cain2001 0 Posted June 28, 2005 Im woundering if its possible to make an addon which will be similare to a huge shield. It should like a big window, which u can see and run through, but if someone tries to shoot through it the bullets will hit the "invisible shield" and stop. This is basicly to help out CTF and C&H makers where they can put this object around the Safe zone. It would prevent spawn raping and reduce the lag. So a huge window that stop bullets but allowes players/tanks to travel through. Possible? not possible? Does someone have alot of free time who want to help out? Thanks Cain Share this post Link to post Share on other sites
offtime 0 Posted June 28, 2005 it is very simple to make. there is geometry lod and fire geometry lod one defines "walls" second defines if you can shoot thro them leave first empty, second fill with huge box.... Share this post Link to post Share on other sites
cain2001 0 Posted June 28, 2005 thanks for the fast reply, seems possible then, The hunt begins Share this post Link to post Share on other sites
oyman 0 Posted June 28, 2005 i just tried this it works and all it just whe you shoot at it the bullet dust appears at the middle of the box lenght and width is 40m Share this post Link to post Share on other sites
offtime 0 Posted June 28, 2005 try this: http://www.flashpoint.pl/om/public_download/off/MP_sheeld.zip 4m X 4m X 3m Share this post Link to post Share on other sites
cain2001 0 Posted June 28, 2005 thanks checking it out ! Share this post Link to post Share on other sites
cain2001 0 Posted June 28, 2005 It works perfect! Just like i wanted it! But I have no tiny request Could you increase the width on it? Around 400meters wide and keep the same hight and deepth on it. Cheers! //Cain Share this post Link to post Share on other sites
offtime 0 Posted June 28, 2005 Oxygen Light ftp://www.flashpoint1985.com/flashpoint//breathe/o2light.zip Oxygen Viewer ftp://www.flashpoint1985.com/flashpoint//breathe/o2_viewer.zip Make PBO 1.1 http://ofp.gamezone.cz/utilities/makepbo_11.zip PBO Decryptor 1.5 http://ofp.gamezone.cz/utilities/pbo_decryptor15.zip Getting Started - How to install o2 and Viewer Lesson 1 - Making your first addon Lesson 2 - Making your first car Lesson 3 - Making your first weapon Lesson 4 - Making your first helicopter Lesson 5 - Making your first gunboat Lesson 6 - Making your first airplane Lesson 7 - Making your first ARMED airplane Lesson 8 - Making your first house Lesson 9 - Custom Object Animations Good Luck m8 ;-) Share this post Link to post Share on other sites
cain2001 0 Posted June 28, 2005 ok , ill try to get it sorted, I did unpbo your addon but there was no value in the cfg where it said seize :P. Share this post Link to post Share on other sites
Silent N Deadly 0 Posted June 29, 2005 You change the size of the model in o2, not in the config, just so you know. Just take the end points in o2, and drag em out, that should do it...or if you want to be more accurate press Shift+E and edit point properties, after selecting the points. Hope that help a bit. Share this post Link to post Share on other sites
Odin -AEF-Kampa- 0 Posted June 29, 2005 But: MaxLenght in OFP is 60 (63, but use 60) Share this post Link to post Share on other sites
Chris Death 0 Posted June 29, 2005 Lol - kind'a amusing to see when someone is asking for something really simple and you guys point him to become addon maker. It's like if i want to eat pizza i have to go to italy @Cain: 400m ain't possible for a working collision lod. All you can do is 64m. You could off course make same invisible walls and use a script to put them on the map correctly. The fortress from my arabic objects will use a script like this and i already have it - if you want i could make you summit, as walls and buildings is the stuff i'm working on, and this shouldn't be too much time consuming. Just gimmie some more specific sizes (height) and i'll make it for ya. Result will be: one object to pick from editor => the required ammount of invisible fire absorbing walls to cover the area you need. ~S~ CD Share this post Link to post Share on other sites
offtime 0 Posted June 29, 2005 Lol - kind'a amusing to see when someone is asking for something really simple and you guys point him to becomeaddon maker. It's like if i want to eat pizza i have to go to italy [...] thats exactly what i did few years back now i prefer Polish pizza resizing this object should be easy, and knowing basics of addons making will not hurt anyone ;-) Share this post Link to post Share on other sites
Chris Death 0 Posted June 29, 2005 Yeah Offtime - knowing basics of addon making wouldn't hurt anybody, but knowing basics only will not be enough. There will come up problems of what the experienced addonmaker doesn't even think about when talking about an object like this fire shield. And most of the problems aren't covered in the tutorials - you must start read thru o2 forum, or post questions, etc. Off course you're right that it's better for ppl to learn how to do easy stuff themselves, but if it's only this shield what he needs then this could be maybe a reason to give up because of so many things to be considered to learn. For an experienced addonmaker this shield should take a few moves in o2 and voilla: for a newbie it can take a week. example: question: "why my bullets seem to impact not on the right place when firing onto the object i've built in o2?" answer: "check your fire geo for; correct faces - solid components - non-convexities - right size - blablabla" You get what i mean? OK, if cain is like me - who wants to figure out things on his own and who wants to make his own pizzeria then give it a go cain and learn - i'll be there in case you need some help or hints (and so for sure the rest of the addon comunity). If not - my offer is still up ~S~ CD Share this post Link to post Share on other sites
cain2001 0 Posted June 29, 2005 ill give it ago, just need to get o2 and then open the "mp_sheeld.p3d" file. Ill let you know if i fail or not Share this post Link to post Share on other sites
[aps]gnat 28 Posted June 29, 2005 Brilliant idea cain2001   Nice alpha Offtime I COULDN'T RESIST .............. I had to try it ! For a simple request and a newbie addon maker like me .... I wanted to experiment  <span style='font-size:12pt;line-height:100%'><span style='color:DarkRed'>MP Spawn Zone Shields</span></span> beta 1 - 40m x 20m - 1 Wall and 1 Roof - 3 types  - Wall: Cant see in or out  - 1 Way: Cant see in but can see out  - 2 Way: Can see in and out - 2 Colours, Red and Blue - Terrian following DOWNLOAD From Here Try em out, see what yas think Under: EMPTY -> Objects -> MP Shield XXXXXX Notes: - HE exploding on the walls can still damage kill on the other side for a short radius .... not sure its possible to completely insulate this. - Grenades and so-such landing on the roof seem to still cause an explosion at ground level ..... looks like an OFP Engine limitation. Share this post Link to post Share on other sites
cain2001 0 Posted June 29, 2005 sweet, i tried them and they work very good Very nice with the roof. Only prob that it gives a unrealistic feeling when playing with a huge Red shield on a CTF . For chirs and offtime, i manage to make the thingy twice its witdh and wasnt as hard as I though. Many thanks.! if you ever need help with someone let me know cheers Share this post Link to post Share on other sites
Gadger 0 Posted June 29, 2005 Gnat @ June 29 2005,15:33)]Brilliant idea cain2001   Nice alpha Offtime I COULDN'T RESIST .............. I had to try it ! For a simple request and a newbie addon maker like me .... I wanted to experiment  <span style='font-size:12pt;line-height:100%'><span style='color:DarkRed'>MP Spawn Zone Shields</span></span> http://members.iinet.net.au/~nrspence/MPShield_1.jpg beta 1 - 40m x 20m - 1 Wall and 1 Roof - 3 types  - Wall: Cant see in or out  - 1 Way: Cant see in but can see out  - 2 Way: Can see in and out - 2 Colours, Red and Blue - Terrian following DOWNLOAD From Here Try em out, see what yas think Under: EMPTY -> Objects -> MP Shield XXXXXX Notes: - HE exploding on the walls can still damage kill on the other side for a short radius .... not sure its possible to completely insulate this. - Grenades and so-such landing on the roof seem to still cause an explosion at ground level ..... looks like an OFP Engine limitation. That's brilliant mate, n1. Share this post Link to post Share on other sites
Sepe 1 Posted June 29, 2005 Only prob that it gives a unrealistic feeling when playing with a huge Red shield on a CTF I don't know about that shield, but I do agree with the CTF part Looks pretty neat! How 'bout a glass-looking (semi-transparent?) wall that you cannot walk trough OR shoot trough? Could be useful for some missions. Share this post Link to post Share on other sites