KeyCat 131 Posted April 25, 2005 OK I'll do all those things requested, it may be a week or two though Quote[/b] ]How does this malden grass look: Awesome man! /Christer (a.k.a KeyCat) Share this post Link to post Share on other sites
Tomislav 0 Posted April 25, 2005 i agree, it is awesome man would it look nice on the other islands too? Share this post Link to post Share on other sites
mcpxxl 2 Posted April 27, 2005 I wan´t to be stoned .... "gimme some Grass" loooool Share this post Link to post Share on other sites
mcpxxl 2 Posted April 28, 2005 @djukel Quote[/b] ]You should fix it youself if you find this error disturbing. I give you all instructions you need. Hi ! djukel if it is not to heavy i will try it :-) You can PM me or post the instructions here ... so if i understand it i will try to make other islands to ... will see ;-) Share this post Link to post Share on other sites
KeyCat 131 Posted April 28, 2005 You can PM me or post the instructions here ... so if i understand it i will try to make other islands to ... will see MCPXXL, The instuctions are at the beginning of this thread /Christer (a.k.a KeyCat) Share this post Link to post Share on other sites
djukel 0 Posted April 28, 2005 @djukelQuote[/b] ]You should fix it youself if you find this error disturbing. I give you all instructions you need. Hi ! djukel if it is not to heavy i will try it :-) You can PM me or post the instructions here ... so if i understand it i will try to make other islands to ... will see ;-) To rebuild all grass positions for eastborder island would last 4-5 hours. To save you from this work here is my mission.sqs file containing appr. 800 flags (grass positions) for eastborder island (version 1.1). Load it and check which flag is too close (when distance is less than 200 meters) to rivers, or lakes and delete is or move it as you like. grass_pos_for_FDF Share this post Link to post Share on other sites
mcpxxl 2 Posted April 28, 2005 And next ? Do you transfer the position by hand ? or excel ? something else ? thx Share this post Link to post Share on other sites
djukel 0 Posted April 30, 2005 And next ?Do you transfer the position by hand ? or excel ? something else ? thx When you repaired and saved mission.sqs file you should convert positions by ThruYerStErNuM's SQM2SQS program. Then copy new positions to "grass_pos_XXXXX.sqs" file. Share this post Link to post Share on other sites
mcpxxl 2 Posted April 30, 2005 Cool thing .... i don´t noticed the sqm2vpos.exe ... The only thing was uwar_grass and gmr_grass in outputfile. Think, after the weekend, i will post a fixed eastboarder_grass. the River was clear in my first try. MCPXXL Share this post Link to post Share on other sites
mcpxxl 2 Posted May 2, 2005 @djukel Quote[/b] ]If anybody interested to help me to convert all (default or addon) maps to one script I tell you what should have to do. After i made the fix for eastboarder and understand it now :-) I will make some other grass_positions. @keycat @ThruYerStErNuM But whats about the Idea with different grasses on different Grounds ? Because this should be clear before the start of work ... Some pictures "from your HD" for all grasstypes that hit uwargrass will be fine Dark Grass on other islands looks not so good MCPXXL Share this post Link to post Share on other sites
ThruYerStErNuM 0 Posted May 8, 2005 Kolgujev Winter Nogojev I've decided to remake the script to make a more substantial second release for everyone. I will make one unified script that provides 4 options for grass placement: -New 'abstract grass' objects placed in the mission editor will be seen by the script. -Abstract grass objects placed by island maker that will be detected in game (you can't detect the terrain texture but you can detect objects by cycling through all possible IDs at the start of the mission) And of course the two existing forms: -Grass objects generated everywhere (first version) -Grass object locations read from a premade array of locations (djukels method and still the most efficient) When objects are detected, their positions are at once translated into a large array which is continually sorted, as performance allows, to allow the closest locations to be filled with grass. I could create a seperate multiplayer version, one which would use a master list of all grasses on the server end, with communication to specific clients about which grasses should be locally created and when, but that script may have to wait. Also, I fixed the grass objects so that they no longer can be destroyed when a tank runs over them, now you dont need to worry about AI seeing through them innapropriately. So I will take probably another week to finish this script but I also do want help making the grass configurations for all the most popular islands to have ready with the new release. PM me if you want to help out this week. I will send you the new objects and specific instructions on how to do it with the new system. So lets come up with a complete list of all the most popular islands that we want grass configurations for so I can assign islands. I decided to expand the script this much because I realized how easily such a system could be applied to a fully dynamic environment script. I may have an example island available with the full unscripted war release that demonstrates how abstract towns, fields, bases, etc. can used to dynamically generate objects on a barren island to better suit the gameplay. Share this post Link to post Share on other sites
KeyCat 131 Posted May 8, 2005 Looks and sounds awesome ThruYerStErNuM! Personally I've been quite busy in RL so I haven't finished the "grass_pos_XXXXX.sqs" for Avignon but will as soon as I get some free time. Keep up the great work! /Christer (a.k.a KeyCat) Share this post Link to post Share on other sites
mcpxxl 2 Posted May 8, 2005 Think i will make grasspos for Phoenix Island ... Share this post Link to post Share on other sites
crashdome 3 Posted May 8, 2005 I am very much interested in this project for an island we are working on. What is needed to incorporate this into our island? Do we require others to install this script into their missions? or can it be used as a standalone island object? Share this post Link to post Share on other sites
mcpxxl 2 Posted May 9, 2005 What is to do next ThruYerStErNuM! ? Meanwhile "make grasspos on other islands" or wait for your new scripts ? Emmi aka MCPXXL Share this post Link to post Share on other sites
mcpxxl 2 Posted May 17, 2005 Hellooooooooooooooooo Threat is dead ? Share this post Link to post Share on other sites
cornhelium 0 Posted May 17, 2005 Looking really great Thru. Great to hear you're still very active on the UWar front too. BIS - hire this guy! Cheers, CH Share this post Link to post Share on other sites
ThruYerStErNuM 0 Posted May 18, 2005 Sunday I'll have an update, at which time I'll give the new instructions for placing grass positions. You can have variable sizes and densities of grass patches now, and multiple grass types on any island in different positions. School can be annoying, would somone optimize  this compiler for me it would be a big help Share this post Link to post Share on other sites
mcpxxl 2 Posted May 18, 2005 Shit that i can´t do that :-( Share this post Link to post Share on other sites
KeyCat 131 Posted May 19, 2005 Looking forward to try your new grass ThruYerStErNuM. Your work is much appreciated! /Christer (a.k.a KeyCat) Share this post Link to post Share on other sites
Yssabem 0 Posted May 19, 2005 Hope you don't mind me experimenting! It works with I44 grasses too, I reduced the number of grass objects to 50 in the init.sqs and set the radius to 100 in the build grass_sqs You can see it still stays well clear of the towns with these settings and you get some nice variation in grass spread. I've used the walls from the i44 grasses .pbo too (in the second picture) but not the corn as that looks too random. I'll post the mission folder if the people involved with this are OK with me doing this. I'm not claiming any credit AT ALL for any of this, i'm just monkeying around with stuff other ppl have worked hard on. Once again apologies if this is infringing on the work people have done, i'll take it all down and say sorry if this offends anyone! Share this post Link to post Share on other sites
mcpxxl 2 Posted May 21, 2005 Back from Work and waiting for the GREAT Thing i hope (As you say this Weekend) ? Share this post Link to post Share on other sites