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SPtemplates

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how do you use these templates?? i know they are just the same mission but in different islands but how do you use them?? any help?

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You use the "wizard" option when you start the mission editor.

On the island selection section there is a small button in the lower left or right of the screen that says "wizard"-something, there you can use the different templates.

Are there any extra templates available somewhere?

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some OFP leagues have (mainly MP) template packs in order to facilitate mission making for their members, I once saw the ECL template pack. not the most innovative way of mission making, I admit, but useful if you want to throw a quick & sustained fight together.

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the ecl template is very well defined with many addons been used in the pack for example early and sucheys marine pack, and combat apc and vit apc pack. the template is very adavnced and contains all scripts required for league play

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naa the wizard only displays the mission on the desert island, i remember playing an alternative mission which i got form the wizard. on everon i think

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i thought you could access them usin the wizard and edit them but its the same bloomin mission on the desert island so i dunno

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ah iv got it ... i mean i know how to use them .... cheers for the feedback .. so.. for those who dont know .. first select your island , then click on wizard, then click on the co-op mission, an hey presto .. if this was a waste of time ?? sos to the mods

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I'm always at a loss to find these templates. where can I find the SP templates?

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yes where can you find templtes and its the same mission for each island? rock.gif im confused what there for?

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templates allow you to stage a quick battle

you can drag markers to specific places "team A" "enemy batallion1", and when you start the mission the units are exactly moving around where you want them to be.

they are mainly useful for MP, because all the difficult stuff is already in place.

you can access templates for the standard islands via MP > new server > wizard or something like that

there is also a link to mission wizzard in your main OFP window but it only shows me a desert island template if i'm not mistaken

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you can access them by.. clivking on mission editor, then highlight the island you wanna o on , then click on ,mission wizard. click on the mission you want ... there u go

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Here is an example of how to make singleplayer and multiplayer templates. To use it once finished you must place it in SPTemplates or just Templates in OFP Directory.

Example:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">version=11;

class Mission

{

randomSeed=7307267;

class Intel

{

};

class Groups

{

items=2;

class Item0

{

side="WEST";

class Vehicles

{

items=1;

class Item0

{

position[]={WIZVAR_WEST_X,WIZVAR_WEST_Y,WIZVAR_WEST_Z-2};

id=0;

side="WEST";

vehicle="SoldierWB";

player="PLAYER COMMANDER";

leader=1;

skill=0.600000;

text="Wman";

};

};

};

class Item1

{

side="EAST";

class Vehicles

{

items=1;

class Item0

{

position[]={WIZVAR_EAST_X,WIZVAR_EAST_Y,WIZVAR_EAST_Z-2};

azimut=180.000000;

id=1;

side="EAST";

vehicle="SoldierEB";

leader=1;

skill=0.600000;

text="Eman";

};

};

};

};

class Markers

{

items=2;

class Item0

{

position[]={9707.538086,29.834999,4013.990479};

name="WIZVAR_WEST";

text="WEST";

type="Dot";

colorName="ColorGreen";

};

class Item1

{

position[]={9706.529297,29.834999,3919.277344};

name="WIZVAR_EAST";

text="EAST";

type="Dot";

colorName="ColorRed";

};

};

};

class Intro

{

randomSeed=10043907;

class Intel

{

};

};

class OutroWin

{

randomSeed=2541059;

class Intel

{

};

};

class OutroLoose

{

randomSeed=6207491;

class Intel

{

};

};

Description.ext:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

respawn="group";

onLoadMission=Desert Island

Please note all markers that you would like to move must have WIZVAR_ before the name. And the units position must be {WIZVAR_<markersname>_X,WIZVAR_<markersname>_Y,WIZVAR_<markersname>_Z}

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