llauma 0 Posted June 26, 2005 i think i know how to make normal maps without converting model to .3dsheres a example of the texture you included with the head model http://img.photobucket.com/albums/v331/oyman/head_005_normal.jpg but im not sure if its the right thing It's not quite that simple for advanced models like a head. The example you showed is useful for adding som height variation to otherwise plane surfaces, but a normal map for a head has to contain info that shows that it's a round surface. Example: Share this post Link to post Share on other sites
wipman 1 Posted June 27, 2005 Hi, will be too soon to publish some pic of the texture map of those new heads so those who'll like could begin to get textures for those heads models?. Let's cu Share this post Link to post Share on other sites
llauma 0 Posted June 27, 2005 Hi, will be too soon to publish some pic of the texture map of those new heads so those who'll like could begin to get textures for those heads models?. Let's cu I will release the head model with UV map once it's finished. I'll try to get it public as soon as possible, but you can still create new textures by using the template texture. I am still not sure about the texture layout and resolution but if people just creates the face part of it with front and sides merged they have done most of the work. Try to make it 1024 pxl's wide if possible. Don't remove the ears and eyes. Share this post Link to post Share on other sites
eestikas88 0 Posted June 28, 2005 that face is blurry or what? Share this post Link to post Share on other sites
jankyballs 0 Posted August 16, 2005 Hope this isnt dead, been 40 something days since Llauma last posted! Share this post Link to post Share on other sites
offtime 0 Posted August 16, 2005 ive made his beta head work in game method i was writting eariel didnt work very well, but i found better way... http://www.flashpoint.pl/om/public_download/wps/14sierpnia6.jpg http://www.flashpoint.pl/om/public_download/wps/14sierpnia12.jpg Share this post Link to post Share on other sites
nephilim 0 Posted August 20, 2005 arma doesnt support bump maps llauma get nividas normal map plugin for psp or use the normal mapper. u basically first make a greyscale height image black parts are the deepest white are the the tallest regions then convert it to a normal mapt with any normal map tool and overlay the sperate r g b channel over the texture easy and uncomplicated Share this post Link to post Share on other sites