Dingmatt 0 Posted March 27, 2005 Fixes Included: West Crew, Actual West Scud, Optimized and debugged the Nuke further, Chem Vech Damage. New Developments: Sabotage and Hijack commands added, Nuclear Contamination added, Biological Warhead Added (very nasty), Well here's your chance, what do you want included? We'll try for the best ideas. FrostMan Share this post Link to post Share on other sites
uscg pilot 12 37 Posted March 28, 2005 im not sure if sabotage is what im aobut to say but could u make an option for like a west or east soldier be able to disarm the nuke while its in mid air would make for sum really cool missions Share this post Link to post Share on other sites
Soul Catcher 0 Posted March 28, 2005 the one and only extra thing i'd like to see included would be making it so that any unit caught in the clouds of gas that have a gas mask (Farmland's NBC pack & NUT USMC NBC, etc,etc) are not harmed by the gas. I'm no scripting genius so i dont even know if it can be done, but i think it would be a nice feature Share this post Link to post Share on other sites
Dingmatt 0 Posted March 28, 2005 I can add the abort Option but with the NBC, everyone unit designer will have to stick to a standard to make it work. What I'll do is add the code and put some instructions in the read me to allow scripters to make there NBC compatible. FrostMan Share this post Link to post Share on other sites
stakex 0 Posted March 28, 2005 One problem my friend and I always had with the old version that bothered me was this... If my friend was on one side of the map and fired a nuke scud, when it hit I could not see the Cloud, just a small crater. Same went for the chemicals... couldnt see the green clouds. Now Idk if this is a bug that there is a work around for or anything like that, and I know its not really an addition, its more of a bug fix, but it still would be a very welcome fix Share this post Link to post Share on other sites
Master_Chief 0 Posted March 28, 2005 Did you guys know that if you do a google search for 'scud launcher' that your addon download from atwar is the first webpage it finds? Share this post Link to post Share on other sites
Dingmatt 0 Posted March 28, 2005 I've never heard of this bug before, let me do some tests and i'll add a bugfix for u. Have a pretty good idea of what it could be. FrostMan Share this post Link to post Share on other sites
Dingmatt 0 Posted March 28, 2005 Did you guys know that if you do a google search for 'scud launcher' that your addon download from atwar is the first webpage it finds? Yeah we noticed. Kinda cool. FrostMan Share this post Link to post Share on other sites
USSRsniper 0 Posted March 28, 2005 Hmm.. Chemical weapon would be great too lol can you emigine it in OFP with good NBC units :P Share this post Link to post Share on other sites
stakex 0 Posted March 28, 2005 I've never heard of this bug before, let me do some tests and i'll add a bugfix for u.Have a pretty good idea of what it could be. FrostMan Sounds cool man, thanks. Its fun trying to Nuke eachotherfrom oposit sides of the map, but when you can't see the Nuke it takes the fun out of it. Share this post Link to post Share on other sites
Dingmatt 0 Posted March 28, 2005 Hmm.. Chemical weapon would be great too lol can you emigine it in OFP with good NBC units :P Theres already a chemical scud in the addon. FrostMan Share this post Link to post Share on other sites
grunt249 0 Posted March 28, 2005 With the "Abort SCUD" feature, is it possible to make that option work in a couple different ways? For example, if you approach a SCUD before it launches, you can disable it. Also, if the SCUD has already been launched but has not yet impacted, you can disable it as well. Maybe for the method of disarming it after launch, it will still impact with an explosion similar to a satchel charge or LGB, but remove and nuclear or chemical ability. In regards to the chemical warhead, I didn't understand what "Chem Vech Damage" means. Did you fix the chemical cloud so that it only damages personnel and soft vehicles? And is it possible to injure unbuttoned armor crew without damaging their vehicle? (I think that might be a little too advanced) I had some fun with the first version. There were a few bugs and problems with it, but it was still fun. I look forward to trying out the new version. Share this post Link to post Share on other sites
Dingmatt 0 Posted March 28, 2005 The Chemical is being tweaked to only effect men and crew of soft vech. I'll try and also include turned out crew of armoured vech. FrostMan Share this post Link to post Share on other sites
grunt249 0 Posted March 28, 2005 That would be a very nice feature if you could get it to affect unbuttoned crew. But if it turns out to be too much work or require too many new scripts, then don't worry about it. It would add more realism, but if it's a hassle, it's not really worth the trouble. Everything sounds good so far, I'll keep checking for updates. Share this post Link to post Share on other sites
miles teg 1 Posted March 28, 2005 What would be also very interesting is perhaps to modify the launcher to make it into a FROG missile launch vehicle. Actually it looks about the same as a SCUD. Â Maybe a little smaller. Â However perhaps something a little different would be this: SSC1 Shaddock/SSC3 Styx There are I think a few other Russian mobile nuclear/conventional missiles that have similar tubular type launchers on the back of the same type of launch vehicle that carries the SCUD missiles. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
nikki191 0 Posted March 28, 2005 Damn this looks like a great idea.. anyone else remember the good old day when you only had to worry about getting shot or blown up and not nuked or gassed? lol Share this post Link to post Share on other sites
Gedis 0 Posted March 28, 2005 hell great idea, to make good scud launcher for ofp what do you need to do so: as much as possible good blueprints [ig]http://www.smallafv.nn.ru/inbox/pics/ib_armo_scud_instr_01.jpg[/img]>100kb and infos... www.globalsecurity.org www.armyrecognition.com good scud-b drawings just scud needed to know, that there are few modefications of the scud, scud-B (in russia - 9K72 Elbrus M), scud-C iraq scuds... infos... iraq scuds besides in ofp you need to make scud ral size... ;) because it's too small... and please, make iraq dessert and green camo schemes Share this post Link to post Share on other sites
USSRsniper 0 Posted March 29, 2005 ahh scuds.. if you want new model :P make ICBM SS-27 Topol-M Designed for mobile deployment on 8-axis transport-launcher RT-2M2/SS-X-29), or placement in existing UR-100N and R-36M silos (RT-2M1/SS-X-27). Â Its even faster then SCUD Victor Troska dont even need to hide against this :P where can i get chemical scud? I have your previous version but there is no chemical scud. Share this post Link to post Share on other sites
Deepsmeg 0 Posted March 29, 2005 Damn this looks like a great idea.. anyone else remember the good old day when you only had to worry about getting shot or blown up and not nuked or gassed? lol What can I say? We're revolutionaries. Wow! Our site is 3rd for a search for DSF Scud Launcher! Atwar are still in the lead with 1st and 2nd. Share this post Link to post Share on other sites
Grimmer 0 Posted March 29, 2005 Are you planing to integrate it into CoC Unified Artillery? As it allready supports non-guided ballistic rocket/missiles (Check the mlrs) and guided cruisemissiles. This addon would rock for CoC Chain of Command missions and for dynamic campaing/missions. Share this post Link to post Share on other sites
Deepsmeg 0 Posted March 29, 2005 We've not planned on making it part of UA. USSRsniper, Go get v1.0 of the scud collection, beta3 didn't have it, I don't think beta4 did, and beta5 which does have it was never made public. Share this post Link to post Share on other sites
Deepsmeg 0 Posted March 30, 2005 I have drawn up a basic format for NBC units for compatibility with the Scud Collection. Use the animation "nbc_shield" to control the gasmask/whatever. If all NBC units use that name for the animation, then they should in theory be protected. If you set the animation to 0.5, units will be partially affected, that is they will have some protection but still die in the end. This would be most noticable in the biological warhead. Share this post Link to post Share on other sites
Keller_777 0 Posted March 31, 2005 a better model.... and a Patriot TMD. Share this post Link to post Share on other sites