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Footmunch

Updated Falcon

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No, unforunately because OFP creates each one as an individual object instead of simulating it through the game.  That means they land and blow up according how and when they are placed by scripts and so on...

BTW, did you impliment any of my bomblet randomizing code or bomblet damage strength changes to this F-16 release?  Just curious, I don't care bout any extra credits or mentioning if you did.

Get back to me on this when you can.

Later,

Havoc.

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Chops - Thanks.

The bomblet explosion times _can't_ be modified - like

standard OFP grenades they blow up when they hit. I

could implement some of the delayed grenade scripting

done by other addons, but there are so many bomblets

released, the lag might be a problem.

You can space-out the explosions a bit by adjusting the

speed and direction of the munitions. I'll take a look and

see if more 'time spread' can be introduced.

Havoc - I think some of the improvements did get

implemented, but I can't remember which ones. You do

get a mention in the readme wink_o.gif, but I'll update the home

page as well.

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Its even better now, wonder if the other jets will also be updated to the new standard someday, they already have the shine efect but the ejection script and new landing gear would be nice, just because it would be good to have the Footmunch colection fully compatible feature wise smile_o.gif .

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Its even better now, wonder if the other jets will also be updated to the new standard someday, they already have the shine efect but the ejection script and new landing gear would be nice, just because it would be good to have the Footmunch colection fully compatible feature wise smile_o.gif .

The F-15C is getting the same treatment right now (as well

as lots of 3d tweaks).

Hardrock - ACES? What's that? tounge_o.gif

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