Reginald 0 Posted March 8, 2005 Hi. I was just wondering if anyone (Lost Brothers, perhaps?) is making an "Egyptian" island, complete with pyramids? Reggy Share this post Link to post Share on other sites
miles teg 1 Posted March 8, 2005 As of now, we don't have any plans for making the Egyptian mainland other then the small area that is in our Sinai map (which there will soon be a massive update for by the way). Â One problem with accurately portraying the Egyptian mainland is the massive size of its main cities. Â The Pyramids are in Cairo for example which is a massive massive city with an extreme population density. Â All that could be done is a poor approximation of perhaps one section of Cairo. Â Trust me, those National Geographic pics of Egypt are bullshit. Â They take pictures of the pyramids facing out towards the desert as they do with similar archaeological sites. Â Its still a cool place, but not something I'd want to try doing for modern missions. Â Any modern Army would be out of their mind to try and fight urban warfare in Cairo against Al-Qaeda type militants that would surely arise after the defeat of Egyptian conventional forces (which are also far more modernized and better trained then Saddam's Iraqi Army) assuming any invader would even get that far. Â At any rate, currently Calm Terror is working on a Iran/Iraq map as well as a Gaza map. Â Maps however take a long time to do but he's made great progress on all of the maps. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
shinRaiden 0 Posted March 8, 2005 I've got a panorama I made from the citidel covering Cairo. The cemetary alone is huge, in OFP scale terms. The pyramids are far enough out of Cairo that it's a totally different area, but as I got there in the tail end of a sandstorm it all looked the same to me. The other thing that would be tricky would be all the mud brick housing in everything but the colonial sections of town. I have no idea what would happen if you hit one with any sort of medium or heavy ordnance, but they generally looked like a structural catastrophe. I suppose that a well aimed shot or two from an MBT or attack helicopter would shatter such a building, rather than knock a hole in it like classic unfinished concrete and rebar with tile. While the buildings in the outskits are not that tall, the further in the taller they get, and in places 4~6 story buildings adjoining alleys were not uncommon, plus the mud-brick grandparents huts on the roofs. The building height to street width was so great in some quarters that I think those sections could go back the other way on the MOUT bell curve due to the restricted lateral engagement of vertical targets. The easiest solution would just be to chase the stale goat-head fallafel cart vendors in the area you want cleared, the stench would drive out even the crippled beggers. Share this post Link to post Share on other sites
-HUNTER- 1 Posted March 10, 2005 Holy crap.... Piramids... the sfinx old tombes and shit That sounds really really good.... I have never ever thought of that... goes off to fiddle with wrptool... Share this post Link to post Share on other sites
theavonlady 2 Posted March 10, 2005 Holy crap....Piramids...   the sfinx    old tombes and shit  That sounds really really good.... I have never ever thought of that... goes off to fiddle with wrptool...  Reminitions of Delta Force Land Warrior. Ugh! Share this post Link to post Share on other sites
--=RAW=-- Schakal 0 Posted March 10, 2005 after a quick research with a right scaled chephren pyramid, i´ve come to the result that it looks quite cool ingame, but is way to big to work properly. Share this post Link to post Share on other sites
bonko the sane 2 Posted March 10, 2005 lol, thats some cool stuff Share this post Link to post Share on other sites
theavonlady 2 Posted March 10, 2005 Where's the secret passage? Share this post Link to post Share on other sites
Winters 1 Posted March 10, 2005 Looks good, 2 questions: Can you run up the side of that pyramid? Is Tuts' treasure hidden inside? Share this post Link to post Share on other sites
--=RAW=-- Schakal 0 Posted March 10, 2005 thats the point, seems to be too big to get geolod working. perhaps when i shrink it a bit. 215m baselength isn´t working. should have known it Share this post Link to post Share on other sites
eestikas88 0 Posted March 10, 2005 Make it as parts. Share this post Link to post Share on other sites
Heatseeker 0 Posted March 10, 2005 Giza plateau? Valley of the kings? I would like that stuff just for the fun of it, a camel would be needed though . Share this post Link to post Share on other sites
kerosene 0 Posted March 10, 2005 If someone does ever make an Egypt map, what I'd really like is the Suez canal and the area around there. Share this post Link to post Share on other sites
-HUNTER- 1 Posted March 10, 2005 Wilco could maybee make some elite 1024 textures again... Share this post Link to post Share on other sites
gandalf the white 0 Posted March 10, 2005 Shakal, just release it as open source! it might provide some funny pictures in the combat photography thread? (setpossing a part underground creates diffrent pyramids). Share this post Link to post Share on other sites
Reginald 0 Posted March 10, 2005 Sweet! That's exactly what I imagined it would look like. Reggy Share this post Link to post Share on other sites
jakerod 254 Posted March 10, 2005 Reminds me of DF2... the pyramids that were hidden in the mission editor. There was a wall you could walk through in the pyramid to find a hidden armory and you could also fall into it... great sniper spot. Share this post Link to post Share on other sites
miles teg 1 Posted March 11, 2005 If someone does ever make an Egypt map, what I'd really like is the Suez canal and the area around there. There already is a map with the Suez canal actually. It was made my mod team, The Lost Brothers, back awhile ago. Its the Sinai map available at ofp.info. We should have a new version coming out soon. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites