raedor 8 Posted June 22, 2005 beautiful stuff! i have been waiting ages for these p.s:i do get a missing section on the interior ladder of the tanker when going down the stairs, when walking up its there please check your PMs Share this post Link to post Share on other sites
bonko the sane 2 Posted June 22, 2005 PM checked and replied to edit: if your fixing stuff, maybe you could improve the smooth\sharp edges in the tankers? they look funny at dawn (just check the demo al-madajah mission intro) Share this post Link to post Share on other sites
raedor 8 Posted June 22, 2005 @bonko: thx @all: please post all bugs you found or suggestins asap, as we're putting together the patch currently. tia. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted June 22, 2005 thx for the praise could everyone who has the time check if he also has this problems with the tankers? I do, on both versions there are missing parts to the stairs and on the non smuggler version there are a few walls missing in both of the lower level hallways. Other than that its awsome, I am just a little dissappointed that you didn't include more demo missions, perhaps ones demonstrating proper use of the harbor objects? I do love the pipelines and I hope you add more pipe sections and improve on those a bit because even though they are a little bit buggy sometimes they are still really cool and the pipebuilder script does work very well. Nice work. Share this post Link to post Share on other sites
raedor 8 Posted June 22, 2005 you also should check your PMs Share this post Link to post Share on other sites
raedor 8 Posted June 22, 2005 Mapfact's Oil Addon v1.0 to v1.01 Patch This patch brings the OilAddon1 v1.00 up to date, to v1.01. Change Log: *fixed all four ship models *fixed craneControl.sqs *fixed icon for static ships *fixed sound after watering speedboats is only played once now *added variable "MAP_OA_noReanimShip" *improved textures of speedboat All changes done by Flashpoint_K. The patcher is written by raedor. Downloads: German English The online readme is also updated: German English If you still have problems with the ship, PM/mail me, we know that they can occur, when your OFP prefenrences are "strange" (LOD preferences). As soon as this patch is reported as working and there do not pop up further problems, we'll also update the main rar archive. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted June 22, 2005 Perfect, you guys were quick to fix these bugs. Good work   looking forward to more updates from you guys  . P.S. Thank you again for adding that variable   you guys are great. Edit: Hmm, sorry, it seems that when I ran the installer it did not update the ReanimShip.sqs, and as far as I can tell all of the other files were updated. I tried reinstalling the original addons and then updating them again but it still left the ReanimShip.sqs the same. I am wondering if I am the only one having this problem or is it the installer that is the problem? Share this post Link to post Share on other sites
Chris Death 0 Posted June 23, 2005 I found a bug right after extracting the rar file; liesmich.txt is features english text and readme.txt features german text. lol everything else i'm goin to have a look now  :edit - btw - same goes for online version ~S~ CD Share this post Link to post Share on other sites
raedor 8 Posted June 23, 2005 after patching there are no more known bugs? great, i'll upload the whole pack in v1.01 later. Share this post Link to post Share on other sites
Rudedog 0 Posted June 23, 2005 after patching there are no more known bugs? great, i'll upload the whole pack in v1.01 later. Something I noticed about your patch .bat file. It does not add the new MAP_init.sqf and ReanimShip.sqs to the new PBO. Share this post Link to post Share on other sites
raedor 8 Posted June 23, 2005 after patching there are no more known bugs? great, i'll upload the whole pack in v1.01 later. Something I noticed about your patch .bat file. It does not add the new MAP_init.sqf and ReanimShip.sqs to the new PBO. thx for reporting. Share this post Link to post Share on other sites
raedor 8 Posted June 23, 2005 i reuploaded it now, with fixed readmes + correct bat installer. thx to Rudedog and Chris Death Share this post Link to post Share on other sites
raedor 8 Posted June 23, 2005 ok, here we go again... UPDATE: OA1 v1.01 released We fixed some small problems, version 1.01 of the OilAddon1 is available. Changes from v1.00 to v1.01: *fixed all four ship models *fixed craneControl.sqs *fixed icon for static ships *fixed sound after watering speedboats is only played once now *added variable "MAP_OA_noReanimShip" *improved textures of speedboat The download is updated. For people who don't want to redownload the full pack, we made a little patch. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted June 23, 2005 Ahh wonderful now my respawning speedboats finaly work . Good job Mapfact Share this post Link to post Share on other sites
mattxr 9 Posted June 23, 2005 it would be cool if someone could make a cool Template mission for a big Oil Refinery on desert island.. i would but i dont no what they look like lol.. and theres a bug in the name of the Dock with Trainyard it says Trainjard Share this post Link to post Share on other sites
343rdBadger 0 Posted June 23, 2005 Ran the patch,but I stil get the missing Map_init .sqf error.then I tried to download the new full addon,but the page was not found. Share this post Link to post Share on other sites
raedor 8 Posted June 23, 2005 1. why do you get "still" missing map_init.sqf error? did you have it in v1.00? 2. page not found? this one? that's not good, you have to wait for other hosts. Share this post Link to post Share on other sites
343rdBadger 0 Posted June 24, 2005 I had the error in the previous version...then updated with the patch and got the same error Share this post Link to post Share on other sites
raedor 8 Posted June 24, 2005 I had the error in the previous version...then updated with the patch and got the same error do you have installed the map_oiladdon_script.pbo? Share this post Link to post Share on other sites
343rdBadger 0 Posted June 24, 2005 yes 112 kb's and its in the same folder as the other files for map oil addon Share this post Link to post Share on other sites
mattxr 9 Posted June 24, 2005 i just redownloaded the full thing because i could not get the patch to work lol. i got an error saying it could not find the files and i done everything that the readme said do lol... Share this post Link to post Share on other sites
Flashpoint_K 0 Posted June 24, 2005 343rdBadger, do you also have downloaded and installed the MAP_misc addon, which is needed by the oa? In the end you should have 4 pbos. The Map_misc and three starting with Map_OilAddon_ Share this post Link to post Share on other sites
343rdBadger 0 Posted June 24, 2005 That was the ticket..thought I had it in there,but didn't.Everythings good in the world now ,thanks. Share this post Link to post Share on other sites
bonko the sane 2 Posted June 24, 2005 some strange issues i found while trying to make a mission: fire from the burning oil wells only kills player, AI is unafected, so are vehicles. on a side note: is there a simple way to estinguish or light the fire from the wells in the middle of a mission? sort of action menu thingy...? Share this post Link to post Share on other sites
Flashpoint_K 0 Posted June 24, 2005 Hi well, yes, the ai will take no dammage. We thought that would be better, because the ai does not know that it should not run in the fire, and that would be bad for their health  Yes, you can use the funktion: Name call MAP_OA_wellOn and if you want that a player can light it use a trigger: condition: inFlamed Name onActivation: Name call MAP_OA_wellOn (readme) (there is a standard ofp action to light the fire for the player, but only the function will make it burn, not the action itself) he has about 4 seconds than to get out of there, hehe. Share this post Link to post Share on other sites