines, "nmmod requires version 1.92."

Then it goes back to my desktop.

What is going on?

Sincerely, MilitiaSniper

pistols.gifpistols.gifpistols.gifpistols.gif

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I get a message along the lines, "nmmod requires version 1.92."

Then it goes back to my desktop.

What is going on?

Sincerely, MilitiaSniper

pistols.gifpistols.gifpistols.gifpistols.gif

Do you have instaled all BIA patches? You need last official OFP update to version 1.96 to play this MOD.

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"nmmod" isn't included with CLSA2 crazy_o.gif (Searched for files containing nmmod, and no results)

use search (on OFP Folder) to find "nm*.*", and there will be a file nmmod.pbo I think. Remove that and it should be okay..

- Ben

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"nmmod" is include FFUR effect pack but nobody report this problem. I don't know how to help you... maybe your OFP needs reinstall or use CSLA effects.

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So I don't need FFUR?

Cause I have nothing but problems with that!

I'll give it one more chance.

Justthe CSLA install only!

Sincerely, MilitiaSniper

whistle.gifwhistle.gifwhistle.gifwhistle.gif

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Delete CSLA folder from your OFP and install Update1 again ... but without FFUR effect pack.

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Why MIG-21 on Russian side doesent have markings like a famus red star with white stripes in it. whistle.gif

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Great addon you guys - spent most of last night tinkering around the mission editor with it, then managed to barely escape with my life on the dynamic mission smile_o.gif. Anyway, silly noob question; is there a way to mix the CSLA mod with the FDF mod? I have tons of stuff with FDF units in and I'd really like to add some of the CSLA units to them in the mission editor. Any advice?

You *MIGHT* be able to rename the DTA folder to something else (__DTA, anything other than DTA)

Not sure how much is defined in there, hopefully it'll just be reworked GUI and effects, and the addons have their own config PBO in /addons

- Ben

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Few things about armour:

- T55AM2 "bra" applique is too small, IRW this armour is bigger (compare with pics http://tanxheaven.com/ludob/t55am2/t55am2ld.htm )  

- were RPGs and Strielas standard T55s additional weapons?

- there were no ATGM in T55 of AM2 version (and T55s were  equipped not with 9K112 Kobra but 9K116 Bastion)

- T72B were never equipped with 9K112 Kobra (T64B/T80B only!!! ) - but with 9K120 Svir

- it seems very, very odd to see action in menu reload 9K112 Kobra; 9K112 is designation of guided missile fire control complex - which is hard to reload wink_o.gif; designation of that round is 9M112; and for ATGM equipped T55s (f.e. T55AM2B, T55M, T55AM) it would be better reload 9M117 (missile) or reload 3UBK10-1 (round) action

- tank ATGMs seem not very accurate; player must aim much above target, missile has tendency to hit the ground (same with BMP1P Fagots - almost impossible to hit a target)

- your T72M2 looks like T72M1D, T72M1 with Dyna-72 ERA (rather rare; maybe you have better resources about reactive armour in Czech forces before T72M4Cz); T72M2 is designation of another vehicles (Moderna prototype and ERA equipped T72B variant)

- were ever BMP1 gun firing with APDS? Was it possible to low pressure 2A38 gun? Your BMP1s can fire those kind of rounds..

balance:

- it is rather strange that T55AM2 need 2 ATGM hits (fired from another T55AM2) to blow up and only one HEAT - IRW 9M117 missiles were more powerful (more than 550 mm RHAe penetration) than standard HEAT ammo (less than 400 mm RHAe penetration). Same with T72B. It seems like tank ATGMs are underpowered.

P.S. Inaccuracy of ARs in full auto is impressive... recoil huge and additional disspertion.

P.P.S. OT64 textures looks great! Susan looks nice and Dirty Dozen seem to be little "overhealthed"  wink_o.gif

P.P.S. Maybe think about modified tank interiors? Great source would be this page: http://www.kotsch88.de/autolader.htm

there are reticles and photos of tank interiors, including FCS elements

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@Przezdzieblo: Thanks for the comments on T-55, we will try to solve it in a future patch.

OT-64 textures were fine-tuned by Marfy, they simply must be amazing. smile_o.gif Susan was made by Yoshimitsu after extensive research in the nearest XXX shop. wink_o.gif Dirty Dozen are "overhealthed" because silly players could not keep them alive in certain missions of "Red Head" campaign. We suggest to give up their use in any mission with realistic attitude. tounge2.gif

Thank you all for the positive feedback. smile_o.gif

Regarding the bugs or realism issues, many of them emerged just after we released the mod - as we expected. We promise to keep track on the constructive crtitics and patch the issues when we gather enough of feedback. Now return to playing CSLA Mod, guys... biggrin_o.gif

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great work guys !

especially love the models, textures and sounds - awesome  notworthy.gif

just a short dump question  wink_o.gif

i installed csla 2 update 1 with ffur first and reinstalled without ffur (delete the folder before) - i am just wondering what files get added and or changed by selecting to install ffur in addition - thanks !

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Is the start intro at the Campagne laggy, too? @ others

The video is very laggy... sad_o.gif

Are you working on a patch? smile_o.gif

Raptor smile_o.gif

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Very good job lads! Okay now that I said its awsome I gonna go do some more ruskie hunting with my SVD. goodnight.gif

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@ July 02 2005,22:02)]Is the start intro at the Campagne laggy, too? @ others

The video is very laggy... sad_o.gif

Are you working on a patch? smile_o.gif

Raptor smile_o.gif

CSLA works okay on low configs, but the point is, that OFP itself cannot handle high configs. All these mods do their best to make their mods as playable as they can, but they overlook that simple fact...

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Guest major gandhi

I just tried the mod with a single mission that came with resistance, you had to attack a village somewhere on nogova wiht 2 m2a2s as support. A really big problem that I encountered is that some of my squad mates blow out 4 magazines !!!!!!! during a contact with an enemy squad lasting only 40 seconds or something, always using bursts.

on the one hand this really rocks because it creates a really intense combat atmosphere, but on the other hand it just sucks having half of your squad screaming for ammo after the first enemy contact.

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@ July 02 2005,22:02)]Is the start intro at the Campagne laggy, too? @ others

The video is very laggy... sad_o.gif

Are you working on a patch? smile_o.gif

Raptor smile_o.gif

CSLA works okay on low configs, but the point is, that OFP itself cannot handle high configs. All these mods do their best to make their mods as playable as they can, but they overlook that simple fact...

You mean the config, like detail or quality?

Hmm ok...

i must change my config... sad_o.gif

Thanks Gandalf.

Raptor smile_o.gif

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@ July 02 2005,22:02)]Is the start intro at the Campagne laggy, too? @ others

The video is very laggy... sad_o.gif

Are you working on a patch? smile_o.gif

Raptor smile_o.gif

It's laggy on my computer too, yes. Around 1 up to 5 FPS, that's very little.

I didn' install FFUR effects because of lowEnd system, but "old" CSLAII Campain works fine.

Seems to be really a problem of the updated version...

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@ July 02 2005,23:54)]
@ July 02 2005,22:02)]Is the start intro at the Campagne laggy, too? @ others

The video is very laggy... sad_o.gif

Are you working on a patch? smile_o.gif

Raptor smile_o.gif

CSLA works okay on low configs, but the point is, that OFP itself cannot handle high configs. All these mods do their best to make their mods as playable as they can, but they overlook that simple fact...

You mean the config, like detail or quality?

Hmm ok...

i must change my config... sad_o.gif

Thanks Gandalf.

Raptor smile_o.gif

I mean the haredware. OFP runs less on a Geforce 6800 then on a Geforce 4 TI 4800....

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I have a GeForce FX 5600XT. You think this could be a reason for that problem?

icon_rolleyes.gif

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Yep, gandaf is right, on my 6800 I have a lot of lag in some videos and missions.

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I have a GeForce4 MX4000.

The only real lag I get is when I turn to the side.

Missions and video are fine.

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I think the word "config" was ment to be specification.

OFP was optimised for low-spec PCs sad_o.gif

You could have an extremely powerfull PC and OFP will still run as fast as on a normal spec PC in most cases.

The old CLSA stuff wont have been as detailed in models, or as high-res textures, so that'll explain the slow down.

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