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GFX707

Would anyone be interested in this....?

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Looks really cool. smile.gif

One question. Those concrete walls,, do you know the name of them, or have you simply used kegetys or Gunslinger's editor addon?

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Snake1999 @ Jan. 14 2002,01:13)</td></tr><tr><td id="QUOTE">Looks really cool. smile.gif

One question. Those concrete walls,, do you know the name of them, or have you simply used kegetys or Gunslinger's editor addon?<span id='postcolor'>

They are from one of the editor upgrades, yes

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Looks great... Maybe add a few up in the hills/Mountains and we have to clear them out..

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hmmmmmmmmm looks quite like the Atlantic Wall... well close enough at least for what there is to work with. Anyway i like it, and i want it too! biggrin.gif

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okie dokie, should be fit for release at some point today smile.gif

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I will post the download on the download page of my site, but I'll let you know in this thread first

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OK, They are now finished and you can get them at my site

http://members.iomartdsl.com/~s.mcculloch/

I am still open to opinions/suggestions so if there is anything you would like to see changed or added (within reason) then just say it here or on my message board

Feel free to check out some of the old ones as well biggrin.gif

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Looking VEeeeeeeeeery good! one question tho .. Cant seem to load your mission, on loading in the editor it sais something like Cant load mission, missing addon WhiteLamp. Then I end up with an empty map.

I downloaded the Editor Addon as well as both objects.pbo files. what did i do wrong?

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Aaaah, finnaly, ive been waiting for GFX707 work for long time

smile.gif

YESSSS i can finnaly play D-DAY

Looks dammmmmm nice

i need it

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Ive used those concrete thingies in a mission before, but in my mission you walked along them like a pier to get to your boat, and then they did it in red hammer aswell. My problem was people sometimes fell through them for some reason, did you have the same problem?

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No....unless they have their damage set to 1. Otherwise you can even put tanks on top of them biggrin.gif

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I don't know why they turn over like that when they get shot, its a bit retarded really, maybe it is something BIS should look at. There are a lot of objects that behave oddly in OFP and this is yet another thing that needs to be fixed, really, as it all comes under bug fixes

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i cant get it to work. i think i loaded it corectly and i click merge in the mission editor, but still nothing.

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Did you read the readme file....?

You have to copy the .sqm file into a folder in your

c:\program files\codemasters\operation flashpoint\users\yourname\missions folder in a folder called something like GFXBeachFort.Abel

you need to have .Abel at the end or it won't work....then you will find the fort under 'Malden'

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New on the site -

I've made a bigass fort for multiplayer battles

NF5.jpgbiggrin.gif

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Looking great, throw in a few burnt out vehicles for cover, timer script and you've got yourself the makings of a kickass Assault mission smile.gif

BTW please keep screenshots posted on here to less than 100kb smile.gif

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so does anyone have any kinda idea of what other things they would like to see me make for OFP....? Im kinda running out of inspiration here

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