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Footmunch

Updated Eagle

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Quote[/b] ]somebloke Posted on Feb. 21 2005,10:46

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geez, someone left their manners at home.

Hehe, It's possible Harmed is too young to have learned them yet.   I believe Placebo has the skills to teach, if necessary  tounge_o.gif

Footmunch, you've done it again, thank you.  I don't have much time to play lately, so slaping together a quick strike/CAP mission is about all I can do.  This is truely a rock n' roll bird with my flight controls, and gives me that quick shot of 'satisfaction' I need!  biggrin_o.gif

(yet another happy customer)

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Wouldn't it be swell if someone made some missions for these birds?

(hint, hint)

Working on it people, it's 4th in my OFP line of crap to do.

No time or specific time available though....

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Wouldn't it be swell if someone made some missions for these birds?

(hint, hint)

Reminds me of a very well done A-10 campaign someone made . . . Maybe we can get that someone to make a F-15 campaign too wink_o.gif

(hint, hint)

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Did some quick F-15C and E testing. No, not planning on missions. No time now.

Bugs:

I took mission Pig Sty from my Pigs Can Fly campaign and replaced the player's A-10 with an F15 C or E. Getting this glitch out of the right rear engine nozzle while parked with engines off.

Continued playing the mission. Throughout there were sound interruptions that I don't have with the mission's default DSL A-10 addon. Simply moments where the sound would go mute for a fraction of a second. Then after a few minutes of playing, I CTD'd with OFP issuing a "CreateIndexBuffer failed - out of memory" message window.

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I had that problem aswell when I added a Footmuch roundel on a F-14 tomcat sad_o.gif and Footmuch why are youre roundels not available on youre new F-15's

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Did some quick F-15C and E testing. No, not planning on missions. No time now.

Bugs:

I took mission Pig Sty from my Pigs Can Fly campaign and replaced the player's A-10 with an F15 C or E. Getting this glitch out of the right rear engine nozzle while parked with engines off.

Continued playing the mission. Throughout there were sound interruptions that I don't have with the mission's default DSL A-10 addon. Simply moments where the sound would go mute for a fraction of a second. Then after a few minutes of playing, I CTD'd with OFP issuing a "CreateIndexBuffer failed - out of memory" message window.

Avon -

I think I may know what's wrong: that texture looks like a

stretched version of one of the insignia textures that is applied

to the DSL_A10.

It seems as though the scripting for the A10 is being applied to

the F15 somehow.

Frankly, in such a situation, I'm guessing it's possible that you

could get anything happening, including sound errors and CTD.

Did you do a search and replace on the class names in the

mission file?

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Roundels are being put on the F-15.

Roundels will _not_ be available on the F-14: only the US and Iran

operate them, and a specific Iranian version needs lots of other

work.

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Oops. That seems to be the problem. So let's forget that.

Next: the radar hud seems extermly weak compared at least to the A-10.

Active moving vehicles were not easily showing up the way they do on most OFP modern jet addons.

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Oops. That seems to be the problem. So let's forget that.

Next: the radar hud seems extermly weak compared at least to the A-10.

Active moving vehicles were not easily showing up the way they do on most OFP modern jet addons.

Just checking, but the C and E are not interchangable:

F-15C - doesn't have Ground Radar.

F-15E - does have Ground Radar.

Do you mean the radar _range_ or the _brightness_ of a particular

unit at 1km away?

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Oops. That seems to be the problem. So let's forget that.

Next: the radar hud seems extermly weak compared at least to the A-10.

Active moving vehicles were not easily showing up the way they do on most OFP modern jet addons.

Just checking, but the C and E are not interchangable:

F-15C - doesn't have Ground Radar.

F-15E - does have Ground Radar.

Why is that? rock.gif

Quote[/b] ]Do you mean the radar _range_ or the _brightness_ of a particular unit at 1km away?

Yep.

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Oops. That seems to be the problem. So let's forget that.

Next: the radar hud seems extermly weak compared at least to the A-10.

Active moving vehicles were not easily showing up the way they do on most OFP modern jet addons.

Just checking, but the C and E are not interchangable:

F-15C - doesn't have Ground Radar.

F-15E - does have Ground Radar.

Why is that? rock.gif

Quote[/b] ]Do you mean the radar _range_ or the _brightness_ of a particular unit at 1km away?

Yep.

Originally, the F-15 was an air superiority plane _only_. It

would clear the way for the bombers (F-111, B-52, etc) by

engaging the Warsaw Pact interceptors directly. This

philosophy was applied during the design of the plane with the

motto:

'Not a pound for air-to-ground.'

No bomb-aiming computers, no air to ground radar. This is true

of the F-15A/B/C

The F-15E Strike Eagle was originally designed to meet an IAF

requirement for a 'tactical' bomber based on the tried and tested

F15 air frame. A second crewman (weapons operator) was

added, as well as fuel tanks and more pylons. The computers

were upgraded with bomb-computation software, and air to

ground radar and tracking IR gear added. It proved to be a very

good aircraft, and the USAF bought into the program as well.

So, in a realistic scenario, you would have 15C's escorting/

protecting 15E's (although 15E's are quite good at protecting

themselves, once they unload all those bombs).

I'll check the scan range on the 15E ground radar - it might

have got set wrongly.

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Thanks for that explanation.

Interesting that the C has so many AMRAAMs, while your E has only 2. Any layouts planned with more guided missiles than GBUs?

Also, in the E, it appears that the player's view is right up front in the cockpit, when it should be a bit more back, as it appears in your C models.

And there's no pilot HUD on the canopy front in the E? rock.gif

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Thanks for that explanation.

Interesting that the C has so many AMRAAMs, while your E has only 2. Any layouts planned with more guided missiles than GBUs?

For the 15E: there will be an AGM-130* A2G loadout, but I

wasn't planning an A2A missile version - you've already got the

15C for that, yep?

Quote[/b] ]Also, in the E, it appears that the player's view is right up front in the cockpit, when it should be a bit more back, as it appears in your C models.

And there's no pilot HUD on the canopy front in the E?

Yep, the 15E pilot view wasn't quite _complete_ when I

uploaded this version. A HUD has been added and I'll adjust

the pilot position slightly.

The 15C should be finalised this week, and the 15E will get the

HUD and new weapons very soon.

* - Before you ask wink_o.gif, here's a link on the AGM-130:

http://www.designation-systems.net/dusrm/m-130.html

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i was wondering if you have found something that stops the dive bombing of planes. since i read on the smart bomb thread that a group working on a b52 addon has resolved it. would be great if implemented on these babies. dunno who's working on them though.

Quote[/b] ]

"too bad the F-117 pilot thinks he's sitting in a stuka cuz I believe that the F-117 stays safe up high cuz of laser guided bombs, the guys who are working on the B52 have found something to disable the divebombing!"

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i was wondering if you have found something that stops the dive bombing of planes. since i read on the smart bomb thread that a group working on a b52 addon has resolved it. would be great if implemented on these babies. dunno who's working on them though.
Quote[/b] ]

"too bad the F-117 pilot thinks he's sitting in a stuka cuz I believe that the F-117 stays safe up high cuz of laser guided bombs, the guys who are working on the B52 have found something to disable the divebombing!"

APS_Gnat has done some nice work with disableAI, but I'm not

sure if it _applies_ to the 15E - it's more of a carpet-bombing

thing with the B-52 (and Vulcan wink_o.gif ).

It _may_ be possible to adjust the dive-bombing behaviour in

config alone (by adjusting the minProbabRange) - investigations

continue.

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Harmed,

Quote[/b] ]Footmuch the feultanks are far too small, can you change that?

Perhaps I can help out here, with a few Top Tips For Folk Requesting Favours:

1.  Use the person's correct name (Footmunch has an "n").  Names are very important to people; misspelling them can provoke annoyance.

2.  As English isn't everyone's first language I won't join the Spelling Police over the way you spell "fueltanks"... however, in the case of the F15 you could specify whether you're talking about the external drop-tanks or, perhaps, the -E's conformal tanks.

3.  It may help your case if you use a few illustrations.  Google can be of tremendous value in finding pictures to make your point.  Here are a few pics/ links to pics showing F15s with drop-tanks:

f15-side.jpg

another pic

yet another pic

4.  Study those pics and the model made by Footmunch, then decide whether he's got it wrong or not.. (I think the centreline tank on the one shown above is slightly longer than the one on Footmunch's aircraft)

5.  Offer your observations in a constructive, polite manner, eg: "as you see from the picture I found via Google, the F15E appears to use fuel-tanks which are slightly longer than the ones on your aircraft.  Would you consider reviewing the size of your drop-tanks in any future upgrade of your excellent model?"

6.  Try to avoid monosyllabic interjections like "huh?" - not exactly the lifeblood of intelligent discourse, are they?

You never know, perhaps this different approach might even produce results.. after our esteemed hero's taken a look at his Canberras, particularly around the cockpit and forward-fuselage area, with a view to making them even more realistic!

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Quote[/b] ]ThudBlunderQ8 Posted on Mar. 02 2005,11:52

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6.  Try to avoid monosyllabic interjections like "huh?" - not exactly the lifeblood of intelligent discourse, are they?

These forums must have the highest percentage of finishing school graduates of any I have visited.  tounge_o.gif   Polite and eloquent instruction in the art of typed communication and persuasiveness.  (I, being the unrefined scallywag that I am, just resort to begging and brown-nosing)

ThudBlunderQ8 (<-- full name, see?),  The Royal Saudi F-15 pic you posted- I think that's what it is, can't see it well,  has almost a billboard display on the nose. Is that present in any other country as far as you know? I have never witnessed it on any 'roundrel' capable aircraft.  And yes, I know that is not exactly a roundrel.. well, at all. smile_o.gif

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Hi Scrub,

Haven't the faintest about the Saudis - do my best to keep as much distance between them and me as possible (difficult where I'm currently working, I know...)

As for "finishing school", I'm afraid I sloped off to join the Pongoes while all my friends were off to Uni. Saw sense 2 years later, had my brain removed and transferred to the RAF - the rest is (very boring) history. Still, at least I've never had to work for a living, eh?

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The fueltanks have already been 'fixed' for length. The

changes will be seen on the finalised 15C and the next beta

version of the 15E. Progress has been slowed down by real

life over the last week, but there will be news on Monday.

Thud - Canberra nose, you say? It is a bit extended, but that

came about because it was bashed together from a B-57 I did

for someone else. I will go back to it, and make the nose more

B2/B6-appropriate if I get time, but I'm probably not going to

put together more T/PR/B variants, sadly.

For my sins, I do respond to 'requests' like Harmed's, but yours

was a far nicer read. Genuine thanks.

Scrub - At some point I will include a 'black' Saudi 15E, with

the appropriate markings. It's not clear if it's going to happen

in this round of releases though...

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I'm going to post some helpful links to pics of what to expect for the typical F-15E Strike Eagle.

This would give some of the less informed people info on what to expect.

I should have them tommorow, right now I don't have access to them.

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