sanctuary 19 Posted June 13, 2005 The "crouch walk" is not a part of the DMA pack and it needs a config modification to work. There is not config modification in the DMA pack, so you have got the crouch walk from a mod, not from the DMA pack. Share this post Link to post Share on other sites
Baz 0 Posted June 14, 2005 I will post a pic of it, so you see what i'm talking about. Share this post Link to post Share on other sites
sanctuary 19 Posted June 14, 2005 this is the crouch walk animation i am talking about. And the only way to have this crouch walk animation i am talking about is to have a modified config , or to use a mod that has the crouch walk class definition in its config. Share this post Link to post Share on other sites
Wa_Va_Voom 0 Posted June 14, 2005 Can i be a complete prick and request the cargo animations to be redone because alot of these cargo animations are also used in choppers and it looks down right wierd when a soldier is resting a rifle on ground which isn't there in a mh6 or simular. Share this post Link to post Share on other sites
sanctuary 19 Posted June 14, 2005 Can i be a complete prick and request the cargo animations to be redone because alot of these cargo animations are also used in choppers and it looks down right wierd when a soldier is resting a rifle on ground which isn't there in a mh6 or simular. There are new cargo animations in Wilco's pack, just search for it in the forum to see if they fit your needs. To the question of cargo animations:There was a cargo animation replacement in Wilco's animation pack, looked quite good, the soldiers were more in a "ready" stance quite similar to the animations in the BAS MH-60's Share this post Link to post Share on other sites
Guba 0 Posted June 14, 2005 Sanctuary and DMA team I just want to thank you for this great animation pack that you have provide us with. The attention to details you have paid to in every animation and interpolation is just amazing! Thanks for all your hard work! Share this post Link to post Share on other sites
.pablo. 0 Posted June 16, 2005 Quote[/b] ]Make a request to BIS to correct this problem in Armed Assault, as it is their fault the unit with handgun is using the same animation as an unit armed with a primary rifle Yo , I think I've found a way to fix this , at least in FFUR though... I just carried out small changes in the cpp in the goal to give another animation to all men who carry only handguns Have a look on the result with the patrol animation pack Before (new Sanc' animation pack) And now after the change carried out in the cpp of the config FFUR v5.0 (still new Sanc' animation pack) This seems better , no ? Regards Tb84 what did you change? can anyone confirm that this works? Share this post Link to post Share on other sites
USSR-=SpETZNaTZ 0 Posted September 24, 2005 hey Sanctuary, I was wondering if you could make like a replacement pistol animation, but you would be holding the pistol in one hand, just an idea......... Share this post Link to post Share on other sites
sanctuary 19 Posted September 24, 2005 It has been done, look there. It is only a rough one, but it's free to be enhanced by anyone. Share this post Link to post Share on other sites
USSR-=SpETZNaTZ 0 Posted September 24, 2005 can you run with it or is is static only,see iam doing somthing with WW2 and Germans usually used the Luger with one hand, Share this post Link to post Share on other sites
sanctuary 19 Posted September 24, 2005 You can overwrite, inside one of my pistol anim pack, the animations that are present there by the new ones with the 1 hand aiming, they have the same name. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted September 24, 2005 Standing and prone AT animations, gotta have those, and it would be possible to do if you edited the CfgMoves. Share this post Link to post Share on other sites
sanctuary 19 Posted September 24, 2005 Standing and prone AT animations, gotta have those, and it would be possible to do if you edited the CfgMoves. Or config the AT launchers as a primary rifle Look into the open source DMA M202A1 to see how its done. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted September 24, 2005 Standing and prone AT animations, gotta have those, and it would be possible to do if you edited the CfgMoves. Â Or config the AT launchers as a primary rifle Look into the open source DMA M202A1 to see how its done. Nah, it would be better to make the AT anims. I started learning OFP-Anim today so I'm giving it a shot myself, but its probably gonna suck... Share this post Link to post Share on other sites
ghad121 0 Posted September 24, 2005 naa anim is easy to learn i thought it was easy so u will have no problem useing it good luck m8 Share this post Link to post Share on other sites
max power 21 Posted September 24, 2005 I'm familiar with these animations only from FFUR, but I would like to make a suggestion regarding gameflow with the animation pack. I think that the crouch-walk animation is good but it should not be the default crouch animation as most players/ai/etc don't walk as their normal mode of movement. I think that by default, the character should stand up and jog, as with the BIS animations, but when crouched and walking (walking is very usefule in cqb, I find), that the character should then do the crouch walk. I think that it would flesh out an already excellent animation pack, and make the gameflow more intuitive. Share this post Link to post Share on other sites
sanctuary 19 Posted September 24, 2005 The crouch walk animation has nothing to do with the animation pack, it can be put in OFP only by a config work. Personnally i made the crouch walk animation on a request, but i don't like it myself and so by using any of my animation pack you will not have the crouch walk. Only the mod maker can include the crouch walk along my animation pack, not me. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted September 25, 2005 Yea it sucks And I have no idea what to do next Share this post Link to post Share on other sites
hellfish6 7 Posted September 25, 2005 Closed on request - there have been two animation packs released by Sanctuary since this one. Share this post Link to post Share on other sites