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Is there wind?

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Espectro @ Jan. 16 2002,17:08)</td></tr><tr><td id="QUOTE">From now on im gonna blaim the wind when i crash my chinok with 12 friends in multiplayer smile.gif<span id='postcolor'>

Has it ever occurred to you that the sudden shift of cattle weight in the Chinook's cargo bay may be the cause?! wow.giftounge.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (christophercles @ Jan. 16 2002,19:19)</td></tr><tr><td id="QUOTE">Yeah, its like operation dumbo drop.<span id='postcolor'>

Isn't seagull guano bad enough?!?! mad.giftounge.gif

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Thanks Suma for clarifying. Avon, maybe you should add this to your FAQ? So the next person who asks can again be referred to your site? smile.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (christophercles @ Jan. 16 2002,17:19)</td></tr><tr><td id="QUOTE">Yeah, its like operation dumbo drop. Hey thats an idea for a campaign<span id='postcolor'>

It's already the name of a mission made by Shadow smile.gif

Fine mission it is too smile.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (theavonlady @ Jan. 17 2002,01:18)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">From now on im gonna blaim the wind when i crash my chinok with 12 friends in multiplayer smile.gif<span id='postcolor'>

Has it ever occurred to you that the sudden shift of cattle weight in the Chinook's cargo bay may be the cause?!  wow.gif  tounge.gif<span id='postcolor'>

Yeah Espectro, lay off the alfalfa!

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (OBiJuan @ Jan. 16 2002,19:52)</td></tr><tr><td id="QUOTE">Thanks Suma for clarifying.  Avon, maybe you should add this to your FAQ?  So the next person who asks can again be referred to your site?  smile.gif<span id='postcolor'>

Who do you think contacted BIS and asked them to respond on this thread? smile.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (theavonlady @ Jan. 16 2002,20:13)</td></tr><tr><td id="QUOTE">Who do you think contacted BIS and asked them to respond on this thread?  smile.gif<span id='postcolor'>

Do I get three guesses? Hmm Ahmad? errr Jeroen? Keegan0? ok I give up sad.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (theavonlady @ Jan. 16 2002,10:13)</td></tr><tr><td id="QUOTE">Who do you think contacted BIS and asked them to respond on this thread?  smile.gif<span id='postcolor'>

Keep this up and you will become the next geek pinup girl!

Thanks avon, you the WOO-MAN!

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I feel curious about how is modelled the bullet trajectory in OFP. Clearly it seems that the time of flight is modelled; shots at long distance have the impact later than at short distance. Also, it sems that bullet drop due to gravity is apparent at long distances for snipers.

which is the physics model for the trajectory? is true that the trajectory is drawn parabollic due to gravity and air drag? it´s also modelled with real time travel? is the model working only with the snipers or all shots have the same model? If this is so, AT LAST we have a tactical shooter that really tries to simulate...well, that; shooting.

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Some weapons have a fake simulation, like the grenades. Sometimes you receive damage before the grenade explodes biggrin.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (WAKINYAN @ Jan. 25 2002,00:40)</td></tr><tr><td id="QUOTE">it´s also modelled with real time travel? is the model working only with the snipers or all shots have the same model?<span id='postcolor'>

Yes, it is modelled with real-time travel.

Yes, all shots have the same model - only some coeficients (like ammount of air-drag) vary, therefore the trajectory is not exactly same for different kind of shots even if speed is the same.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Guest @ Jan. 16 2002,05:14)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Who do you think contacted BIS and asked them to respond on this thread?  smile.gif<span id='postcolor'>

Keep this up and you will become the next geek pinup girl!

Thanks avon, you the WOO-MAN!<span id='postcolor'>

O_o... I'd love to see that!

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Thanks a lot Suma for answering my questions. So, there is a complete model for the bullet trajectory, even with particular drag coefficients for each type of ammo!!!

You should use this feature more to publicit your product even more among the "hard core simmers" that have been waiting for somethink like that since ever. All the other features of OFP have the same quality. I´m amazed with the quality of your product, purchased it last week and i´ve passed all the week sleeping only three hours each day biggrin.gifbiggrin.gif

There is a possibility of knowing somethink of the ballistic model and how it works when the editing tools will be released, in order to make mod models of new weapons?

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