-HA-kgb-cccp 0 Posted April 29, 2005 Because of the many requests he has made a version which allows you to play with his water while using other mods. Unfortunately he still hasn't completely fixed the problem with all the bugs but that will come eventually. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Our Weapons project Transparent water v0.2b by Voyager Required: OFP version 1.96 Filename: FLASHPOINTRESISTANCE.EXE CRC32: 67B34BE4 -------------------------------------------------------------------------------- No comments Thank all who helped me -------------------------------------------------------------------------------- You can replace the water textures with your own textures, the required textures can be found in the file OWPT.pbo. -------------------------------------------------------------------------------- What's new in the version 0.2b + open source for changing textures :) + added the support of mods + added new variant of water + some bugs fixed -------------------------------------------------------------------------------- Installation: Copy OWPTW.exe to your flashpoint root directory, run, click install. WARNING !!! OWPW folder is NOT mod folder! Do NOT run OFP with "-mod=OWPW" param, it is incorrect and not the proper solution. -------------------------------------------------------------------------------- Contacts: ICQ: #201992729 E-mail: voyager04@mail.ru Open threads: http://www.flashpoint.ru/forum/showthread.php?t=28247 You also can ask me about more information also here: http://www.vlgnews.ru/showthread.php?t=121 Download [mg]http://screenshots.filesnetwork.com/37/files2/41257_1.jpg[/img]>100 >100 [mg]http://screenshots.filesnetwork.com/37/files2/41257_4.jpg[/img] Share this post Link to post Share on other sites
-ZG-BUZZARD 0 Posted April 29, 2005 Is it compatible with DXDLL? Share this post Link to post Share on other sites
Pappy Boyington 0 Posted April 29, 2005 why do people ask this? no its not compatable with dxdll. it never was and never will be. dxdll is programed to detected the OFP water animation. more.anim01 thru 07 by defenition this is a custom water mod. dxdll doesnt work with any other water then default ofp water. This is "will dxdll work with this" answer number 8473. for future posters please keep a record of how many times this question is answered as to try and set a record for how many times the same question can be asked and answered. Share this post Link to post Share on other sites
Mr_Tea 0 Posted April 29, 2005 WARNING !!! OWPW folder is NOT mod folder! Do NOT run OFP with "-mod=OWPW" param, it is incorrect and not the proper solution. If not in this way, how else can I start it? I installed it and still get the same water as before. Share this post Link to post Share on other sites
Tomislav 0 Posted April 29, 2005 WARNING !!!OWPW folder is NOT mod folder! Do NOT run OFP with "-mod=OWPW" param, it is incorrect and not the proper solution. If not in this way, how else can I start it? I installed it and still get the same water as before. you have the option to choose the mod folders via the configurator some comments on it. (i am still impressed by it.) i'd like to ask if it is possible to make a script that detects if a vehicle is destroyed or an objects is placed in the water as many of those are still waving on the water surface (like a destroyed jeep)and the rotorproblem remains, but besides these facts and the lag i like it, was a bit of work to make the BAS stuff owpw firendly, but now it really looks cool one little thing i just came across, you do not se your weapon in the hand underwater when you are in the first person view, might be minor or a limitation, just wanted to mention it Share this post Link to post Share on other sites
Mr_Tea 0 Posted April 29, 2005 Cool, it`s working. Thank you. Share this post Link to post Share on other sites
redface 1 Posted April 29, 2005 thank you voyager for addressing my request Share this post Link to post Share on other sites
4 IN 1 0 Posted April 30, 2005 instead of DxDLL compatible(which most of the time i turn off reflex to get better FPS), how about MP compatible? edit:BTW did anyone tried to use it with default ofp water+DxDLL? Quote[/b] ]one little thing i just came across, you do not se your weapon in the hand underwater when you are in the first person view, might be minor or a limitation, just wanted to mention it  might be limitation or game engine setting, but who cares? who could fire a weapon in water anyway? Share this post Link to post Share on other sites
-HA-kgb-cccp 0 Posted April 30, 2005 You can't fire underwater anyways lol, like if level of water is at level of rifle... Share this post Link to post Share on other sites
the_shadow 0 Posted April 30, 2005 great, now i can install the water, but when i try to start OFP with this little thingy i get a erros saying"Data file read error (zatazeno.pac)" so, whats up with this? Share this post Link to post Share on other sites
Swordsmanb 0 Posted April 30, 2005 Hi. Good work on this. The water is really cool! But one question: I tried to run the transparent water with the FlashFX mod folder. But neither the effects nor the addons I placed in it worked with the transparent water (meaning the water was invisible). So what do I have to do to make it work (as e.g. Tomislav did it with his BAS stuff)? Share this post Link to post Share on other sites
Tomislav 0 Posted April 30, 2005 Hi.Good work on this. The water is really cool! But one question: I tried to run the transparent water with the FlashFX mod folder. But neither the effects nor the addons I placed in it worked with the transparent water (meaning the water was invisible). So what do I have to do to make it work (as e.g. Tomislav did it with his BAS stuff)? you'd have to open all the pbos in the flashFxUR addons folder and give them the additional eventhandler of the transparent water, and then you'll have to put it in the config too and for flashfxUR, as you really can expect damn lag, i guess it is not worth the labout at the moment when it has reached final stage i'd think about doing it oops: you said flshfx mod, but anyway, the same procedue as above Share this post Link to post Share on other sites
-HA-kgb-cccp 0 Posted April 30, 2005 So I got a question, if the mods actually wrote this in the config itself in the first place you could use this water... Share this post Link to post Share on other sites
Tomislav 0 Posted April 30, 2005 kgb-cccp @ April 30 2005,16:00)]So I got a question, if the mods actually wrote this in the config itself in the first place you could use this water... usually not, as they'd also have to put that line into the eventhandlers of their units. and then i don't know how normal ofp would react to that, but i'll test it fast edit: nope, if you put the eventhandler for the transparent water into the config of the units it will give a missing script error for that unit if you want to use it in normal ofp, so you'd have to force the mods to make two versions, one transparent water friendly, and one not, but that would also mean ppl would have to download these addons twice same for config maybe that is something voyager would need to get around (that now additional eventhandler is needed), but i don't know if that will be possible Share this post Link to post Share on other sites
Swordsmanb 0 Posted April 30, 2005 Oh, I see, too much work... But then what's the use to support mod folders when you can't use any addons/mods? Share this post Link to post Share on other sites
Tomislav 0 Posted April 30, 2005 Oh, I see, too much work...But then what's the use to support mod folders when you can't use any addons/mods? you can use addons that have no own eventhandlers and hopefully sometime they'll come around this Share this post Link to post Share on other sites
-HA-kgb-cccp 0 Posted April 30, 2005 kgb-cccp @ April 30 2005,16:00)]So I got a question, if the mods actually wrote this in the config itself in the first place you could use this water... usually not, as they'd also have to put that line into the eventhandlers of their units. and then i don't know how normal ofp would react to that, but i'll test it fast edit: nope, if you put the eventhandler for the transparent water into the config of the units it will give a missing script error for that unit if you want to use it in normal ofp, so you'd have to force the mods to make two versions, one transparent water friendly, and one not, but that would also mean ppl would have to download these addons twice same for config maybe that is something voyager would need to get around (that now additional eventhandler is needed), but i don't know if that will be possible But for example for the next release, one could include this as a standard feature, and I don't think it produces that much lag.... Share this post Link to post Share on other sites
the_shadow 0 Posted April 30, 2005 great, now i can install the water, but when i try to start OFP with this little thingy i get a erros saying "Data file read error (zatazeno.pac)"so, whats up with this? quoting myself... what is the problem? why do i get this error? i find the zatazeno.pac in the OWPW/Addons folder.... <--- wrong, it is in OWPW/Dta folder. so i guess it should work..... but it doesnt.. Share this post Link to post Share on other sites
Tomislav 0 Posted April 30, 2005 @kgb: but then their mod wouldn't work with the standard ofp @the_shadow: no idea, works here Share this post Link to post Share on other sites
the_shadow 0 Posted April 30, 2005 got it to work as soon as i removed the old (0.1?) installation that didnt work... works fine now.. pity you cant use it with FDF Share this post Link to post Share on other sites
Tomislav 0 Posted April 30, 2005 got it to work as soon as i removed the old (0.1?) installation that didnt work...works fine now.. pity you cant use it with FDF you could, that would only mean a bit of work for you Share this post Link to post Share on other sites
the_shadow 0 Posted April 30, 2005 got it to work as soon as i removed the old (0.1?) installation that didnt work...works fine now.. pity you cant use it with FDF you could, that would only mean a bit of work for you care to explain how? Share this post Link to post Share on other sites
-HA-kgb-cccp 0 Posted April 30, 2005 @kgb: but then their mod wouldn't work with the standard ofp @the_shadow: no idea, works here And thats why you include it with the mod :D:D Share this post Link to post Share on other sites
dabitup 0 Posted May 1, 2005 This looks good, but I dont like the way you have to go in and mess with eventhandlers if you want some addons to work. I would do it but I would proly mess the whole addon up so... Share this post Link to post Share on other sites