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-HA-kgb-cccp

Voyager's Transparent water V-0.2B

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Because of the many requests he has made a version which allows you to play with his water while using other mods. Unfortunately he still hasn't completely fixed the problem with all the bugs but that will come eventually.

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Our Weapons project

Transparent water v0.2b by Voyager

Required:

OFP version 1.96

Filename: FLASHPOINTRESISTANCE.EXE

CRC32: 67B34BE4

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No comments

Thank all who helped me

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You can replace the water textures with your own textures, the required textures

can be found in the file OWPT.pbo.

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What's new in the version 0.2b

+ open source for changing textures :)

+ added the support of mods

+ added new variant of water

+ some bugs fixed

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Installation:

Copy OWPTW.exe to your flashpoint root directory, run, click install.

WARNING !!!

OWPW folder is NOT mod folder! Do NOT run OFP with "-mod=OWPW" param, it is incorrect

and not the proper solution.

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Contacts:

ICQ: #201992729

E-mail: voyager04@mail.ru

Open threads:

http://www.flashpoint.ru/forum/showthread.php?t=28247

You also can ask me about more information also here:

http://www.vlgnews.ru/showthread.php?t=121

Download

[mg]http://screenshots.filesnetwork.com/37/files2/41257_1.jpg[/img]>100

41257_2.jpg

41257_3.jpg>100

[mg]http://screenshots.filesnetwork.com/37/files2/41257_4.jpg[/img]

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why do people ask this?

no its not compatable with dxdll. it never was and never will be.

dxdll is programed to detected the OFP water animation. more.anim01 thru 07

by defenition this is a custom water mod. dxdll doesnt work with any other water then default ofp water.

This is "will dxdll work with this" answer number 8473. for future posters please keep a record of how many times this question is answered as to try and set a record for how many times the same question can be asked and answered. crazy_o.gif

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WARNING !!!

OWPW folder is NOT mod folder! Do NOT run OFP with "-mod=OWPW" param, it is incorrect

and not the proper solution.

rock.gif If not in this way, how else can I start it? I installed it and still get the same water as before.

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WARNING !!!

OWPW folder is NOT mod folder! Do NOT run OFP with "-mod=OWPW" param, it is incorrect

and not the proper solution.

rock.gif If not in this way, how else can I start it? I installed it and still get the same water as before.

you have the option to choose the mod folders via the configurator smile_o.gif

some comments on it. (i am still impressed by it.)

i'd like to ask if it is possible to make a script that detects if a vehicle is destroyed or an objects is placed in the water as many of those are still waving on the water surface (like a destroyed jeep)and the rotorproblem remains,

but besides these facts and the lag i like it,

was a bit of work to make the BAS stuff owpw firendly, but now it really looks cool

one little thing i just came across, you do not se your weapon in the hand underwater when you are in the first person view, might be minor or a limitation, just wanted to mention it smile_o.gif

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instead of DxDLL compatible(which most of the time i turn off reflex to get better FPS), how about MP compatible? rock.gif

edit:BTW did anyone tried to use it with default ofp water+DxDLL?

Quote[/b] ]one little thing i just came across, you do not se your weapon in the hand underwater when you are in the first person view, might be minor or a limitation, just wanted to mention it  smile_o.gif

might be limitation or game engine setting, but who cares?

who could fire a weapon in water anyway? biggrin_o.gif

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great, now i can install the water, but when i try to start OFP with this little thingy i get a erros saying"Data file read error (zatazeno.pac)"

so, whats up with this?

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Hi.

Good work on this. The water is really cool!

But one question:

I tried to run the transparent water with the FlashFX mod folder.

But neither the effects nor the addons I placed in it worked with the transparent water (meaning the water was invisible).

So what do I have to do to make it work (as e.g. Tomislav did it with his BAS stuff)?

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Hi.

Good work on this. The water is really cool!

But one question:

I tried to run the transparent water with the FlashFX mod folder.

But neither the effects nor the addons I placed in it worked with the transparent water (meaning the water was invisible).

So what do I have to do to make it work (as e.g. Tomislav did it with his BAS stuff)?

you'd have to open all the pbos in the flashFxUR addons folder and give them the additional eventhandler of the transparent water, and then you'll have to put it in the config too wink_o.gif

and for flashfxUR, as you really can expect damn lag, i guess it is not worth the labout at the moment smile_o.gif

when it has reached final stage i'd think about doing it

oops: you said flshfx mod, but anyway, the same procedue as above

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So I got a question, if the mods actually wrote this in the config itself in the first place you could use this water...

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kgb-cccp @ April 30 2005,16:00)]So I got a question, if the mods actually wrote this in the config itself in the first place you could use this water...

usually not, as they'd also have to put that line into the eventhandlers of their units.

and then i don't know how normal ofp would react to that, but i'll test it fast

edit: nope, if you put the eventhandler for the transparent water into the config of the units it will give a missing script error for that unit if you want to use it in normal ofp, so you'd have to force the mods to make two versions, one transparent water friendly, and one not, but that would also mean ppl would have to download these addons twice

same for config sad_o.gif

maybe that is something voyager would need to get around (that now additional eventhandler is needed), but i don't know if that will be possible

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Oh, I see, too much work...

But then what's the use to support mod folders when you can't use any addons/mods?

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Oh, I see, too much work...

But then what's the use to support mod folders when you can't use any addons/mods?

you can use addons that have no own eventhandlers wink_o.gif

and hopefully sometime they'll come around this smile_o.gif

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kgb-cccp @ April 30 2005,16:00)]So I got a question, if the mods actually wrote this in the config itself in the first place you could use this water...

usually not, as they'd also have to put that line into the eventhandlers of their units.

and then i don't know how normal ofp would react to that, but i'll test it fast

edit: nope, if you put the eventhandler for the transparent water into the config of the units it will give a missing script error for that unit if you want to use it in normal ofp, so you'd have to force the mods to make two versions, one transparent water friendly, and one not, but that would also mean ppl would have to download these addons twice

same for config sad_o.gif

maybe that is something voyager would need to get around (that now additional eventhandler is needed), but i don't know if that will be possible

But for example for the next release, one could include this as a standard feature, and I don't think it produces that much lag....

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great, now i can install the water, but when i try to start OFP with this little thingy i get a erros saying "Data file read error (zatazeno.pac)"

so, whats up with this?

quoting myself...

what is the problem?

why do i get this error?

i find the zatazeno.pac in the OWPW/Addons folder.... <--- wrong, it is in OWPW/Dta folder.

so i guess it should work.....

but it doesnt..

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@kgb: but then their mod wouldn't work with the standard ofp wink_o.gif

@the_shadow: no idea, works here

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got it to work as soon as i removed the old (0.1?) installation that didnt work...

works fine now.. pity you cant use it with FDF sad_o.gif

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got it to work as soon as i removed the old (0.1?) installation that didnt work...

works fine now.. pity you cant use it with FDF sad_o.gif

you could, that would only mean a bit of work for you wink_o.gif

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got it to work as soon as i removed the old (0.1?) installation that didnt work...

works fine now.. pity you cant use it with FDF sad_o.gif

you could, that would only mean a bit of work for you wink_o.gif

care to explain how? smile_o.gif

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@kgb: but then their mod wouldn't work with the standard ofp wink_o.gif

@the_shadow: no idea, works here

And thats why you include it with the mod biggrin_o.gif:D:D

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This looks good, but I dont like the way you have to go in and mess with eventhandlers if you want some addons to work.

I would do it but I would proly mess the whole addon up so... sad_o.gif

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