Tomislav 0 Posted February 14, 2005 by the way, does it work a bit like pappys raft? are oyu using an additional model for that like he or just a script, so that you can't see the water spreading like a bout is driving Share this post Link to post Share on other sites
colonel_klink 0 Posted February 15, 2005 Well done Philcommando. Makes me want to think about resurrecting this project http://www.dc3d.co.nz/Utopia/jacket2.jpg http://www.dc3d.co.nz/Utopia/ring.jpg Share this post Link to post Share on other sites
cornhelium 0 Posted February 15, 2005 Great work as always PC. I was hoping someone could overcome the AI problems with divers...now OFP SEALs can take their armbands off Cheers, CH Share this post Link to post Share on other sites
philcommando 0 Posted February 17, 2005 To the best of my ability, a swimming addon. I am way over my head in this and anything else further would be..errr...too deep for me This is a sea bouy which is used to make your soldiers swim Download:- PCswim1  -62kb   -7days only PS:- please do not link for this is not intended for general release. I take no credit nor require any credit reference to me if u should wish to make it better. Have fun -u might need some instructions to familiarise with addon, do read the readtxt and try out the 2 demo placement missions first. Share this post Link to post Share on other sites
[aps]gnat 28 Posted February 17, 2005 Thanks PC !!! Nice demo, plenty of scope to refine, like working for players also, not just AI and some sort of arm-waving animation .... Once I get my other projects a bit more finished .... researching this is next ..... Then once we do that, we'll need a Life Guard mod ...... ie BAYWATCH ! LOL (including 5meter White Pointer hehehe) Share this post Link to post Share on other sites
philcommando 0 Posted February 17, 2005 err..its working for player too...just name yourself or be the pilot, eject over water and u can swim. No more fear of water ..only this. And u thot it was safe to go into the water! Share this post Link to post Share on other sites
eestikas88 0 Posted February 17, 2005 Well done philcommando! In fact it is safe to go into water in ofp and where i'm living. No sharks around here alright. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted February 17, 2005 Nice work, but with your permission (I know you said I don't need any but its polite to ask anyways) I would like to improve on this and see if I can get everything to work automaticly, and maybe add some features. Share this post Link to post Share on other sites
philcommando 0 Posted February 18, 2005 Sure, kyle. Since not much of feedback, perhaps i can share with you some of the problems i couldnt overcome. 1. Swimmer no animation and when he speeds up, the body rises half above water. Could try to lower the speed or give a setvelocity script to prevent him from speeding up. 2. Not really fully automatic as i still have to give the soldiers a name before they can use the swim feature and depending on the list of names in the script, unlike the other method in the demo using script where i can use up to 100 soldiers, but then had to manually write down the exec on the init. 3. i could only make the pilot of planes swimable but unfortunately i cant make the pilot of choppers do the same, only the crew gets saved but not the chopper pilot. 4. When the swimmer is swimming, he wont die perhaps cos i give him a setdammage command not to for fear during the transition between in the water and getting his swim gear on he loses his life. Only by throwing grenades will he dies while on water. However, in your hands and gnat and others, i am sure u guys will be able to overcome such problems easily. Looking forward to your version release, all the best! Share this post Link to post Share on other sites
CAPAIRMAN 0 Posted February 18, 2005 Great job . Iwas getting sick of haveing to use Pilot(Sea) to swim. Now we just need a shark. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted February 18, 2005 I found out the reason for the guy popping out of the water at high speeds. All vehicles classed as boats in OFP will rise out of the water and kinda "bounce" on the water at high speeds (high relative to its max speed). I know that CoC overcame this (and the wake) by classing it as a floatable car. However, classing it as a car causes it not to work for AI and also makes it hard to manuver. So, I figure I will try a class in between boat and floating car; APC. Share this post Link to post Share on other sites
eestikas88 0 Posted February 18, 2005 @Philcommando: Have you got some time for a shark what attacks swimming units in the water? Would be so cool.And then a surfer addon for sharks to eat someone. Share this post Link to post Share on other sites
[aps]gnat 28 Posted February 18, 2005 All vehicles classed as boats in OFP will rise out of the water and kinda "bounce" on the water at high speeds (high relative to its max speed). I generally found you can get rid of both these "problems" by; 1 - Increasing the Weight (heavy ... less/no bounce) 2 - move the CG well forward (bow doesnt rise half as much) Share this post Link to post Share on other sites
Big Dawg KS 6 Posted February 18, 2005 Well maybe that would work, but getting what about getting rid of the wake? Anyways, Yea I got it all to work automaticly, you just need to put a line in the init box of each unit that you want to swim, and getting in and out of the water is automtic. Share this post Link to post Share on other sites